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Damage Control

GBO2-Column #002: 

When a machine is attacked "intensively" and "a certain amount" for "a certain amount of time", it loses balance and becomes stunned. The "fixed time" is the interval between the first damage of a machine and the damage of the next attack, which is said to be about 3 seconds. Attacks beyond this interval are not "intensive" attacks. The "fixed amount" is considered to be 100 and is imaged as a percentage. "Accumulated damage" is an index of how much you can accumulate at one time when you hit the weapon "intensively". For example, it is necessary to intensively hit 50 times before becoming stunned by a standard head Balkan attack. Since a certain amount is defined as 100%, it is considered that 100/50 = 2, that is, 2% of accumulated damage.

The damage control skill seems to be a skill that raises the upper limit of "a certain amount". When Lv1 is 130, Lv2 is 160, and Lv3 is 200, the upper limit is raised. The higher the level number, the less likely it is to be stunned.

What I'm currently concerned about is that this skill possessed by some machines has a major negative impact. The center is the story called Methuss. One of the reasons Methuss controls the sortie cost range is that this combination of damage control and transformation skills is advantageous. Ashmar has a similar skill structure, but it doesn't seem to have much effect. It seems that Methuss has a large performance difference due to armament, so if you want to correct the performance difference, you can improve it by adjusting this.

What we consider dangerous this time is that the difference between the machines we have and the machines we do not have is beginning to widen because the damage control is so effective.

This issue does not occur on machines under 450 cost. Machines with a cost of 500 or more have so far been effective cumulative damage weapons, but less effective against Methuss and Qubeley. Moreover, they have an unequal image because they bring them to the stun state with accumulated damage to other machines as before. Machines that are difficult to deal with as before (= flight system machines and transformation tanks before weakening) seem to fall into the feeling that there is no other option.

No one can always choose a machine that can compete with the machine that controls the environment (= because the player does not always have a specific machine) In the composition of this game, there are machines that have a slight influence on the environment. When it appears, there will be more scenes that are extremely difficult for other machines to fight. There have been many players in the past who had no choice but to choose a machine that was unfavorable for transformation tanks, and it seems that some players had a bitter experience each time.

The current existence of Methuss and Qubeley is one of the trends, and users are hoping that game management will adjust these. However, even after adjusting these, the environment is constantly changing, and it is speculated that the chair of the environmental ruler has already moved to another machine.

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