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Z'gok turned into a low-cost unit

GBO2 Delusion Colmun #001

 Z'gok is still unlucky. Weapons are generally inconvenient to use, and rivals with the same cost are unique and strong. Z'gok will increase in number if the performance is similar to Agguguy at the same cost.

If Z'gok is on par with an Agguguy, you'll need insane enhancements. It becomes a new entity that destroys the environment. And until you weaken it, the game balance will remain distorted. It's too empty.

I think that "Shoot down Score Reduction" or "Simplified Frame Structure" skill is suitable for Z'gok.

I don't think Z'gok needs any further stat enhancements, but it does improve the usability of the weapon. Claw Vice Beam reduces "cool time from 1 second to 0.3 seconds". It also expands the "beam hit range".

After strengthening, Z'gok can be assaulted easily because the death score can be kept low at 200 at 300 cost. And when the assault is successful, the return is large and the threat to the enemy is increased.

Z'gok itself has almost no change in performance, and it is difficult to survive if found in the enemy General Type. The benefit of the "Shoot down Score Reduction" can be expected to reduce the attention from the enemy. The team score balance is likely to be equal or positive even if this unit loses 3 kills and 4 deaths.

It is important to note that "Raid Type, where all team members have score-reducing type", is the most excellent team structure. The previously problematic “mix-up environment is where low cost teams dominate the game” should not be repeated. The text of "Shoot down Score Reduction" needs to be adjusted in the future.


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