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This week's pickup is Full Armor 7th Gundam

GBO2 Review Archive #003

This week's pickup is "Full Armor 7th Gundam".  It's finally here.  This unit is going to change the game environment where general-type units are strong.

I think high-cost units tend to be popular, but to me it's a complicated feeling.  It's a shame that there are so many units that are difficult to control on their own, but I appreciate how powerful and entertaining some of them are and how they change the game.

First of all, the "240mm Mega Beam Cannon" with eye-catching equipment. Its use is a tactical weapon, and most of it on the battlefield is treated as "Sealed armed." This is because there are many cases where the demerits of removing it outweigh the advantages of hitting it. It seems to me that it balances the world view of "Mobile Suit Gundam" with the game balance. Probably that kind of seasoning will be done when the "Mega Bazooka Launcher" can be equipped on the "Hyakushiki".

What is expected of this unit is that it has excellent performance besides its weapon. Rather, the huge cannon is a bonus. It is a unit that raises the battle value by making full use of beam, live ammunition, and melee attack, and the operation feeling is close to the general type. Compared with the support type, "Gelgoog J" seems to have a similar operation feeling. The actual fighting ability seems to be different.

It seems that it is excellent although it has just appeared, but it is a scary part of this game that it can not be said that future rivals are unknown and will continue to be standard.

That's all for this time.

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