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Gundam GP01 Aqua

Delusion-MS #082

The machine performance and armament described in this article are all based on our own research and are unsubstantiated delusions. 

MS Name: 
Gundam GP01 Aqua Type / Gundam GP01 "Zephyranthes" Aqua Equipment 

Source: 
Mobile Suit Gundam 0083 Rebellion
Gundam wiki: RX-78GP01 Gundam "Zephyranthes", Gundam: Battle Operation 2 Wiki: Gundam GP01, Aqua GM, Beam Saber (Enhanced Type II)We referred from the article. 

Machine Concept: 
This machine is a variation of the Gundam GP01. The performance has changed from the original because this machine has underwater suitability, and the image is like making Aqua GM expensive. This machine has more missiles and torpedoes than the original machine, which had only beam rifles and Vulkan as shooting attack weapons, making it an option other than melee attacks.

The skill of this machine has lost the aerial dash skill characteristic of the original machine, the level of the evasion skill has been reduced to 1, and the melee attack combo skill has disappeared. However, powerful downward-input attacks can still be used, and the melee attack priority remains at 3.

Equipped Weapons: 
Missile Launcher [Torpedo] (Enhanced)
Beam Saber (Enhanced Type II)
Head Vulcan (Late Model)
Torpedo
Missile Launcher
GP01 Shield 

Skill: 
Leg Shock Absorber: LV3 
Quick Boost: LV3 
Emergency Evasion Controller: LV1
Power Accelerator
High Performance Balancer
Special Back Buffer: LV2
Aquatic Mobile Shooting

Unit Type: General
Environment Usage: Ground
Environment Specialization: Ground, underwater
Melee Priority: 3

Missile Launcher [Torpedo] (Enhanced) [M-Weapon #024]
Weapon type: 
Main Weapon, Live Ammo, Missile Launcher
Hit Effect: 
Wince

Description: 
This weapon is the same as the one that Aqua GM can equip, but its performance has been improved by the delusional setting that the ammunition used is different. Other usability is improved by returning the actual battle data. This weapon is the target of the Aquatic Mobile Shooting skill and can be used while moving at high speed.

The power remains the same, but the accumulated damage has improved (→ 48%). This weapon is slightly different from the original weapon, but the performance of the secondary weapon is significantly different from that of the original weapon.

Torpedo [Sub-Weapon]
Weapon type: 
Secondary Weapon, Live Ammo, Bazooka
Hit Effect: 
Stun

Description: 
Compared to the performance of the original weapon, this weapon has the same power and total ammo count, faster weapon switching completion time, faster reload completion time (20 → 10 seconds), and shorter cool time (6.7 → 5.5 seconds).

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