CD #020: MS-09SS - Dowas Custom (Scarlet Raid)

πŸ”° PILOT'S BRIEFING: QUICK GUIDE

A breakthrough Raid unit that shatters the 400-cost meta through "Calculated Invincibility." It excels at aggressive frontline infiltration and ignoring standard stun-locking tactics.

Tactical Tip: Use the 10s Assault Armor window to bypass General-type defense lines. Leverage Anti-Class Defense to survive the counter-fire and deliver a devastating 150% Down-Swing.

BEYOND THE SHADOW OF THE RED COMET
THE SCARLET PHANTOM

"Legendary performance needs no legendary master."

[ ARCHIVE ID: #020 ]
MS-09SS [ Dowas Custom (Scarlet Raid) ]
Role: RAID | Cost: 400 | Environment: Space+ / Ground
HP: 17,000
Buffer: Leg Lv3
Ballistic Res: 15
Beam Res: 15
Melee Res: 12
Shoot Str: 15
Melee Str: 25
HSM: 205
Thruster: 60
Melee Priority: 3
[ TACTICAL ARMAMENT ]
Beam Bazooka (Space Shoot OK), Heat Saber (Enhanced), Chest Beam Gun, Head Vulcans
[ CORE SKILLS ]
MA Lv2, Evasion Lv1, Balancer, Injector Lv1, Melee Combo Lv2, AMBAC Lv2
[✦] TECHNICAL: ANTI-CLASS DEFENSE & SPACE MOBILE SHOOTING
The Anti-Class Defense (sc-037) reduces disadvantage damage from 130% to 120%, granting this Raid the durability needed to face General-heavy fronts. Combined with Space Mobile Shooting, it can suppress targets with the Beam Bazooka while boosting—retaining Maneuver Armor protection throughout the approach.
[+] ABILITY: ASSAULT ARMOR OPERATION (sc-002)
This is the soul of the Scarlet Raid. Activating Assault Armor grants a 10s window where all damage accumulation and stun reactions are nullified. It is not just a shield; it is a tactical "timer" that allows you to force a heavy stun via the Beam Bazooka and follow up with a lethal Melee combo without fear of interruption.

2026 TACTICAL OVERVIEW

In the 2026 environment, where General types like the Gaza E and customized Hi-Zacks dominate the 400 bracket, the Dowas Custom functions as a surgical disruptor. Its ability to ignore accumulation while in Assault Armor forces enemy frontline pilots to retreat or waste their cooldowns. Precision management of the 40s cooling phase is required—once the armor is down, rely on the Instant Thruster Precision System for hit-and-run harassment.

EDITOR'S POSTSCRIPT

The tragedy of the Dowas Custom is that it was a masterpiece born for a pilot who never arrived. But on the battlefield of GBO2, we don't need a "Red Comet" to pilot a red machine to victory. This unit is a tribute to raw engineering and the pilots who dare to control the chaos.

© 2026 Kojiman’s GBO2 Archive | MS-09SS Revised

CD #019: RX-80PR-4[T] Pale Rider DII (Titans Custom)

πŸ”° PILOT'S BRIEFING: QUICK GUIDE

A "Glass Cannon" executioner that dismantles the 450-cost meta. It utilizes a relentless incendiary rotation that paralyzes thrusters and ignores emergency evasion.

Tactical Tip: Your fire is inescapable. Hit a dodging enemy with the Shekinah Missiles to extend their Overheat recovery and seal their fate.

STUN, BURN, AND PIERCE
THE INFERNAL EXECUTIONER

"Evading is futile when the air itself is burning."

[ ARCHIVE ID: #019 ]
RX-80PR-4[T] Pale Rider DII (Titans Custom)
Role: General | Cost: 450 | Env: Ground/Space
HP: 13500
Melee Res: 6
Ranged Str: 40
Thruster: 65
[ PRIMARY ARMAMENT ]
Hyper Beam Rifle / Shekinah (Gatling, Missile, Mega Beam)
[✦] CORE SYSTEM: SHEKINNAH OPTIMIZER
Reduces weapon swap time between Shekinah components by 50%. This enables an immediate transition from a rifle-stun to an incendiary missile barrage, locking the target in a thermal loop.
[+] SPECIAL ABILITY: INFERNAL LOGIC (TITANS REVISED)
  • Rapid Injection: High-speed damage ticks ensure damage is dealt before the target can reach cover.
  • Overheat Strain: Significantly delays thruster recovery for Overheated targets.
  • Sticky Heat: Standard Emergency Evasion cannot extinguish this burn. The pilot must endure the heat or find water.

2026 TACTICAL OVERVIEW

The DII [T] is a surgical instrument. While its 13500 HP is dangerously low, its ability to fire the Mega Beam Launcher while moving and apply un-evadable burn damage makes it a nightmare for high-mobility Raids. Hold the mid-range, break their thrusters, and let the Titans' fire do the rest.

EDITOR'S POSTSCRIPT

This is Titans engineering at its most cruel—a machine that weaponizes the very air around its target. We wanted to create a unit that punishes the meta's over-reliance on evasion, and with Archive #019, we've done exactly that.

© 2026 Kojiman’s GBO2 Archive | Pale Rider DII [T] Revised

CD #018: MS-07B Gouf [Thomas Kurtz Custom]

πŸ”° PILOT'S BRIEFING: THE INTERCEPTOR

A surgical Raid specialized in unmasking and dismantling stealth units. This machine trades raw numerical superiority for a specialized detection suite and a "Triple Melee" system designed to cripple mobility.

Tactical Tip: Don't play it as a frontline brawler. Use the 180m Long-range Rod to snipe the legs of invisible threats, turning the enemy's flanking maneuvers into their own graveyard.

UNMASKING THE GHOSTS
THE SURGICAL PREDATOR

"Average specs, lethal results. Precision is the only stat that matters."

[ ARCHIVE ID: #018 ]
MS-07B Gouf [Thomas Kurtz Custom]
Role: Raid | Cost: 300 | Environment: Ground Only
HP: 13,000
Protection: Anti-Class Defense (sc-037)
Shield Logic: Shield Break Stance Mastery
Melee Priority: 3 (High)
[ TRIPLE MELEE DRIVE ]
Heat Sword / Heat Rod / Long-range Heat Rod (180m / Part Damage+)
[ DETECTION CORE ]
Anti-Stealth Lv1, High Performance Radar Lv2, Anti-Jamming
[✦] TECHNICAL ANALYSIS: TRIPLE MELEE COMPLEX
This Gouf dictates the pace with three distinct melee options. The standard Heat Rod handles close-quarters stuns, while the Long-range variant snipes from 180m with massive part-breaking multipliers. This allows for a continuous offense that keeps enemies locked down while their critical systems are dismantled.
[+] SPECIAL ABILITY: PART DISMANTLER (sc-026)
High-Precision CQC Support: Melee strikes add 30% additional damage specifically to the Head, Legs, and Back. In the 300-cost bracket, where leg durability is low, this machine doesn't just damage enemies—it deletes their ability to remain in the fight.

2026 TACTICAL OVERVIEW

The Kurtz Custom excels as a Counter-Stealth Interceptor. Use your superior detection to deny invisible units their flank, then engage with Anti-Class Defense to mitigate General-type pressure. Its average stats are a facade; the true power is the psychological pressure of knowing that one slip-up means losing your legs for the rest of the match.

EDITOR'S POSTSCRIPT

By focusing on "Interception" rather than "Brawling," the Thomas Kurtz Gouf finds its perfect niche in 2026. It’s a specialized tool for the thinking man, proving that knowing where to hit is always more important than how hard you can hit.

© 2026 Kojiman’s GBO2 Archive | MS-07B (Thomas Kurtz) Revised

Conceptual Design #083

The Phantom of Jaburo: Counter-Blitz Raid

"A defiant roar against the elite from the stars."

[2026 Strategic Archive] MS-07H | Gouf Flight Test Type (Jaburo Base Type) Conceptual Design #083 [Revised Mechanics]

[BATTLE LOG: THE ART OF THE INTERCEPT]
Based on its legendary performance against the Gundam Mk-II during the Assault on Jaburo, this H-model is reimagined as a high-tier 500-cost Raid. It’s an **Interceptor** that excels at low-altitude skirmishes, punishing overextended enemies with a triple-layered explosive barrage.

■ Unique Skill: Low-Altitude Blitz

▶ Activation Condition: 1+ second of continuous high-speed hover at ground level.

  • Mobility: +10 Speed & -50% Thruster consumption.
  • Firepower: Enables **Moving Fire** for all Bazooka systems.

■ The "Hero's Reward" Loop

Interception Attack Support Program:
When you successfully stagger an enemy who is attacking an ally, you gain an **ATK/DEF/Reload buff**. For a machine that cycles three types of Giant Bazookas, this reload buff is the key to creating an inescapable "Explosive Loop."

■ Armament Profile

  • - Giant Bazooka (2-Shot): Standard stun-source.
  • - Shrapnel Bazooka: Shreds Maneuver Armor with ease.
  • - APHE Bazooka: The heavy-hitting finisher under buff effects.
Editor's Postscript

Why a 500-cost Raid? Look back at the "Assault on Jaburo." The H-model was one of the few machines capable of giving the Gundam Mk-II a run for its money despite just arriving from space. We’ve captured that grit—giving the Jaburo-type the speed to outrun the elite and the firepower to bury them in the mud. It’s not just a test type; it’s a survivor’s masterpiece.

© 2026 Kojiman’s GBO2 Archive | MS-07H Jaburo-Raid #083

Archive No. SYS-002

Special Analysis: The Solitary Thrill [Brawl Match]

Refining the meaning of solitude in the 2026 battle environment. (Archive No. SYS-002)

Beyond the "Luck" Factor: Situational Logic

In Brawl Match, excuses die the moment you realize you're in 1st place. While many dismiss it as "luck-based chaos," it is actually the ultimate test of Situational Awareness. The difference between a victim and a victor lies in the ability to predict respawns and master the "Hyena" playstyle under absolute hostility.

The Adrenaline Shift: When the "just for fun" mask slips and the heart begins to race at the top of the leaderboard—that split second of pure, selfish ambition is the true drug of GBO2.

The Hall of Fame: Defying the Meta

Victories achieved with grit carry more weight than those won with "Broken" units:

  • Gundam Ground Type [MG]: The art of grinding and securing the steal with relentless fire.
  • CAPULE [Crimson Custom]: An orb of chaos dominating through sheer intimidation.
  • GM Sniper Series: Proof that positioning can overcome the Raid-dominated environment.
"Brawl Match is where GBO2 stops being a war simulator and starts being a test of character."

CD #016 : MS-07H-4 | Gouf Flight Test Type [H-4]

πŸ”° PILOT'S BRIEFING: QUICK GUIDE

A high-risk, high-altitude siege unit that trades structural integrity for eternal flight. It dominates the 2026 meta by sniping from the stratosphere, refusing to land until the enemy—or its own engine—is destroyed.

Tactical Tip: Master the "Immobile Aerial Fire". By stopping mid-air, you gain a massive +50% DMG boost and near-immunity to stagger accumulation. Use Range Extender to maintain this god-like vantage point even after overheating.

STATIONARY DEATH FROM ABOVE
THE ETERNAL WING OF DESPAIR

"In 2026, the sky is no longer a sanctuary—it is a furnace where only the most reckless survive."

[ ARCHIVE ID: #016 ]
MS-07H-4 Gouf Flight Test Type [H-4 Support]
Role: Support | Cost: 500 | Environment: Ground Only
HP: 16,500
Leg Buffer: LV5 (45% Cut)
Ballistic Res: 24
Beam Res: 24
Melee Res: 6
Ranged Strength: 45
Melee Strength: 10
Thruster: 75
Speed: 125
HSM: 195
Turn Speed: 63
Melee Priority: 1
[ MAIN ARMS ]
Giant Bazooka / High Mobility G Rocket, Blow (Enhanced), Leg Rocket Cannon, 5-Barrel Finger Vulcan x2
[ KEY SKILLS ]
Flight System LV2, Damage Control LV2, Observational Data Link, Immobile Aerial Fire (Support Logic)
[✦] SUPPORT LOGIC: Immobile Aerial Fire
Automatically activates when stationary during Flight Mode.
- Attack Power: Ranged Damage +50%
- Efficiency: Thruster consumption -70%
- Defense: Accumulation Stagger value received is reduced to 20% (rounded down).
This skill transforms the unstable H-4 into a "Heavenly Fortress," allowing it to ignore conventional anti-air fire while delivering devastating salvos.
[✦] TECHNICAL ANALYSIS: Range Extender (sc-036)
Reduces flight thruster consumption by 10%. Crucially, after overheating, the pilot can manually force the engine to stay airborne. During this "Overheat Flight," the unit gains unlimited thrusters but suffers 10% Leg Damage per second. Combined with Immobile Aerial Fire, this allows for prolonged, terrifying bombardment windows.
[+] SPECIAL ABILITY: Engine Berserk
A final gambit triggered at 50% HP. For 30 seconds, gain unlimited thrusters and 70% Stagger Resistance. While losing 2% HP per second, the H-4 becomes an unstoppable engine of destruction. It forces the enemy to choose: hide or be obliterated.

2026 TACTICAL OVERVIEW

In the 500-cost meta, the H-4 is the ultimate counter to ground-based Generals. By positioning at high altitudes and activating Immobile Aerial Fire, you effectively mitigate the accumulation from most vulcans and rifles. Use Range Extender to delay landing as long as possible. If a Raider approaches, Engine Berserk provides the necessary poise to finish the job before they can ground you.

EDITOR'S POSTSCRIPT

The H-4 variant was historically a failure, but in 2026, it is a statement of intent. The inclusion of Immobile Aerial Fire rewards pilots who have the nerve to stop and aim while the world burns below them. It’s a machine built on the edge of destruction, where the line between a falling star and a god is paper-thin.

© 2026 Kojiman’s GBO2 Archive | MS-07H-4 Gouf Flight Test Type Revised

CD #015: MS-06R-2 High Mobility Zaku II [JR]

πŸ”° PILOT'S BRIEFING: QUICK GUIDE

A kinetic shock-trooper that redefines space superiority. Utilizing sc-032 [Space Mobile Shooting], it fires heavy ordnance while boosting at full speed, overwhelming the target before they can recover from the first impact.

Tactical Tip: The Shock Absorbing Shield is immune to modern anti-shield skills. Use your boost-fire to close the gap, then finish with an Armor-Piercing downswing that slices through General-type defenses.

THE SUPREME KINETIC EVOLUTION
MS-06R-2 HIGH MOBILITY ZAKU II

"Updated with sc-Protocol logic to outpace the latest 2026 Federation tech."

[ ARCHIVE ID: #015 ]
[ JOHNNY RIDDEN CUSTOM ] REVISED 2026
Role: Raid | Cost: 450 | Environment: Space Only
HP: 13500
Buffer Armor: Lv4 (50% Reduc.)
Ballistic Res: 22
Beam Res: 14
Melee Res: 20
Ranged Strength: 25
Melee Strength: 25
Speed: 140 / HSM: 240
[ PRIMARY & SUB ARMS ]
  • Main: JR Giant Bazooka [2-Shot Burst] / Zaku Bazooka [Modified]
  • Melee: Enhanced Heat Hawk [Armor Pierce Type]
  • Sub: MMP-78 GN [8 rounds/sec], Integrated Grenade, Hand Grenade Z
[ KEY SKILLS ]
■ Space Mobile Shooting Lv2
■ MS Destructive Strike Program (Kill-Drive)
■ Shock Absorbing Shield Lv4 [sc-024]
■ Anti-Class Defense Lv2 (15% Reduc. from General)
■ Maneuver Armor Lv2, Emergency Evasion Lv2, Forced Injector Lv2
[⚙] ARMAMENT LOGIC: KINETIC SUPPRESSION SYSTEM
JR Giant Bazooka (Burst Mode): Fires two rounds in rapid succession. With a 65% x 2 accumulation rate, it instantly breaks Damage Control Lv1, a crucial counter to modern high-mobility units.

MMP-78 Modified (GN): A high-cycle sub-weapon. Its double firing rate (8 rounds/sec) creates a "Stun Wall," making it impossible for enemies to escape once their thrusters overheat in the vacuum of space.
[✦] TECHNICAL ANALYSIS: SPACE MOBILE SHOOTING [sc-032]
Specialized for Zero-G combat. By integrating attitude control with the firing system, it negates the post-firing rigidity typical in vacuum combat. This allows the R-2 to maintain offensive pressure during rapid positional shifts without the deceleration found in standard mass-production models.
[+] SPECIAL ABILITY: SHOCK ABSORBING SHIELD [sc-024]
The Shock Absorbing Shield is technically categorized as "Buffer Armor," making it immune to 2026's shield-piercing meta. It provides a massive 50% damage reduction at Lv4. Combined with Armor-Piercing Melee, this Zaku slices through the defensive stacking of modern General-types.

2026 TACTICAL OVERVIEW

In a 450-cost environment increasingly cluttered with bits and funnels, the Crimson Lightning uses raw kinetic force to restore order. Use your 240 HSM and Kill-Drive to blitz support lines; destroying a target instantly resets your thrusters. Even under heavy counter-fire, your Lv4 Buffer ensures your momentum is never broken.

EDITOR'S POSTSCRIPT

Revisiting the R-2 for the 2026 archive was a journey into kinetic perfection. Seeing the "sc-protocol" applied to a Zaku frames it not as a relic, but as a high-performance interceptor that can still humble the latest prototypes. The Crimson Lightning doesn't just strike; it dominates.

© 2026 Kojiman’s GBO2 Archive | MS-06R-2 (JR) Revised

CD #014: RB-79K|Ball Type K [Pre-Production]

πŸ”° PILOT'S BRIEFING: QUICK GUIDE

In the 2026 Space Meta, the Ball Type K has evolved from a "mobile coffin" into a Stealth Assassin. It dominates debris fields by combining high-spec sensors with un-counterable anchors to dismantle targets.

Tactical Tip: Your Winch Anchor is a Melee Weapon that cannot be countered. Use it to reliably stop Raids in their tracks, then switch to Claws to activate your frontal Buffer Lv4 protection.

DEATH WHISPERS IN THE DEBRIS
THE COSMIC ASSASSIN

"A fraction of a second is all it takes to break a perfect combo."

[ ARCHIVE ID: #014 ]
RB-79K BALL TYPE K [PRE-PRODUCTION]
Role: Support | Cost: 300 | Environment: Space Only
HP: 12000
Shield: None (Claw Buffer)
Ballistic Res: 14
Beam Res: 14
Melee Res: 8
Ranged Strength: 29
Melee Strength: 6
Thruster: 35
Speed: 120
HSM: 160
Turn Speed: 50
Melee Priority: 3

[⚔️] Weapon Systems Performance

180mm Low-Recoil Cannon: Power: 1800. Precision single fire. Requires a brief stop, but recovery frame is minimal. Range: 350m. Swap: 1.5s.
180mm Twin Cannon (Sub): Power: 800x2. Accumulative stun (50% x 2). Fireable on the move. Range: 350m. Swap: 1.5s.
Claw Arm (Overdrive): Power: 800 (Fixed/No modifiers). Inflicts Heavy Knockdown. Deployment (0.3s) extends arms forward to act as a Shield Buffer Lv4. CT: 6.0s. Swap: 0.3s.
Winch Anchor: Power: 300. Un-counterable Melee Attack. Restrains enemy and inflicts a 5-second Slow effect. CT: 8.0s. Range: 120m. Swap: 0.5s.
[ CORE SKILLS ]
Stealth Lv1, Fake Broadcasting Lv1, Forced Injector Lv1, High Spec AMBAC Lv2, Stabilization Device, Precision Shelling, Special Head Buffer Lv1, Special Claw-Arms Buffer Lv4, Frontline Support Lv1, Aerospace Gimbal Lv2, High Performance Radar Lv2, Observational Data Link, Enhanced Tackle Lv2
[✦] TECHNICAL ANALYSIS: REACTION RECOVERY CONTROL
A flat 10% reduction in recovery time. Stun duration drops from 2.4s to 2.16s. This crucial 0.24s window allows the Ball to initiate maneuvers before a Raid can connect its follow-up.
[+] SPECIAL ABILITY: CLAW SHIELD & UN-COUNTERABLE WINCH
The Winch Anchor is classified as a special melee strike that ignores counter logic. Furthermore, switching to the Claw Arm (0.3s) deploys a frontal barrier with Buffer Lv4, making the Ball a terrifying brawler in neutral game.

2026 TACTICAL OVERVIEW

The Ball K-Type's primary damage source is its dual 180mm cannons. The fundamental strategy involves utilizing Stealth and Fake Broadcasting to fire from unexpected angles. Use the Winch Anchor and Claw knockdown to neutralize threats and then quickly vanish back into the shadows.

Warning: While the K-Type has superior defensive melee priority, its raw melee damage is negligible. To maintain high DPS, you must stay near the front line—accepting the risk of close-quarters engagement to ensure your cannons find their mark.

EDITOR'S POSTSCRIPT

"A Winch that can't be countered" — that's the dream. Combining this with the front-deploying Claw Shield makes the Ball K-Type a deceptive fortress. It's not just a pod; it's a statement of technical superiority.

© 2026 Kojiman’s GBO2 Archive | RB-79K Revised

CD #013: RGC-80 GM Cannon [JDF]

πŸ”° PILOT'S BRIEFING: QUICK GUIDE

A strategic ground-specialist that transitions from a cooling-efficient firebase to a high-priority CQC brawler. Survival is your primary weapon; hold the line until the 4-minute mark to unleash its true defensive ferocity.

Tactical Tip: Early game, focus on heat management. Late game, use your "White Logic" to counter Raids. The Leap Kick paired with Offensive System allows you to strike through enemy staggers.

THE UNYIELDING GATEKEEPER: EVOLVED
RED HEAD: JABURO SENTINEL

"Wait for the heat to peak. Wait for the enemy to close in. Then, show them why Jaburo never fell."

[ ARCHIVE ID: #013 ]
RGC-80 GM CANNON [JDF]
Role: Support | Cost: 300 | Environment: Ground Only
HP: 13,500
Shield HP: 3,500
Ballistic Res: 15
Beam Res: 15
Melee Res: 0 (+15*)
Ranged Strength: 25
Melee Strength: 0 (+15*)
Speed: 115
Thruster: 50
Melee Priority: 1 (2*)
[ WEAPON SYSTEMS ]
  • GM II Beam Rifle: High-cycle stun tool via sc-020 reactor. Steady heat management is key.
  • 360mm Cannon: Primary long-range suppression. Features enhanced projectile speed for 2026 meta.
  • 100mm Machine Gun: High fire-rate sub-weapon for finishing or building stagger.
  • Blow [JDF Type]: Standard strike (1,000) that evolves into a 1,800 DMG Leaping Kick.
  • Large Shield: A massive barrier designed to anchor defense points against Raid incursions.
[ REGULAR SKILLS ]
Leg Shock Absorber LV2, Quick Boost LV2, Frontline Support System LV2, High Performance Radar LV3, High Performance Scope LV2, Observational Data Link, Personnel Radar LV2, High-Spec Balancer
[ EXTRA LOGIC ]
Jaburo Defense (White), External Auxiliary Reactor (Red), Integrated Fire Suppressant (Blue), Capital Defense Overlink (Yellow)
[⚪] EVOLUTION LOGIC: Jaburo Defense [White]
Activation: Post-Respawn or 4:00 Minutes Elapsed.
Unlocks Resist Move Lv1 and Offensive System. Increases Melee Priority to 2 (Medium), adds Combo Controller, and boosts Melee Stats by +15. The unit's melee swing gains stagger resistance, allowing it to "trade" hits effectively against Raid initiations.
[πŸ”΄] SPECIAL ABILITY: External Auxiliary Reactor [Red]
Increases beam weapon passive cooling speed by 30%. Does not affect Overheat recovery. This allows the pilot to maintain a sustained barrage of Beam Rifle fire as long as they stay below the redline.
[πŸ”΅] COMMON LOGIC: Integrated Fire Suppressant [Blue]
A standard safety protocol for high-heat environments. Crouching instantly removes combustion/burn status and grants 5 seconds of immunity. Essential for surviving incendiary-heavy metas.
[🟑] SUPPORT LOGIC: Capital Defense Overlink [Yellow]
Strategic Respawn Synchronizer. Enhances Frontline Support System to Lv3 (-25% Respawn Time) when within 200m of a Beacon or Base. Can stack with ally skills up to a -50% maximum reduction.

2026 TACTICAL OVERVIEW

Early match: Stay grounded and anchor the frontlines with the 360mm Cannon. Transition to the BR frequently, leveraging the 30% cooling buff to keep Generals staggered. Late match: Once "White Logic" activates, don't fear the Raid. Your Offensive System means your Leaping Kick won't be stopped by minor staggers. Use Resist Move as your panic button to reset your position and counter-kick for 1,800 damage. You are the ultimate obstacle in the depths of Jaburo.

EDITOR'S POSTSCRIPT

This revision brings the "Red Head" into the modern era not with speed, but with grit. The combination of fire suppression and late-game melee dominance turns it into a psychological threat. When a Raid sees a GM Cannon that refuses to flinch during its swing, the hunt is over.

© 2026 Kojiman’s GBO2 Archive | RGC-80 [JDF] Final Revision

CD #012: RGM-79DO GM Dominance [Yuu Kajima Custom]

πŸ”° PILOT'S BRIEFING: QUICK GUIDE

A high-standard ground Raid designed for relentless frontline dominance. By integrating the Instant Thruster Precision for double-tackles and the MS Kill-Drive Program for momentum recovery, it achieves a level of surgical aggression that rivals even the EXAM-equipped BD units.

Tactical Tip: Secure kills while your gauge is blue to maximize the Kill-Drive's 20pt recovery. If forced into Overheat, the One-More Thruster provides a final 1-second HSM window—but use it wisely, as it's a "do-or-die" gamble with no recovery benefits.

Pure-Spec Mastery: Beyond the Ghost of Blue
THE PURE-SPEC PREDATOR

"Ignore the scream of the cooling fans. We're not finished yet."

[ ARCHIVE ID: #012 ]
RGM-79DO GM DOMINANCE [YUU KAJIMA CUSTOM]
Role: Raid | Cost: 350 | Environment: Ground Only
HP: 12000
Shield HP: 2500
Ballistic Res: 6
Beam Res: 6
Melee Res: 24
Ranged Str: 18
Melee Str: 17
Thruster: 60
HSM: 180
Turn Speed: 60
Melee Priority: 3
[ STANDARD SKILL SET ]
Maneuver Armor Lv2, Melee Combo Controller Lv1, Emergency Evasion Lv1, Forced Injector Lv1, High Performance Balancer, Leg Shock Absorber Lv3, Assault Booster Lv2, Instant Thruster Precision Lv1, Shield Damage Control, MS Kill-Drive Program

Primary & Sub Armament Analysis

Prototype Twin Beam Cannon [GD]
The cornerstone of engagement. Fires two simultaneous beams for an instant stagger. Its rapid 10s recovery ensures tactical continuity.
Dominance Beam Saber [Custom]
Features shaved-down animation frames for ultra-fast startup and reset, allowing for safe harassment and high-speed lethal combos.
100mm Machine Gun [Modified]
Fires at 8 rps with 7% stagger accumulation. The perfect tool for disrupting Maneuver Armor while closing in for the kill.
Beam Saber Unit [Arm-Mounted]
Integrated secondary blade with a 0.5s swap speed. Essential for chaining infinite melee pressure and punishing staggered foes.
[✦] CORE LOGIC: THRUSTER OPTIMIZATION & RECOVERY
Instant Thruster Precision: Surgically optimizes propellant flow during Tackle actions. This prevents the gauge from hitting zero immediately, allowing for consecutive tackles or a boost-cancel into melee.

MS Kill-Drive Program: Restores 20 points of the thruster gauge upon enemy destruction. This ensures a successful predator remains mobile, provided the machine hasn't entered an Overheat state.
[+] UNIQUE ABILITY: ONE-MORE THRUSTER (SC-051)
A manual emergency burst logic for pilots at the limit. Hold thruster input during Overheat for 1.0s of final HSM propulsion.

The Ace's Logic: Since the machine is still in Overheat, Kill-Drive will fail to trigger upon enemy destruction. You must use this 1-second burst to secure the kill with frame-perfect melee and then survive the remaining recovery penalty.

2026 TACTICAL OVERVIEW

In a 350-cost meta where trade-offs define survival, the Yuu Kajima Custom stands out through mechanical purity. Its weakness is a lack of melee-stagger resistance, but it compensates with the fastest weapon-swap and animation cycles in its class. Use the 2500 HP shield as your entry ticket, the double-tackle to win 1v1 encounters, and the Kill-Drive to reset your momentum. It is a machine for masters who trust their hardware more than their luck.

EDITOR'S POSTSCRIPT

With all systems—Instant Thruster Precision, Kill-Drive, and One-More Thruster—finally integrated, this archive truly reflects the "Silent Blue" philosophy. It’s a machine that demands cold calculation: knowing exactly when to burn the fuel, and when to secure the kill to keep the engine running.

© 2026 Kojiman’s GBO2 Archive | RGM-79DO (YK) Revised

CD #011: MS-14A Gelgoog (Erik Blanke)

πŸ”° PILOT'S BRIEFING: QUICK GUIDE

A high-durability frontline General that redefines the "Iron Wall." By moving the shield to the left arm, it masters CQC attrition, transitioning from a heavy tank to a high-speed slayer the moment its defense is shattered.

Tactical Tip: Use the "One-More Thruster" logic to bridge the gap during overheat. In 400-cost Space meta, its frontal shield guard during HSM makes it a nightmare for interceptors.

SHATTER THE SHIELD, UNLEASH THE BEAST
THE VENGEFUL KNIGHT

"A shield is not just for protection; it's the weight we shed to reveal our fangs."

[ ARCHIVE ID: #011 ]
MS-14A GELGOOG [ERIK BLANKE]
Role: General | Cost: 400 | Environment: Ground/Space
HP: 15000
Shield HP: 4000
Ballistic Res: 14
Beam Res: 14
Melee Res: 14
Ranged Str: 10
Melee Str: 30
Thruster: 55
Speed: 135
HSM: 190
Turn Speed: 60
Melee Priority: 2
[ MAIN ARMS ]
Custom Beam Rifle (Instant Stun), Beam Naginata, G-Rocket Launcher (Sub), Rapid-fire Beam (Sub), Shield (Shield Parry / Sub)
[ KEY SKILLS ]
Emergency Evasion Lv1, Melee Combo Lv1, Balancer, AMBAC Lv2, Anti-Blast Stabilizer, Forced Injector Lv1, Anti-Jamming Lv1, High-Spec Radar Lv2
[✦] MOBILITY LOGIC: One-More Thruster
A manual emergency burst usable during Overheat. Hold thruster input to ignite residual gases for 1.0s of HSM speed. No evasion/tackle allowed—purely for a final kill or reaching cover. +1.5s Overheat recovery penalty.
[+] SPECIAL ABILITY: Shield Purge Boost
Triggers upon shield destruction. Negates all stagger reactions and grants 30s of "Limiter Release": ATK/DEF +20%, Speed +10, and 50% faster weapon cycling.
System Logic: The 30s timer is reduced by 5s each time the unit uses an Emergency Evasion/Tackle, or negates a stagger effect (stun, heavy stagger, etc.). Avoid hits to stay in the hunt.
[★] SUPPORT LOGIC: Memory of A Baoa Qu
Space Specialization: Turn Speed +6, Speed +5, Recovery +10%. During HSM, the shield is held forward, reducing all incoming damage by 10% regardless of hit location.

2026 TACTICAL OVERVIEW

In the 400-cost meta, the Erik Blanke Custom excels as a Stun-Lock Duelist. Start with the G-Rocket Launcher for a reliable blast, then chain into the Custom Beam Rifle (2000 dmg) for stagger continuation. Its 4000-HP shield, combined with the 30% damage reduction when selected, allows you to face-tank aggressive Raids. If they commit to a melee strike, the Shield Parry delivers a 1500-damage counter-slam that resets the neutral game. In Space, its frontal guard makes it the ultimate vanguard for "Water in the Moon" operations.

EDITOR'S POSTSCRIPT

Moving the shield from the back to the arm wasn't just a cosmetic change in the original manga; it was Erik's tactical evolution. In this 2026 revision, we honored that "unshakable resolve." The 1-second thruster burst reflects that final, desperate reach for the light. It's a machine for those who believe that even when the shield breaks, the knight only becomes more dangerous.

© 2026 Kojiman’s GBO2 Archive | MS-14A (EB) Revised

CD #010: RGM-79 GM Commander Type [WD]

πŸ”° PILOT'S BRIEFING: QUICK GUIDE

A tactical anchor that clears the "Fog of War" with high-level EW systems. It combines frontline durability with a lethal shield-parry logic to punish aggressive Raids.

Tactical Tip: Your Prototype BR is a one-shot per sortie gamble. Do not waste it. Once fired, maintain the front with the 100mm MG and Shield Parry.

EYE IN THE STORM, SHIELD OF THE SQUAD
THE WHITE DINGO COMMANDER

"In 2026, information is the only armor you can trust."

[ ARCHIVE ID: #010 ]
RGM-79 GM Commander Type [WD]
Role: General | Cost: 350 | Environment: Ground Only
HP: 14500
Shield HP: 3500
Ballistic Res: 14
Beam Res: 14
Melee Res: 16
Ranged Str: 20
Melee Str: 15
Thruster: 60
Speed: 120
HSM: 185
Turn Speed: 63
Melee Priority: 2
[ MAIN ARMS ]
Ground Beam Rifle, Beam Saber [WD Custom], Sub-Rocket Launcher, Enhanced 100mm MG, Prototype BR, Hand Grenade E, WD Shield
[ KEY SKILLS ]
Observation Data Link, High-Perf Radar Lv2, Anti-Stealth Lv1, Anti-Jamming Lv1, Emergency Evasion Lv1, Shield Tackle, High-Perf Balancer, Quick Boost Lv3, Leg Shock Absorber LV3
[◈] ARMAMENT DATA: [SPECIALIZED LOADOUT]
  • Early Prototype BR: 3500 power. This weapon breaks after a single shot, providing only one firing opportunity per sortie. A terrifying tool for critical eliminations, provided you don't miss.
  • Enhanced 100mm MG: Fires at a high rate of 10 rounds/sec with a 6% stagger accumulation per bullet. Ideal for stripping Maneuver Armor (MA) from charging Raids in just over a second.
  • Sub-Rocket Launcher: A compact "Instant Stun" secondary. Limited to 3 rounds, necessitating precise usage. 10s reload ensures it’s ready for the next skirmish.
  • Hand Grenade E: 65% stagger accumulation. Highly effective when followed by MG fire to secure a guaranteed stun.
[✦] TECHNICAL ANALYSIS: ARMAMENT OPTIMIZATION (BALLISTIC)
Unique to the White Dingo commander, this logic reduces weapon swap time for all ballistic secondary arms by 30%. This allows for a seamless transition between the Rocket Launcher's "Instant Stun" and the 100mm Machine Gun's high-accumulation fire, creating a relentless suppressive loop.
[+] SPECIAL ABILITY: SHIELD PARRY LOGIC
By selecting the Shield as an active weapon, the pilot enters a defensive stance.

Damage Reduction: While active, Shield damage is reduced by 30%.
Parry Counter: Any melee attack (excluding Heavy Attacks/Tackles) hitting the shield triggers an automatic Parry. The attacker is neutralized and downed regardless of melee priority.
Direct Damage: Deals a fixed damage value to the enemy, independent of class modifiers. Requires the shield to be intact.

2026 TACTICAL OVERVIEW

In the 350-cost meta dominated by high-mobility stealth units like the modified Acguy variants, the WD Commander acts as the ultimate counter-measure. With Observation Data Link and Anti-Stealth, you provide your team with eyes in the dark. Use the 100mm MG to shred Maneuver Armor, and if a Raid attempts to close the gap, switch to the Shield to bait a melee attack. The Prototype BR is your "Joker"—a 3500 damage nuke that can delete a weakened support or stop a push dead in its tracks.

EDITOR'S POSTSCRIPT

The White Dingoes were never about flashy hardware; they were about grit and tactical superiority. I wanted to recreate that feeling by giving this GM a "high-risk, high-reward" one-shot rifle and a defensive parry that rewards player skill over raw stats. Breaking your shield is now a tactical tragedy—don't let it happen!

© 2026 Kojiman’s GBO2 Archive | RGM-79 [WD] Revised