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650 cost battlefield

Review Archive #010

In the update environment after the next, there will be a battlefield of 650 cost range in this game. This has a couple of problems. These have existed for a long time, but they simply grow with each additional battlefield in the cost range.

One is the problem that the respawn time is too long.
・The other is that there are too many options for cost matches for rating matches and quick matches.

Units in this game can be returned to the battlefield again after being destroyed. The recovery time at that time will increase in proportion to the cost of the selected unit. 
At 200 cost it takes about 6 seconds, but at 600 cost it cannot return to the battlefield for 21 seconds (actually about +15 seconds more). Since it creates a blank time of about 40 seconds at the longest, it is influential in this game where team play is important. In addition, in order to avoid destroying each individual, the timing of returning to the battlefield may be adjusted for each team, in which case it may exceed one minute. 

With no enemies on the battlefield, surviving teams can easily secure "long repair times", "weapon reloads" and "ready times for powerful weapons with long charge times." This securing time is proportional to the cost increase, and will the additional 650 cost increase the "time without fighting"?

There are four rating match options. If you always put 650 cost battles into one of them, the rest of the cost battles will be in a cramped situation with many choices, and some players may not be able to do rating match on their favorite battlefield. You can participate even if you don't have a preference on the battlefield, and some people may find it convenient. But if you want to avoid a battlefield that you don't like, you have to wait for two hours.

There may not be a permanent 650 cost battlefield, as there will be limited users available.
Another issue is that some say that it's not fair to rate only on battlefields that have a certain cost, such as "raise your rating only on battlefields that cost 200." However, the options available are fair, and it's more annoying to your teammates to enter the battlefield without the proper preparation.

As for this issue, I would like to see the battlefield change mechanism be improved. If you want to shorten the change time, it is good for "users who chose to wait for two hours", but it is annoying for users who want to play "the battlefield of this time" all the time. So, I can't think of it now, but I need an idea that allows me to select "a battlefield at the cost I want to play" "always" as much as possible. Currently, custom match is a method that can be done "always", but there are aspects such as not being reflected in the score and not being able to win rivals, so a mechanism that can be used for quick match or rating match is desired.


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