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Zaku Cannon (Rabbit type) is waiting for a more severe battlefield as the level rises

GBO2 Review Archive #006

Zaku Cannon (Rabbit Type) is a variation unit of Zaku Cannon. This unit has a poor reputation when it was first installed, and it is more awkward than the base unit. In the game environment to date, this unit has never received high praise.

This unit is talked about as a unit with low mobility in the lowest class, a unit that is strong enough to control the environment in the past series. Both are sorts of things that should not be discussed. For a while, I thought that the anti-stealth skill of this unit would be useful. However, its low unit performance has a bad impression, and it seems that it has not been studied deeply after all.
As an aside, this unit is the only Zaku Cannon variation with a unit cost of 350.

Comparison of this unit and base unit, and strengthening plan of this unit (delusion)
The "Renged Strength" numbers of Zaku Cannon and this unit are equal when the costs are combined. However, Zaku Cannon can be equipped with LV4 weapons, and this unit is equipped with LV1 weapons. So, the power of Zaku Cannon's main weapon is about 15% higher than that of this unit. The same goes for the secondary weapon Cannon. The attack power of Zaku Cannon is 15% higher than the attack power of this unit. This difference in attack power is the reason why this unit's reputation is low.
If you want this unit to have at least as much attack power as the base unit. If so, give this unit Renged Strength+15. If you do, the base unit will be a little less attractive, but this unit will be a little more popular.

At the time of implementation, this unit had a slower movement speed and less thruster capacity than the Zaku Cannon. The two stats have been equated with the previous enhancement adjustment. Nonetheless, the Zaku Cannon still has a higher speed of movement. Both units have the lowest mobility, and are slow on battlefields where the cost range is high. Therefore, I want to strengthen each level. It would be nice if there was a movement speed +5, a high movement speed +8, etc. per LV1 rise.

There may have been some people who just confirmed the effectiveness of anti-stealth with the advent of Agguguy. However, it was difficult to stop Agguguy with an approximate unit. In the first place, the rabbit type, which has a low performance rating, was never selected.

Desert GM with anti-stealth and heavy stun effect is more effective against Agguguy. Anyway, the anti-stealth of this unit is useful, and the LV2 that Acguy can perceive is a wonderful personality.

The highlight of this unit is the Big Gun that sits on your waist. Although it has a high magazine firepower, it has a low ability to restrain enemies and is a difficult weapon to use. However, if this weapon is not utilized, there is no option for this unit. After all, I think we need to strengthen our weapons.

This weapon has a cool time per shot, so shorten or eliminate it. After that, it will be powerful if you improve the speed of the bullet and shoot all bullets instantly. However, the cumulative damage remains the same.

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