GBO2 Column #018

GBO2 Column #018: RX-160G Tristan

Reflections on the machine's implementation and operational transition. (Drafted: Nov 07, 2020)

Historical Context

First appearing on September 17, 2020, the Tristan is a refurbished "Alex." Despite operating beyond the ZZ era, its base performance felt fittingly "dated" for the GBO2 lineup of late 2020.

Note: Weaponry varies between media. For the comic version, see:
"Tristan Failnaught" (Fantasy Article)

Gameplay & Impressions

Initial reception was mixed due to the non-instant stagger Beam Rifle. However, the community found its niche: Melee-focused operation, acting almost like a Raid-type unit.

  • Size Advantage: Compact frame in a 600+ cost world of giants.
  • Mobility: High turning (78) and walking speed (135).
  • Accumulation: BR and Gatling effectively build stagger.
  • Quick Strikes: Shorter swap times allow for rapid aggression.

Conclusion (As of Nov 2020)

The Tristan isn't universally disliked, nor a guaranteed win. It’s a machine with hidden potential that won't be overlooked forever.

A "sleeper" unit waiting for its moment in the spotlight.

GBO2 Column #017

GBO2 Column #017: Gundam GP02 [MLRS]

A strategic analysis of the MLRS's rise to dominance in high-cost battles. (Context: Oct 31, 2020)

The Path to Acceptance

First appearing on September 26, 2019, the MLRS evolved into a trusted Support for 550–650 cost rules. Its accessibility improved significantly on May 25, 2020, via the recycle ticket pool.

Reference: Detailed early-stage analysis:
"Gundam GP02 [MLRS] LV1"

The Logic of Survival & Firepower

The MLRS's enduring presence is driven by three core factors:

  • The Monstrous Shield: A nearly indestructible barrier that nullifies BR staggers.
  • Live Ammunition: Crushes enemies who over-rely on beam resistance builds.
  • Surprising Mobility: High-speed movement allows for aggressive positioning.

Current Standing

Despite new rivals, it remains a reliable staple. It is a unit that consistently fulfills its role in the high-cost Support category.

A fortress with engines—defining the front-line Support.

GBO2 Column #016

GBO2 Column #016: The Dawn of 650 Cost

Reflections on the battlefield environment and unit lineup. (Context: Nov 07, 2020)

The 650 Battlefield Structure

Introduced during the 2nd Anniversary, the 650 cost became the new ceiling. As of late 2020, the game features 10 cost tiers and 14 terrains, pushing tactical complexity to its limit.

Legacy Insight: Pre-launch impact analysis:
"650 cost battlefield" archive

Active Units (As of Nov 2020)

[RAID]
  • Qubeley MK-II (LV1)
  • Hambrabi (LV2)
  • Gerbera Tetra (LV3)
[GENERAL]
  • ZZ / Qubeley (LV1)
  • Z Gundam (LV2)
  • Zeong / GP03 (LV3)
[SUPPORT]
  • FA 7th Gundam (LV3)
  • GP02 (MLRS) (LV3)
  • Hamma-Hamma (LV2)

High-Cost Combat Realities

The Stakes of Defeat: Game speed is higher, but re-sortie times are punishingly long. Solo fighting is suicide; cooperation is survival.

The "Large Target" Paradox: High-cost units have massive hitboxes. To survive, you must maintain constant maneuver—never stopping.

The cost 650 meta—where mobility meets vulnerability.

GBO2 Column #015

GBO2 Column #015: Gundam (RX-78-2)

The shifting legacy: From standard-bearer to high-difficulty power unit. (Context: Oct 26, 2020)

The Representative of GBO2

As a representative unit, the Gundam defined the environment at launch. However, as specialized machines emerged, it became regarded as easy to handle but with mediocre performance—unless equipped with high-skill weaponry.

Technical Overview (400 Cost)

While versatile, the Gundam faces challenges due to below-average mobility. Its strengths lie in:

  • Melee Priority: High priority allows it to win clashes and compensate for ranged gaps.
  • Weapon Versatility: Can choose from three ranged options. Focusing on power (Hammer/Napalm) significantly raises the skill ceiling.
Hyper Hammer & Super Napalm

The Hyper Hammer is difficult to land but yields immense power and cannot be countered. Combined with the heavy stun of Super Napalm, it enables devastating combos.

Reference: Regarding the standard Beam Rifle:
"Gundam Beam Rifle" archive

The Struggle for Relevance

In an environment shifting toward high mobility, the Gundam has become a niche, high-difficulty machine. Its current situation reflects a reality where the "standard" choice is no longer enough.

The White Devil's legacy—now a weapon for the elite few.

GBO2 Column #014

GBO2 Column #014: GM Night Seeker II

Status update: Clan Match Rewards and Gacha integration. (Context: Oct 24, 2020)

Originally appearing on May 10, 2020, as a prestigious reward for top Clan Match winners, this machine was later added to the gacha lineup on September 17, 2020.

Despite the shift from a limited reward to a gacha-accessible unit, no performance enhancements were implemented. As of October 24, 2020, my evaluation of this machine remains unchanged from its initial release.

[RAID] Tactical Note The Night Seeker II's unique movement and skill set as a Raid unit represent a specific era of clan-tier competition.
Detailed Analysis & Impressions

For the complete explanation and tactical breakdown, please refer to the original article:

≫ GM Night Seeker II (Archive)
From clan elite to gacha standard—the evolution of a specialist.

GBO2 Column #013

GBO2 Column #013: Zudah

High-firepower, High-mobility, and the fragile fate of a Raid unit. (Context: Oct 23, 2020)

The Long-Awaited Space Suitability

A staple since launch, the Zudah finally received its space suitability in 2020. This enhancement restored the machine to its original role, making it a formidable presence in the vacuum of space.

Tactical Characteristics (250 Cost ~)

  • Mobility: Exceptional speed paired with Maneuver Armor and High-Spec AMBAC.
  • Armament: The devastating 135mm Anti-Ship Rifle provides unmatched long-range stopping power.
  • The Tackle Strategy: Relies on high-damage output via Shield Tackle + Enhanced Tackle skills.
Risk and Reward

The Zudah’s fragility demands perfect positioning. It is a machine that rewards "unstoppable" maneuvers but punishes a single mistake with instant destruction.

The ghost of EMS-10—still outrunning its fate on the 250+ cost battlefield.

GBO2 Column #012

GBO2 Column #012: 250-Cost Raid Directory

A directory of individual articles and commentary for 250-cost Raid units. (Context: 2020)

Reference Article:
≫ Raid-Types at 250 cost

Unit List (Blue indicates commentary available)

  • Acguy (LV2)
  • Agguguy (LV1)
  • Dra-C (LV2)
  • GM Night Seeker II (LV1)
  • GM Ground Type (M-MSV) (LV1)
  • GM Light Armor (LV4)
  • Gouf (LV1)
  • Zaku I (LV4)
  • Zudah (LV1)
The predators of the 250-cost battlefield—each with a unique path to victory.

GBO2 Column #011

GBO2 Column #011: The Rebirth of the Beam Gun

Analyzing the October 2020 adjustments to a long-neglected legacy weapon.

A History of Lamentation

Since September 2018, the Beam Gun was criticized as a "dud." For two years, its potential remained untapped until the 2020 update:

2020 Adjustment Overview

The update shifted the weapon toward a firepower-centric role:

  • Stats: 45% Heat Rate / 2.5s Cool Time / ~25% Recovery.
  • Potential: Up to 4 consecutive shots (approx. 4400 total damage).
  • Weakness: Low stagger accumulation (~15% per shot), making stuns difficult.

Unit Synergy

  • GM Striker Kai: Most benefited. Provides essential range when melee isn't viable.
  • GM Command / Armored GM: Useful for mid-guard fire support.
  • GM Sniper II: Not recommended. Fire support alone is insufficient for victory.
The beam gun's transformation—from gacha disappointment to a tactical fire-link.

Delusion-MS #082: GP01 Aqua Type

Delusion-MS #082: RX-78GP01 Aqua Type

The machine performance and armament described in this article are all based on our own research and are unsubstantiated delusions.

MS Name: Gundam GP01 Aqua Type / "Zephyranthes" Aqua Equipment

Source: Mobile Suit Gundam 0083 Rebellion

Machine Concept

A variation of the GP01 optimized for underwater combat, serving as a high-end successor to the Aqua GM. It trades the original's aerial mobility for superior aquatic firepower and bombardment capability.

Tactical Focus: Relentless underwater engagement using the Aquatic Mobile Shooting skill. It retains Melee Priority 3, making its downward-thrusting attacks lethal even in the depths.

Machine Specs

Walking Speed 130 (Enhanced in Water)
Thruster / HP 60 / 15,500
Resistances Bal: 18 / Beam: 12 / Melee: 22

Equipped Weapons

  • Missile Launcher [Torpedo]
  • Beam Saber (Enhanced Type II)
  • Head Vulcan (Late Model)
  • Torpedo [Sub] (High Speed)
  • GP01 Shield

Key Skills

  • Emergency Evasion LV1
  • Power Accelerator
  • Aquatic Mobile Shooting
  • Special Back Buffer LV2

Missile Launcher [Torpedo] (Enhanced)
Ammunition specialized for 48% accumulation build-up. Designed to break through aquatic armor in two quick hits.


Torpedo [Sub-Weapon]
Reload time reduced to 10s. Quick weapon switching allows for seamless stuns during maneuver-based rotations.

Unit Type: General Environment: Ground / Water Melee Priority: 3

GBO2 Column #010

GBO2 Column #010: Hyaku-Shiki

The struggle and resilience of the Golden Raid. (Context: Oct 22, 2020)

Expectations vs. Reality

Debuting on New Year's Day 2020, the Hyaku-Shiki faced a cold initial reception on the ground. It took significant adjustments and the addition of higher levels to restore its reputation as a premier Raid machine.

Diary Entry: Analysis on balancing:
"Gun Cannon Detector & Hyaku-Shiki" archive

The "Mobility" Specialist

As a 550-cost Raid, its true value lies in its exceptional maneuverability:

  • Smooth Handling: Top-class horizontal movement and high turning performance.
  • Defense: Compact physique, high-level evasion, and superior beam resistance.
  • Combat: Two instant-stagger options paired with exceptionally fast melee motions.
Survivor of the Meta

The shift toward shooting attacks favors its beam-resistant nature. In an era where most Raids struggle to approach, its small hitbox and high responsiveness are its greatest survival tools.

The gold that never fades—redefining agility in the 550+ cost environment.

GBO2 Column #009

GBO2 Column #009: Zaku Cannon (Rabbit Type)

From a modest start to a high-firepower support staple. (Context: Oct 21, 2020)

The Road to Dramatic Enhancement

Initially struggling under the shadow of the standard Zaku Cannon, the Rabbit Type underwent a dramatic overhaul in 2020, emerging as a premier choice for mid-range support.

Legacy Insight: Analysis before the major buff:
"Zaku Cannon (Rabbit type) is waiting..." archive

Firepower & Utility (250 Cost ~)

  • The Big Gun: Its signature high-powered burst weapon, capable of devastating damage from 350m.
  • Anti-Stealth: A critical asset for team awareness, exposing hidden threats on the radar.
  • Main Armament: The machine gun remains a reliable tool for consistent chip damage between cannon shots.
[SUPPORT] Operational Reality

Mobility remains its "Achilles' heel." Without escape options, positioning is everything. It rewards precise fire support but punishes poor spatial awareness.

A testament to 2020's balancing—transforming a shadow unit into a battlefield staple.

GBO2 Column #008

GBO2 Column #008: Zaku II (MS-06)

The struggle of a veteran machine in an evolving environment. (Context: Oct 21, 2020)

A Legacy of Service

As one of the original units since launch, the Zaku II has seen limited adjustments. Despite being perceived as obsolete in high-cost matches, its enduring popularity keeps it on the battlefield.

Legacy Insight: Modernization proposal for high-levels:
"Zaku II Lv5 Enhanced Plan (Delusion)"

Performance at High Levels

As of late 2020, the Zaku II faces a steep uphill battle in the meta:

  • Stats vs. Skills: High HP and weapon bonuses are undermined by the lack of Balancers or Melee Combos.
  • MMP-80 Strategy: Relying on fire support is its primary survival tactic, though cumulative damage nerfs have made this harder.
[GENERAL] The "Trust" Factor

The Zaku II can still perform if the pilot employs precise positioning. However, in competitive settings, choosing this unit requires more than just skill—it requires the trust of your teammates.

The unyielding veteran—fighting against the tide of modernization.

GBO2 Column #007

GBO2 Column #007: Gaza-C

A high-stakes transformable unit: From "weakest" to a symbol of raw power. (Context: Oct 20, 2020)

Expectations and Early Reception

Announced during the 2nd Anniversary, the Gaza-C arrived as a limited mission reward. Despite the hype, its initial performance was harshly criticized, yet its unique charm soon found a dedicated following.

Mastering the Transformation

At 400-cost, the Gaza-C is a General type defined by extreme technical demands:

  • Transformative Firepower: Transformation is essential to access its full tactical potential.
  • Charge Beam Management: Massive damage at the cost of instant overheat; requires mastery of heat-recovery timing.
  • Environmental Edge: Thrives in underwater maps, using the terrain to mask its fragile defense.
[GENERAL] The Romance of High Firepower

The Gaza-C is for the specialists. Its fragility is the price for its sheer output. It remains a machine of "romance and charm," securing its place as a cult favorite.

From limited reward to a symbol of high-output technicality.

GBO2 Column #006

GBO2 Column #006: Full Armor 7th Gundam

A high-mobility support struggling against a changing meta. (Context: Oct 19, 2020)

Expectations and Environmental Shifts

Debuting in April 2020, the FA 7th Gundam was praised for its mobility. However, as the meta shifted, its reliance on accumulated damage faced stiff opposition, leading to necessary adjustments.

Legacy Insight: Initial launch impressions:
"This week's pickup is Full Armor 7th Gundam"

Mobility vs. Armament

At 550-cost, this machine defies its class with exceptional agility:

  • Superior Maneuverability: Equipped with Balancer and Forced Injector, allowing for aggressive positioning.
  • The "Dead" Weapon: The 240mm Mega Beam Cannon is nearly impossible to fire in fast-paced skirmishes.
  • The Accumulation Crisis: Suppression via missiles is increasingly countered by enemy Damage Control skills.
[SUPPORT] The Dream of a Functional Cannon

The FA 7th Gundam thrives on the frontline but is hamstrung by its signature weapon. It remains a machine of untapped potential, waiting for a battlefield that matches its firepower.

A high-spec anomaly—redefining what it means to be a Support unit.

GBO2 Column #005

GBO2 Column #005: Heavy Gundam

A high-mobility attacker balancing on the edge of the meta. (Context: Oct 18, 2020)

The Struggle for Recognition

Since 2019, the Heavy Gundam has struggled with its identity as a Support lacking instant-stagger. It remains a niche choice, demanding deep technical understanding of its unique firing cycle.

Firepower Through Accumulation

At 450-cost, this machine operates as a mid-range "attacker":

  • Maneuverability: Exceptional speed and Balancer skill provide superior self-defense.
  • The Accumulation Meta: Controls the field through the high fire rate of its Frame Launcher.
  • Team Synergy: Effectiveness peaks when fire is concentrated alongside mid-guard allies.
[SUPPORT] The Expert's Machine

The Heavy Gundam is for those who value positioning over raw stun. Its strength lies in the hands of elite users who can land the devastating, fully charged Beam Cannon.

A heavy hitter for those who master the art of sustained pressure.

GBO2 Column #004

GBO2 Column #004: Gundam Unit 4 (Bst)

A high-speed tactical shooter: Balancing immense power with fragile defense. (Context: Oct 18, 2020)

The Evolution of the Bst Model

Initially met with mixed reviews at the end of the 2nd Anniversary, the G04 (Bst) underwent significant enhancements to distinguish itself from the standard model.

Legacy Insight: Critical evaluation at launch:
"First Impression of Gundam Unit 4 (Bst)"

Tactical Characteristics (500 Cost)

Post-enhancement, it has evolved into a fire-support specialist:

  • Maneuverability: Higher mobility and space aptitude than the base model, though it sacrifices its shield.
  • Mega Beam Launcher: Short 3.5s charge time allows it to capitalize on stuns created by allies.
  • Close-Quarters: Competent enough to bridge the 40s overheat gap with standard weaponry.
[GENERAL] A High-Stakes Support General

Correct positioning makes it a nightmare for enemies. However, its fragile frame rewards precision and punishes the slightest error in situational judgment.

Trading defense for the ultimate tactical advantage—speed and suppression.

GBO2 Column #003

GBO2 Column #003: Z'GOK

Rising from the depths: The long struggle for relevance. (Context: Oct 18, 2020)

A Legacy of Modest Performance

As the first event reward in GBO2, the Z'GOK initially suffered from a lack of aquatic environments. It long struggled to shake off its reputation as a "low priority" unit until the tides finally turned.

Legacy Insight: Pre-overhaul alternative proposal:
"Z'gok turned into a low-cost unit" archive

The Aquatic Specialist (300 Cost)

Post-underwater update, the Z'GOK has emerged as a specialized Raid unit:

  • Melee Dynamics: High power and short 2s cool time, though hindered by a narrow hitbox.
  • Accumulated Stagger: High-speed harassment via Aquatic Mobile Shooting (Beams/Missiles).
  • Survival: While physically large, underwater mobility and covertness provide a massive tactical edge.
[ASSAULT] Water-Bound Potential

The Z'GOK is a technical choice for specialists. Its lack of instant-stagger is compensated by mid-range pressure and water-based agility, giving it a unique, lethal charm.

The crimson claw that reigns supreme beneath the waves.

Delusion-Vehicle #002: FF-X7 Core Fighter

Delusion-Vehicle #002: FF-X7 Core Fighter

The machine performance and armament described in this article are all based on our own research and are unsubstantiated delusions.

Name: FF-X7 Core Fighter

Source: Mobile Suit Gundam / Gundam wiki / Battle Operation 2 Wiki (Referenced: Gundam, Z Gundam, WAPPA, etc.)

Machine Concept

A high-performance fighter/spacecraft that provides vital radar support and serves as the core engine for specific Mobile Suits like the Gundam and Guncannon. This unit functions as part of the Support Vehicle System.

Flight Characteristics: Per game specifications, it is forced to move forward at a speed of 200. Holding the crouch button slows the craft and improves turning. While it lacks high-speed movement (thrusting), it will not crash even if thrusters are exhausted. It only crashes upon taking enough accumulated damage to stun, but can resume flight shortly after.

Unit Type Vehicle - Aircraft (Spacecraft)
Environment Space, Ground
Melee Priority None

Equipped Weapons

  • 25mm Vulcan Gun
  • Missile Launcher x2

Skills

  • High-Performance Radar: LV2
  • Personnel Radar: LV2 / Data Link
  • Frontline Support System: LV2
  • Shock Dampeners / Anti-Blast
  • Core-Docking System
Core-Docking System [D-Skill #027]

Transforms flight form into Core-Block form to dock with MS parts. Functions similarly to "Set Up A Point to Re-Sortie," allowing the pilot to re-sortie into an MS directly from the vehicle via the touch button.

Support Vehicle System

Allows selecting a vehicle alongside an MS. Use is limited to 10 seconds after the MS is ready for re-sortie. If exceeded, the docking/re-sortie skill activates automatically. Pilot can occupy relay points while on board, but the vehicle disappears if the pilot disembarks.

Delusion-Vehicle #001: Dish (EWAC Patrol Aircraft)

Delusion-Vehicle #001: Dish (EWAC Patrol Aircraft)

The machine performance and armament described in this article are all based on our own research and are unsubstantiated delusions.

Name: Dish (EWAC Patrol Aircraft)

Source: Mobile Suit Gundam / Gundam wiki / Battle Operation 2 Wiki (Referenced: Eye-Zack, WAPPA, etc.)

Machine Concept

Designed for early warning and patrol in earth's airspace. This aircraft possesses no combat capability and is tuned specifically for information support in-game, utilizing specialized equipment to influence the battlefield.

Operational Role: Supports teammates when a Mobile Suit is unavailable. It functions under the Support Vehicle System, bridging the gap before re-sortie.

Critical Note: This aircraft cannot operate underwater. If submerged, the vehicle is lost and the occupant is forcibly expelled.

Unit Type Vehicle - Aircraft
Environment Ground
Melee Priority None

Equipped Weapons

  • Recon Sensor
  • Recon Sensor (AOE)

Skills

  • High-Performance Radar: LV3
  • Anti-Jamming: LV3 / Anti-Stealth: LV3
  • Stealth: LV2 / Precision Analysis System
  • Observational Data Link
  • Special Body Buffer: LV2 (Radome)
Set Up A Point to Re-Sortie [D-Skill #026]

Allows the vehicle to act as a temporary re-sortie point. Upon activation via the touch button, the vehicle is discarded, and the pilot immediately sorties in their Mobile Suit at that exact location. Strategic for increasing return points on the battlefield.

Support Vehicle System

Vehicles can be selected alongside an MS. Uptime is limited to 10 seconds once the MS is ready; exceeding this triggers the re-sortie skill automatically. Relay points can be occupied while on board, but the vehicle disappears if the pilot disembarks.

GBO2 Column #002

GBO2 Column #002: Accumulated Damage & Damage Control

The mechanics of staggering and the impact of the "Damage Control" skill on the 2020 meta.

Understanding Stagger Accumulation

A machine becomes stunned when attacked "intensively" within a specific window (approx. 3 seconds). Think of the stun threshold as 100%:

  • Accumulated Damage: Each hit adds to the % (e.g., a 2% Vulcan needs 50 hits).
  • Damage Control Skill: Raises the threshold (LV1: 130%, LV2: 160%, LV3: 200%), making units significantly harder to stop.

The "Methuss & Qubeley" Problem

In the 500+ cost range, the combination of transformation and Damage Control has created an unequal battlefield. Machines like the Methuss and Qubeley shrug off traditional fire while stunning others with ease.

This disparity repeats history—reminiscent of the "transformation tank" era. Those without counter-meta units face a bitter, uphill struggle.

[STRATEGIC] The Shifting Throne

The meta is a living thing. Even if current outliers are adjusted, the "throne" will pass to the next dominant unit. The real challenge is narrowing the gap between those with and without meta-defining skills.

A deep dive into the hidden numbers that define survival on the frontlines.

GBO2 Column #001

GBO2 Column #001: The Essence of Support & Eye-Zack

Redefining the Support role: Beyond fire support to information connectivity. (Context: Oct 2020)

The Omnipotence of General Types

In high-cost matches, powerful General types have become almost omnipotent. This shift has weakened the presence of Raids and pressured Supports to either become powerhouses themselves or risk obsolescence.

Eye-Zack: Cooperation Over Inflation

The Eye-Zack introduces strength through Information Connectivity:

  • Survival via Awareness: Shared intel allows for a consistent, sustained team score.
  • Bridging the Gap: Reduces the difficulty of cooperation for improvised (non-clan) teams.
  • Balanced Design: Individually weak, ensuring it doesn't cause power inflation while remaining a clear target for Raids.

A New Paradigm for Support

Support machines are the "connectors" of the battlefield. The Eye-Zack proves that helping a team function as a cohesive unit is as valuable as raw damage, offering a healthier path than simple stat inflation.

#001: The dawn of tactical information warfare.

Delusion-MS #081: EWAC GM

Delusion-MS #081: RGM-79EW EWAC GM

The machine performance and armament described in this article are all based on our own research and are unsubstantiated delusions.

MS Name: RGM-79EW EWAC GM

Source: Advance of Zeta / Custom Tuning

Machine Concept

A predecessor to the Eye-Zack, modified from the GM Kai. Focuses on stealthy observation and wide-area radar dominance.

Tactical Note: Features Stealth LV1 and Anti-Stealth LV3 for superior situational awareness.

Machine Specs

Walking Speed 125 (High mobility)
Thruster Capacity 65
MS HP 11,000
Resistances Bal: 10 / Beam: 10 / Melee: 10

Equipped Weapons

  • GM II Beam Rifle / GM Rifle
  • Beam Saber (Enhanced)
  • Camera Gun / Recon Sensor
  • Hizack Shield

Key Skills

  • High-Performance Radar LV3
  • Anti-Stealth LV3 / Stealth LV1
  • Observational Data Link LV1
  • Precision Analysis System
Unit Type: Support Environment: All-Environment Melee Priority: 2

Delusion-MS #080: GM Intercept Custom

Delusion-MS #080: RGM-79 KC GM Intercept Custom

The machine performance and armament described in this article are all based on our own research and are unsubstantiated delusions.

MS Name: RGM-79 KC GM Intercept Custom

Source: MSV-R / Gundam Wiki / Custom Tuning

Machine Concept

A customized variant focusing on ground and lunar versatility by omitting the Fellow Booster. It combines the high-spec melee motions of the Intercept Custom with the tactical support capabilities of the GM Kai.

Tactical Role: Acts as a Data Observer and aggressive shooter. The addition of the R-4 Type Beam Rifle as a sub-weapon provides specialized leg-destruction capabilities and mid-range restraint.

Equipped Weapons

  • Rocket Bazooka
  • GM Intercept Custom Beam Saber
  • Head Vulcan
  • Beam Spray Gun
  • R-4 Type Beam Rifle (Sub)
  • Large Shield (Late Model)

Skills

  • Leg Shock Absorber LV1 / Maneuver Armor LV1
  • High Performance Balancer / Enhanced Tackle LV3
  • Melee Combo Controller LV1 / Forced Injector LV1
  • Observational Data Link / Personnel Radar LV1

R-4 Type Beam Rifle [Sub-Weapon #056]
A simplified version for quick response. Power: 1800 / Range: 350m. While it lacks charging, its high leg-damage compensation remains its greatest asset for disabling front-line units.

Environment: Lunarsurface

Low-gravity ground suitability: Walking +3%, Turning +6%. Automatically grants Explosive Reactive Armor. Features thruster-free jumping and dynamic transition between ground/space maneuvering.

Unit Type: General Melee Priority: 2 Special: Lunarsurface