GBO2 Column #002: Accumulated Damage & Damage Control
The mechanics of staggering and the impact of the "Damage Control" skill on the 2020 meta.
Understanding Stagger Accumulation
A machine becomes stunned when attacked "intensively" within a specific window (approx. 3 seconds). Think of the stun threshold as 100%:
- Accumulated Damage: Each hit adds to the % (e.g., a 2% Vulcan needs 50 hits).
- Damage Control Skill: Raises the threshold (LV1: 130%, LV2: 160%, LV3: 200%), making units significantly harder to stop.
The "Methuss & Qubeley" Problem
In the 500+ cost range, the combination of transformation and Damage Control has created an unequal battlefield. Machines like the Methuss and Qubeley shrug off traditional fire while stunning others with ease.
This disparity repeats history—reminiscent of the "transformation tank" era. Those without counter-meta units face a bitter, uphill struggle.
The meta is a living thing. Even if current outliers are adjusted, the "throne" will pass to the next dominant unit. The real challenge is narrowing the gap between those with and without meta-defining skills.