Skill Card #006 AL

💥

Heavy Attack Enhancement

ASSAULT LOGIC: sc-006 [Pseudo-Heavy Strike]

Historical Context: In an era before "Charge Attacks" were formalized, the "Pseudo-Heavy Attack" was born through raw Down-Swing output. This skill pays homage to that period, enhancing units without modern charge mechanisms.

This skill significantly increases the damage modifier of Down-Swing attacks. It bridges the firepower gap for units lacking specialized weaponry, restoring their ability to deliver crushing blows.

HEAVY MODIFIER MATRIX
Skill Level Modifier Calculation Final Damage
Lv 1 Base 130% + 10% 140%
Lv 2 Base 130% + 30% 160%
Lv 3 Base 130% + 50% 180%

*Note: Replaces standard Down-Swing scaling with a direct additive boost.

At Level 3, the 180% modifier elevates a standard Down-Swing to an "execution strike." It eliminates charge-up times, allowing a pilot to exert absolute pressure with a single, unhesitating movement.

"No charge required. Simply commit the machine's entire output into one crushing arc. That is the true heavy attack."
#MIR-Passion: Tactical Evolution [Assault / Red]

Skill Card #005 GL

⚔️

Sweeping Attack Enhancement

GENERAL LOGIC: sc-005 [Arc Output Optimization]

System Logic: Optimizes the output of side-sweeping melee strikes. Standard sweeping attacks suffer an 80% damage penalty; this skill restores the weapon's true potential for wide-area suppression.

SWEEPING MODIFIER MATRIX
Skill Level Modifier Calculation Final Damage
Lv 1 80% + (1x5) 85%
Lv 2 80% + (2x5) 90%
Lv 3 80% + (3x5) 95%
Lv 4 80% + (4x5) 100%

Designed to bridge the firepower gap. By fine-tuning the actuator response during lateral swings, Level 4 grants a full 100% damage output, ensuring that tactical range does not come at the cost of lethality.

"There is no 'weak side' in a master's strike. If the weapon lacks the edge, we rebuild the arc until it carves through as intended."
#MIR-Passion: Tactical Evolution [General Purpose / Blue]

Skill Card #004 SL

🎯

Burst Shooting Control

SUPPORT LOGIC: sc-004 [Weapon Structure Tuning]

Weapon Tuning Note: This skill permanently alters the weapon's firing cycle. It represents a specialized modification of standard armaments to maximize raw output and staggering potential.

This skill fundamentally changes the firing mechanics of the unit's main weapons, prioritizing fire rate and burst impact over standard heat and ammo management.

MODIFICATION SPECS
Machine Guns Fire rate doubled (50% interval reduction). Individual bullet damage reduced by 50%.
Beam Weapons Converted to Mandatory 3-Round Burst. Triggers Instant Overheat upon firing.

The doubling of rounds exponentially increases stagger accumulation, while the beam modification ensures a high-damage burst at the cost of immediate vulnerability.

"It's not a temporary boost; it's a structural rebirth. Every trigger pull now demands the machine's absolute limit."
#MIR-Passion: Tactical Evolution [Support / Yellow]

Skill Card #003

⚔️

Collision Point From Melee

ASSAULT LOGIC: sc-003 [Hierarchy Control]

System Logic: Replaces the hidden "Melee Priority" with a transparent skill-based hierarchy. It determines the outcome when two melee attacks collide, rewarding higher-level units with tactical dominance.

SUPERIORITY JUDGMENT TABLE
Level Category Collision Logic
Lv 0 Support / Base Loses to all except Lv0
Lv 1 General Wins vs Lv0 / Clashes with Lv1
Lv 2 Raid Wins vs Lv1 / Clashes with Lv2/3*
Lv 3 Specialist Unstoppable Advantage*

*Note: Collision between Lv2 and Lv3 results in Lv2 losing balance (Stunned).

This skill eliminates "unreasonable clashes" by defining a clear hierarchy. Level 3 serves as a module for "Absolute Melee Authority," capable of unilaterally repelling even high-priority attacks.

"Melee combat is a dialogue of intent—and the higher level always has the final word."
#MIR-Passion: Tactical Evolution [Assault / Red]

Skill Card #002 AL

Assault Armor Operation

ASSAULT LOGIC: sc-002 [Ver.2.0 Absolute Defense]

Activating the "Assault Armor" equipment grants a temporary absolute immunity to reactions and accumulated damage caused by ranged beam or projectile attacks.

OPERATIONAL CYCLE
1. Switch & Activate 0.5 sec
2. Active Duration 10 sec
3. Cool Time 40 sec
Visual Feedback Icon & Gauge

With a 0.5s switch time, it can be triggered during high-speed movement, mid-air, or overheating. The active status is indicated by a dedicated UI, allowing for precise tactical management.

"Precise timing is the key to breaking the frontline. This armor does not just protect; it forces your path through the storm of fire."
#MIR-Passion: Tactical Evolution [Assault / Red]

Skill Card #001 WL

🛡️

Emergency Defense Control

WEAPON LOGIC: sc-001 [Active Defense System]

An emergency defensive logic integrated as a specific weapon-class trait. Upon activation, it temporarily mitigates or completely reverses standard category-based damage penalties (disadvantageous matchups).

PERFORMANCE BY LEVEL
Level Disadv. DMG Duration Cool Time
Lv.1 100% 30 sec 50 sec
Lv.2 90% 20 sec 40 sec
Lv.3 80% 15 sec 35 sec

Tactical Philosophy

With a rapid 0.5-second switch time, this logic can be seamlessly triggered even during high-speed maneuvers or aerial combat. While Level 1 provides sustained protection, the 15-second window of Level 3 enables the pilot to defy tactical disadvantages and force a breakthrough in critical engagements.

"A 15-second defiance against fate. The potential for total dominance expands as the margin for error shrinks."
#MIR-Passion: Weapon Trait [Green]

Conceptual Design #020

The Scarlet Phantom

"A high-spec phantom that carries the shadow of a legend—even without its master."

[High-Mobility Raid Revision] MS-09SS | Dowas Custom (Scarlet Raid) Conceptual Design #020 [2026 Revised]

Though the "Anaheim Laboratory Log" confirms the Red Comet never piloted this machine, the Dowas Custom (Scarlet Raid) remains a masterpiece of the Pezun Project. This variant focuses on Managed Absolute Defense and orbital firepower to dominate the 450-cost bracket.

■ System: Active Assault Armor Management

The Assault Armor [D-Skill #019] is now integrated into the weapon HUD for active management.
Trigger: Automatically halves damage from single attacks of 1000+ HP and nullifies all reactions (Stun/Heavy Stun/Knockdown).
Monitoring: Status is tracked via the weapon slot. After activation, it enters a 40s Cooling Phase, allowing for strategic frontline infiltration when defense is active.

■ Raid-Type Tactical Skills

  • Space Mobile Shooting [D-Skill #013]:
    Enables high-speed firing of the Beam Bazooka while boosting. This unit ignores post-shot rigidity during movement, maintaining Maneuver Armor Lv2.
  • Damage Reduction From General Type:
    A permanent -15% damage reduction against General types, essential for a Raid unit designed to break through the frontlines.
  • High-speed Switching & Melee Priority:
    25% faster weapon swapping leads into an Enhanced Heat Saber with 150% down-swing correction and Priority 3 authority.

■ Tactical Armament

- Beam Bazooka (Modified): Heavy fire-support tool with high stun accumulation.

- Heat Saber (Enhanced): Melee Priority 3. Features high-damage motion corrections (Horizontal: 100% / Down: 150%).

- Late Model Head Vulcans: 80 rounds, 5% stagger accumulation. Range: 200m.

Stat / Skill Value / Level
Unit Type / Priority Raid / Priority 3
Attack Correction (Melee/Shoot) 25 / 20
Managed Defense Assault Armor (Weapon-Integrated)
Environment Space / Ground (Space Specialized)

Editor's Note: In the end, the "Red Comet" never boarded the Dowas Custom in the logs. But "Scarlet" is a statement in itself—a promise of high performance. With the Assault Armor cooling managed on your HUD, you can dictate the pace of the battle, proving that the machine's legacy is defined by its pilot's skill, not just its color.

© 2026 Kojiman’s GBO2 Archive | MS-09SS Dowas Custom (Scarlet Raid) #020

Conceptual Design #019

The Black Flame: A New Power

"Harnessing Incendiary Fury to Reclaim the Legacy of the Headless Knight."

[Titans General Specification] RX-80PR-4[T] | Pale Rider DII (Titans Custom) Conceptual Design #019 [2026 Revised]

The headless knight is reborn in Titans black. Unlike the Support-type standard model, the DII Titans Custom is a frontline General tuned for High-Speed Weapon Cycling. It trades structural durability for a devastating multi-layered fire net.

■ Machine Concept: "Versatile Suppression Specialist"

A technical machine designed to dismantle enemy formations. By combining the Shekinah's piercing mega beam with Incendiary Missile Pods, it creates a lethal attrition zone that burns through General-type defenses at 450-cost.

■ Key Special Skills [Titans Revised]

  • Weaponry Optimization (Shekinah):
    Reduces weapon swap time between all integrated armaments by 50%. Essential for the "Stun → Burn → Pierce" rotation.
  • Emergency Evasion Controller Lv2:
    Provides superior invincibility frames to compensate for the reduced HP pool. Survival depends purely on pilot reflexes.
  • High-Speed Shekinah Charge:
    Enables Moving Charge for the Mega Beam Launcher. Charge time is reduced to 2.0s with near-zero post-firing recovery.

■ Tactical Loadout

1. Hyper Beam Rifle (Sub)
Instant stagger secondary weapon. Acts as the primary tool to halt enemy advances and set up complex combos.

2. Shekinah Missile Pod (Incendiary)
Fires rockets that inflict Burn status. Continuous damage prevents enemy HP recovery during stalemates.

3. Shekinah Mega Beam Launcher
A high-output piercing weapon. The zero-recovery frame allows for immediate follow-up with the Gatling Gun or Evasion.

Stat / Skill Value / Level
Cost / Type 450 / General
Special Effect Incendiary (Burn) Damage
Evasion Level Lv2 (Standard for T-Custom)
Weapon Swap Weaponry Optimization Lv1

Editor's Note: Reconstructing the "Anaheim Laboratory Log" is a challenge with fading memories. This DII variant captures the cold, tactical efficiency of the Titans' space trials. It's a glass cannon that demands weapon-cycling mastery—burn them before they even reach your sensor range.

© 2026 Kojiman’s GBO2 Archive | PR-4[T] Revised

Conceptual Design #018

The Desert Talon: Gouf (TC) Raid Custom

"Dominating the 400-cost frontlines with surgical technicality."

[2026 Raid Identity Reboot] MS-07B | Gouf (Thomas Kurtz Custom) Conceptual Design #018 [400-Cost Special Ops]

[LOG: THE 400-COST SURGICAL INTERCEPTOR]
Instead of competing in the high-cost power creep, we've tuned the Thomas Kurtz variant for the 400-cost meta. This is where technical skill outweighs raw stats. Inspired by his Gundam War legacy, this Raid focuses on crippling common 400-cost Generals by dismantling their vital parts with one precise blow.

■ Core Skill: High-Precision CQC Support

▶ Passive Ability:
Passively adds 30% of dealt melee damage as extra part damage to the Head, Legs, and Back simultaneously.

"At 400 cost, breaking legs is a death sentence. This Gouf is the executioner."

■ Tactical Loadout [400 Specific]

  • - 180m Long-Range Heat Rod: Outranges almost all stun options at this cost. Perfect for baiting counters.
  • - Emergency Shield Removal Device: Turns the Gouf's shield into an active defense tool that preserves Maneuver Armor when destroyed.
  • - Anti-General Damage Reduction: A crucial 15% reduction, allowing for safer trades against the dominant Generals of the 400-cost bracket.
Editor's Postscript

The choice of 400 cost is deliberate. It's a bracket where the Gundam War-inspired technical charm can truly shine without being overshadowed by the beam-spam of higher costs. In this environment, a sniper’s logic applied to a Raid’s sword makes Thomas Kurtz a terrifying opponent. If you see the desert-camo Gouf, protect your legs—because he isn't aiming for your health bar; he's aiming for your ability to fight back.

© 2026 Kojiman’s GBO2 Archive | MS-07B (Thomas Kurtz) #018 [400-Cost Revised]

Conceptual Design #083

The Phantom of Jaburo: Counter-Blitz Raid

"A defiant roar against the elite from the stars."

[2026 Strategic Archive] MS-07H | Gouf Flight Test Type (Jaburo Base Type) Conceptual Design #083 [Revised Mechanics]

[BATTLE LOG: THE ART OF THE INTERCEPT]
Based on its legendary performance against the Gundam Mk-II during the Assault on Jaburo, this H-model is reimagined as a high-tier 500-cost Raid. It’s an **Interceptor** that excels at low-altitude skirmishes, punishing overextended enemies with a triple-layered explosive barrage.

■ Unique Skill: Low-Altitude Blitz

▶ Activation Condition: 1+ second of continuous high-speed hover at ground level.

  • Mobility: +10 Speed & -50% Thruster consumption.
  • Firepower: Enables **Moving Fire** for all Bazooka systems.

■ The "Hero's Reward" Loop

Interception Attack Support Program:
When you successfully stagger an enemy who is attacking an ally, you gain an **ATK/DEF/Reload buff**. For a machine that cycles three types of Giant Bazookas, this reload buff is the key to creating an inescapable "Explosive Loop."

■ Armament Profile

  • - Giant Bazooka (2-Shot): Standard stun-source.
  • - Shrapnel Bazooka: Shreds Maneuver Armor with ease.
  • - APHE Bazooka: The heavy-hitting finisher under buff effects.
Editor's Postscript

Why a 500-cost Raid? Look back at the "Assault on Jaburo." The H-model was one of the few machines capable of giving the Gundam Mk-II a run for its money despite just arriving from space. We’ve captured that grit—giving the Jaburo-type the speed to outrun the elite and the firepower to bury them in the mud. It’s not just a test type; it’s a survivor’s masterpiece.

© 2026 Kojiman’s GBO2 Archive | MS-07H Jaburo-Raid #083

Archive No. SYS-002

Special Analysis: The Solitary Thrill [Brawl Match]

Refining the meaning of solitude in the 2026 battle environment. (Archive No. SYS-002)

Beyond the "Luck" Factor: Situational Logic

In Brawl Match, excuses die the moment you realize you're in 1st place. While many dismiss it as "luck-based chaos," it is actually the ultimate test of Situational Awareness. The difference between a victim and a victor lies in the ability to predict respawns and master the "Hyena" playstyle under absolute hostility.

The Adrenaline Shift: When the "just for fun" mask slips and the heart begins to race at the top of the leaderboard—that split second of pure, selfish ambition is the true drug of GBO2.

The Hall of Fame: Defying the Meta

Victories achieved with grit carry more weight than those won with "Broken" units:

  • Gundam Ground Type [MG]: The art of grinding and securing the steal with relentless fire.
  • CAPULE [Crimson Custom]: An orb of chaos dominating through sheer intimidation.
  • GM Sniper Series: Proof that positioning can overcome the Raid-dominated environment.
"Brawl Match is where GBO2 stops being a war simulator and starts being a test of character."

Conceptual Design #016

The Aerial Juggernaut

"Dominating the 500-Cost Battlefield with Infinite Flight and Berserk Power!"

[Refined & Updated Archive] MS-07H-4 | Gouf Flight Test Type [Support Variant] Conceptual Design #016 [2026 Revised]

The "Nightmare of the Skies" returns. The H-4 Support Variant is an airborne command center designed for total air superiority. At 500-cost, it thrives by trading structural integrity for Overwhelming Tactical Dominance.

■ Machine Concept: "The Unstoppable Eye in the Sky"

Built for high-altitude suppression. Its unique "Engine Berserk" mode allows it to stay airborne long after other units have crashed, delivering relentless fire from angles the enemy cannot block.

■ Key Special Skills [2026 Edition]

  • Engine Berserk (HP 50% or Less):
    30 seconds of Unlimited Thrusters and 70% Stagger Resistance. At the cost of 2% HP drain per second.
  • Experimental High-Spec Sensor:
    Active for 40s. See enemy categories and HP through Jamming interference. Vital for aerial target prioritization.
  • Over Boost (Flight):
    Automatically triggers at zero thrusters. Provides 10s of emergency flight before suffering 100% leg damage.

■ Aerial Armament

1. Leg-Mounted Rocket Cannons
Can be fired while moving in the air. Primary tool for building accumulation stagger and softening Generals.

2. Dual 5-Barrel Finger Vulcans
Increased fire rate and range. In "Berserk" mode, this becomes a lethal, continuous wall of lead.

3. Giant Bazooka / High Mobility G Rocket
High-angle fire that ignores most cover, breaking enemy formations with ease from the stratosphere.

Stat / Skill Value / Level
Cost / Type 500 / Support
Flight System Lv2 (Enhanced Altitude)
Berserk Resistance 70% Stagger Reduction
Information Info Obs Data Link / High-Spec Sensor

Editor's Note: The H-4 is a double-edged sword. Its Berserk mode makes it a god for 30 seconds, but you are a sitting duck once the engine dies. Manage your life-burning resources wisely.

© 2026 Kojiman’s GBO2 Archive | MS-07H-4 Revised

Conceptual Design #015

The Crimson Lightning Strikes

"Redefining Space Superiority with Unstoppable High-Speed Bombardment!"

[Refined & Updated Archive] MS-06R-2 | High Mobility Zaku II [Johnny Ridden Custom] Conceptual Design #015 [2026 Revised]

At the 450-cost bracket, the Crimson Lightning is a kinetic powerhouse. This R-2 variant bridges the gap between mass-production and next-gen Gelgoogs, transforming the vacuum of space into a hail of fire.

■ Machine Concept: "The Zenith of the Zaku Line"

Built for Constant High-Speed Engagement. Unlike other Raids, the JR Zaku II can unleash its Giant Bazooka while boosting at full speed, maintaining Maneuver Armor Lv2 protection throughout the assault.

■ Key Special Skills [2026 Edition]

  • Space Mobile Shooting:
    Enables use of Giant Bazooka and Grenades during high-speed movement. Eliminates post-firing stiffness for a continuous assault.
  • High-Speed Evasion Control:
    Tap the touch pad while boosting to perform an emergency evasion without thruster consumption (15s cooldown).
  • Kill-Drive Thruster Recovery:
    Destroying an enemy restores 20 thruster points, allowing the Lightning to surge toward the next target.
  • Anti-General Reduction:
    Reduces damage from General-types by 15%, compensating for the Raid's natural vulnerability.

■ Specialized Live-Ammo Arsenal

1. Custom Giant Bazooka [2-Shot Burst]
Fires two rounds per trigger. 65% x 2 accumulation rate ignores Damage Control Lv1 for immediate stuns.

2. Enhanced Heat Hawk [Resistance Pierce]
The downswing partially ignores Melee Defense. A lethal "can-opener" for heavily armored Generals.

3. MMP-78 Machine Gun & Grenade
Provides constant pressure with 8 rounds per second and an integrated instant-stun grenade.

Stat / Skill Value / Level
Cost / Type 450 / Raid (Space Only)
Special Defense 15% General Damage Reduction
Melee Priority 3 (High) w/ Pierce
Mobility High Spec AMBAC / Forced Injector Lv2

Editor's Note: Johnny Ridden's R-2 is the purest expression of speed. It doesn't need beam weapons to be futuristic; its mobility is its greatest weapon.

© 2026 Kojiman’s GBO2 Archive | MS-06R-2 (JR) Revised

Conceptual Design #014

The Cosmic Assassin

"A Silent Predator Lurking in the Debris of the Space Meta!"

[Refined & Updated Archive] RB-79K | Ball Type K [Pre-Production Model] Conceptual Design #014 [2026 Revised]

Forget the "Mobile Coffin." In 2026, the Ball Type K emerges as a terrifying stealth support unit. This small-profile assassin utilizes its size to disrupt and neutralize enemy suits before they even realize a Ball is in the sector.

■ Machine Concept: "Shadow of the 08th MS Team"

Engineered for clandestine fire support, it features Stealth Lv1 and Fake Broadcasting. Its role is to vanish into debris fields and ambush enemies with its high-velocity cannons and restraining winch tools.

■ Key Special Skills [2026 Edition]

  • Winch Anchor System:
    Functions like a Heat Rod. Ignores melee priority and cannot be countered. Inflicts Stagger and a 5-second Slow Effect.
  • Claw Arm Defense Link:
    In melee stance, claw arms act as a shield with Claw Buffer Lv4, absorbing immense damage.
  • Damage Recovery System:
    Reduces duration of all reactions (Stun/Knockdown) by 10%, allowing for rapid repositioning after taking a hit.

■ Specialized Armament

1. 180mm Twin Cannon [The 15-Caliber]
Main firepower usable on the move. Delivers high accumulation. Even a single shell is enough to stagger most targets.

2. Winch Anchor [Tactical Restraint]
Nightmare of high-cost units. Horizontal arcs (100m) and down-swings (120m) slow enemy movement to a crawl.

3. Claw Arm [Heavy Knockdown]
Short reach, immense impact. Successful strikes result in Heavy Knockdown (Blowback), creating openings for cannon volleys.

Stat / Skill Value / Level
Cost / Type 300 / Support (Space Only)
Stealth / Fake Lv1 / Lv1
Special Buffers Claw Buffer Lv4 / Back Lv1
Melee Priority 1 (Un-counterable Anchor)

Editor's Note: This is a "Thinking Man's" Ball. By the time they see your 180mm muzzles, they're already anchored. Truly, the most dangerous thing in space is the one you can't see coming.

© 2026 Kojiman’s GBO2 Archive | RB-79K Revised

Conceptual Design #013

The Unyielding Sentry

"Modernizing a Classic for the Frontline Defense of Jaburo!"

[Refined & Updated Archive] RGC-80 | GM Cannon [Jaburo Defense Force] Conceptual Design #013 [2026 Revised]

A modernized veteran refitted for the Gryps Conflict era. Positioned in the 300-cost bracket, this unit acts as a High-Output Firing Platform that combines heavy artillery with modern beam versatility.

■ Machine Concept: "The Anchor of the Base"

A "Pure Support" unit designed for High-Uptime Suppression. By utilizing its unique External Auxiliary Reactor, it overcomes the overheating flaws of the GM II Beam Rifle, ensuring a constant stream of stun fire.

■ Key Special Skills [2026 Edition]

  • Strategic Respawn Link:
    Within 200m of a captured waypoint or base, all allies receive a significant reduction to respawn timers.
  • External Auxiliary Reactor:
    Reduces beam overheat recovery by 15%. Makes the GM II Beam Rifle a near-spammable tactical tool.
  • Shield Guard System:
    Damage to the Large Shield is reduced by 30%. Includes a 1,000-damage Shield Bash for self-defense against Raids.

■ Defensive Firepower

1. GM II Beam Rifle [Main Stun]
Aggressive use is possible thanks to the reactor, keeping Generals at bay while the Cannon cycles.

2. 360mm Cannon [High-Velocity Support]
Features reduced post-firing delay for quick transitions into follow-up machine gun fire.

3. 100mm Machine Gun (Ez8 WR Type)
High fire-rate sub-weapon for building stagger and finishing low-HP targets during Cannon reloads.

Stat / Skill Value / Level
Cost / Type 300 / Support
Speed / Boost 110 / 170
Ranged Correction Highest in Class
Radar Range High-Perf Radar Lv3 (450m)

Editor's Note: The JDF variant excels in "point defense"—holding a line and ensuring the team stays in the fight. Its 170 boost is just enough to keep it one step ahead of a pursuing Raid.

© 2026 Kojiman’s GBO2 Archive | RGC-80 JDF Revised

Conceptual Design #012

The Blueprint of the Blue Destiny

"Chasing the Specter of EXAM with Pure High-Spec Dominance!"

[Refined & Updated Archive] RGM-79DO | GM Dominance [Yuu Kajima Custom] Conceptual Design #012 [2026 Revised]

Before the "Blue Destiny" became a legend, Yuu Kajima sought peak performance through hardware alone. This ground-specialized Raid bridges the gap, foregoing the volatile EXAM system in favor of superior weapon cycling and tactical versatility.

■ Machine Concept: "The Silent Blue Predator"

A high-standard Raid that balances precise shooting with a high-speed twin-melee assault. Structural rigidity and cooling efficiency rival the EXAM-equipped BD1, achieved through Ground Environment Optimization.

■ Key Special Skills [2026 Edition]

  • Instant Thruster Precision:
    Reduces thruster consumption of Tackles. Allows for aggressive counters and consecutive shield-bashes to disrupt enemy rhythm.
  • Kill-Drive Thruster Recovery:
    Restores a portion of the thruster gauge upon destroying an enemy. Reflects the relentless nature of the Blue Destiny.
  • CQC Optimization Device:
    Enables ultra-fast switching between the Beam Saber and wrist-mounted Saber Unit for seamless high-DPS rotations.

■ Optimized Weapon Systems

1. Twin Beam Cannon (GD) [Instant Stun]
Delivers immediate 100% stagger. Fast 10-second overheat recovery ensures you're never without an opening move.

2. 100mm Machine Gun (Modified) [High-Cycle]
8 rounds per second with 7% stagger value. Stops Maneuver Armor units in under 2 seconds.

3. Beam Saber Unit [0.5s Quick-Swap]
The forearm-mounted lethal edge. Perfect for catching opponents off-guard immediately after a beam stun.

Stat / Skill Value / Level
Cost / Type 350 / Raid
Primary Env Ground (Optimized)
Melee Priority 3 (High)
Mobility Skills MA Lv2 / Forced Injector / Instant Thruster

Editor's Note: The Yuu Kajima Custom values consistency over temporary power-ups. It offers a "Dominance" that doesn't time out.

© 2026 Kojiman’s GBO2 Archive | RGM-79DO (YK) Revised

Conceptual Design #011

The Knight's Bulwark

"Mastering the 450-Cost Frontline with Shield Parry and Heavy Melee!"

[Refined & Updated Archive] MS-14A | Gelgoog [Erik Blanke Custom] Conceptual Design #011 [2026 Revised]

In the 2026 meta, the Erik Blanke Custom dares to take a different path. It doesn't rely on speed; it relies on its 4,000-HP Shield and the Shield Parry system to dominate the vanguard.

■ Machine Concept: "Iron Wall of the Avant-Title"

Built for Close-Quarters Attrition. Moving the shield to the left arm allows it to advance while maintaining a defensive posture. It acts as a stable anchor that withstands heavy fire before delivering a devastating counter-charge.

■ Key Special Skills [2026 Edition]

  • Shield Parry (Exclusive Defense):
    Negates enemy melee attempts and resets the flow of battle. Compensates for the lack of Maneuver Armor.
  • CQC Optimization & Shield Link:
    Drastically reduces swap time between Shield and Beam Naginata. Enables a seamless "Shield Bash → Slash" combo.
  • Vengeance Awakening:
    Upon shield destruction, gain 30s of increased Attack, Defense, and Reload speed. Reflects Erik’s unshakable resolve.

■ Strategic Armament

1. High Mobility G Rocket Launcher [Sub / Instant Stun]
Blistering 1.0s swap time. Provides the crucial "Instant Stagger" to close the distance.

2. Beam Naginata [High-Output Melee]
High melee priority (2) with wide horizontal sweeps. A nightmare in tight spaces.

3. Gelgoog Beam Rifle & Rapid-Fire Sub-Beam
Equipped with a 2-shot rapid fire sub-beam for finishing off low-HP enemies or building stagger from distance.

Stat / Skill Value / Level
Cost / Type 400 - 450 / General
Shield HP 4000 (Arm-Mounted)
Melee Priority 2 (Medium-High)
Special Skills Shield Parry / CQC Optimization / AMBAC Lv2

Editor's Note: This machine requires a pilot who understands timing—when to block, when to parry, and when to strike. Master the shield, and you master the battlefield.

© 2026 Kojiman’s GBO2 Archive | MS-14A (EB) Revised