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Z'Gok

GBO2-Colmun #003

Z'GOK is the first GBO2 event reward to appear. There was no underwater environment in the game environment at that time. It is available to everyone, but due to the fact that it is a limited-time unit, its performance was more modest than it is now (10,18,2020). After that, the performance was enhanced many times, but the first impression could not be wiped out. The evaluation of this machine was a low priority in serious competitions such as rating matches. When I tried using it, it reached a performance that was better than expected, but it remained unfavorable.

Looking at the performance of this machine around this time, I came up with a plan to strengthen this machine. (Noted in this article "Z'gok turned into a low-cost unit")

Over time, underwater suitability and further performance enhancements have been made. The commentary in this article states that this machine may be an option if it is on a battlefield underwater.

This machine is a Raid type machine with an initial cost of 300. It has a high melee attack power and a short cool time of 2 seconds. The melee attack motion has a short attack range, and the downward input attack motion may not hit because the downward attack range is too narrow.

Shooting attack weapons do not immediately upset the enemy's balance, but they have high accumulated damage. Therefore, two shots for a beam and three shots for a missile will stun the enemy. Aquatic Mobile Shooting allows you to shoot while moving the beam at high speed only underwater. Missiles can fire at any time while moving at high speed.

The defensive side is not good because of its prominent appearance and large physique, but its survival rate is improved because it is susceptible to the benefits of mobility and covertness in water.

As a whole, the improvement in performance entwined in water is more remarkable. Shooting attack weapons can be used even when melee attacks do not reach, so you can deal with enemies in the highlands to some extent. This machine has no weapons to instantly upset the enemy's balance, so it's certainly difficult and the sense of stability is modest.

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