Special Analysis: #098

Special Analysis: The Stealth-Beacon Paradox

Analyzing the structural flaws of "Fake Beacon" and a proposal for Skill Synergy.

The Reality of Deception: Why Fake Beacon Fails

The core issue is the activation gap. An approaching Raid is first identified as a "Threat" (300m+) before Fake Beacon overwrites the signal to "Ally" (250m).

The Critical Flaw:
This "delayed spoofing" acts as an unintentional alarm. The enemy is already alert to the anomaly before the deception begins.

Proposed Refurbishment: Synergy of Shadow and Steel

  • Integration of Stealth LV1: Limits detection to 100m, ensuring the first radar ping seen is already spoofed as "Ally."
  • Stagger Resistance: Pairing Damage Control LV3 with Shock Dampeners to secure the assault.
  • Armament Restoration: Reverting accumulation values to allow stuns in two uncharged shots—restoring lethal binding power.
  • Marker Optimization: Enhancing visibility of the Marker skill to bridge communication gaps in solo-queue play.

Evolution or Obsolescence

Deception requires masking the entry. Without the synergy of Stealth and modern stagger-resistance, these units will be replaced by high-spec brawlers. The environment waits for a patch that understands this paradox.

Tactical Archive: Beyond the visible radar signal.

Special Analysis: #097

Special Analysis: ZZ Gundam & The Dawn of 650 Cost

Evaluating the 2nd Anniversary milestone and the "High-Mega" meta. (Context: July 2020)

The High-Mega Dilemma: Power vs. Practicality

The Head High-Mega Cannon is a symbolic weapon. While its concentrated fire is devastating, the tactical cost—extreme charge time and immobility—is immense in the high-speed 650 meta.

The Strategic Verdict:
Unplanned use is fatal. It remains a high-risk gamble that requires absolute battlefield control to execute successfully.

Simplified Logic: Omission of Transformation

Unlike the Z, the ZZ arrived with its transformation omitted in favor of "pure MS performance":

  • Operability Focus: Ensures heavy-hitting combat without the complexity of flight-mode management.
  • Utility Balance: A decision reflecting the balance between lore and the frantic pace of 650-cost skirmishes.

Historical Precedent: Will ZZ Follow Z?

Much like the Z Gundam before it, the ZZ may start with skepticism but is poised to become a reliable cornerstone as the 650 cost-range matures.

Final Thought: Calmly evaluate the "Gacha" pull. Consider if this heavy-caliber logic truly fits your personal combat style.

#2nd Anniversary: The arrival of the King of High-Power.

Special Analysis: #096

Special Analysis: The Fragility Paradox of Dra-C Custom

Examining the post-update balance between Gatling output and structural vulnerability.

The Capability Gap: Maneuverability vs. Firepower

The Dra-C Custom remains fundamentally inferior in maneuverability compared to the base model, defining its role as a specialized fire-support hybrid.

The Tactical Constraint:
Low HP makes "Maneuver Armor" a high-risk gamble. It creates a paradoxical demand for elite movement skills within a frame that cannot afford a single mistake.

Refurbishment Breakdown: Steel and Suppression

  • Gatling Ammunition Buff: Enhanced uptime allows for consistent suppression—most lethal when coordinated as "Crossfire."
  • MSHP Marginal Increase: A slight buff that forces reliance on evasion over stat-checking, maintaining its status as a high-skill unit.
  • Constraint Synergy: Rewards pilots who can master the transition from Gatling/Sturmfaust to its heavy melee down-swing.

Training Tool or Combat Failure?

The Dra-C Custom has evolved into a perfect "Academy Unit." It is a test of a pilot’s ability to weave through the void without being touched—a gateway to high-cost space excellence.

#Space Training Archive: Surviving the void in a fragile shell.

Special Analysis: #095

Special Analysis: The Machine Gun Dilemma

Analyzing the Act Zaku Bullpup Machine Gun adjustment and the rigid meta of instant stuns.

The High-Spec Outcast: Why Performance Isn't Everything

The Act Zaku Bullpup MG boasts top-tier power on paper. Yet, it fails to compete where "Instant Restraint" (Bazookas/BR) dictates the flow, as it cannot interrupt a burst damage combo.

The Tactical Discord:
A lack of frontline-holding "stuns" can collapse a team's formation. Individual scores may be high, but the team's loss risk increases against coordinated opponents.

Environmental Limitations & Survival Strategy

  • The Secondary Prerequisite: Only viable on units with sub-weapons that compensate for the lack of primary stuns. Otherwise, the burden on allies is excessive.
  • Static Tactics: Powerful as a damage dealer, but strategically isolated. It remains a "cold" option in a "hot" meta.
  • Litmus Test for Devs: The future of this weapon will show if the developers seek true battlefield diversity or just the facade of it.

Conclusion: A Sign of Change?

The Act Zaku Bullpup is no longer "weak," but it remains "homeless." Its evolution is a critical indicator of the game's tactical direction.

#Weapon Logistics Archive: The struggle between DPS and Stun power.

Special Analysis: #094

Special Analysis: Proposal for Rating Refresh System

Addressing "Disguised Ratings" and the structural reform of the competitive environment.

The Illusion of High Rank: Identity vs. Reality

Matched players often fail to reflect current skill. "Disguised Ratings" (carried or retired players) disrupt strategic synergy more than a strong enemy.

The Proposal:
Implementing "Daily Rating Decay" to ensure that top tiers represent "Current Ability." This is a maintenance mechanism, not a punishment.

The Decay Logic: -4 Points Per Day

  • Initial Refresh: An immediate 120-point reduction for all on Day 1 to clear stagnant pools.
  • Daily Maintenance: -4 points daily (approx. -120/month). One victory per day covers this "cost."
  • Rank-Based Floor: Floors based on Military Rank (e.g., Captains at C) to prevent smurfing while stripping unearned elite status.

Conclusion: Toward a Meritocratic Battlefield

Removing the "Safety Net" for inactive players rewards consistency. Those in A+ and above will truly be there due to performance today—not luck yesterday.

#System Logistics Archive: Maintaining the integrity of the Rank.

Special Analysis: #093

Special Analysis: Galluss-J [Update ver.0129.0441]

The Neo Zeon Vanguard: Breaking the Vicious Circle. (Context: ZZ Era Unit Deployment)

The Urban Combat Specialist: Close-Quarters Logic

The Galluss-J excels at close-to-medium ranges. Its signature "Arm Punch" remains a core element of its melee-focused kit, rewarding aggressive positioning in narrow corridors.

Technical Highlight:
The integrated Energy Gun and Missile Pod provide exceptional utility, proving Neo Zeon's capability to stand toe-to-toe with any modern faction.

Rarity and The "Shortened Campaign" Anomaly

  • High Rarity Logic: Likely stems from its status as a base machine for multiple derivatives and its association with iconic pilots.
  • Chronological Shift: As the focus shifts to "ZZ," Galluss-J sets a high bar for the future Neo Zeon MS roster.
  • The 5-Day Mystery: The shortened pickup period (5 days vs standard 7) warrants caution regarding future rotation schedules.

Conclusion: Stepping Forward

Whether the shortened window is a sign of a faster meta cycle or a scheduling anomaly, the Galluss-J is a formidable contender. Secure this unit while the window remains open.

#Neo Zeon Logistics: The herald of the ZZ era.

Special Analysis: #092: GM Sniper II [WD]

Special Analysis: GM Sniper II [WD] (Post-Update 07/2020)

Evaluating the limitations of the long-range meta and a "Dual-Weapon" blueprint.

The Sniper's Paradox: Strength vs. Practicality

The July 2020 update increased the damage of the Long Range Beam Rifle (Enhanced Type). While this solidifies its role as a persistent harasser, the unit still suffers from critical weaknesses: low HP, sluggish mobility, and a lack of deterrent power against multiple enemies. It remains a "long-distance specialist" in a General's slot.

The Reality Check: Despite its high-spec lore—purportedly outperforming the RX-78-2—the GBO2 implementation tethers it to a rigid, sniping playstyle that lacks the "Universal" versatility required for the 400-cost frontline.

Refurbishment Proposal: The "Reborn" Concept

To bridge the gap between lore and gameplay, I propose a fundamental shift in its weapon logic:

  • The 2nd Main Weapon System: Allowing the unit to carry two primary binding weapons simultaneously, significantly improving weapon rotation and pressure.
  • Secondary Armament Rework: Moving the 100mm Machine Gun from a Main slot to a Sub-Weapon slot, granting defense and chip damage without sacrificing tactical options.
  • Mobility & Durability Buff: Increasing base HP and Top Speed to allow the WD team's "white" ghost to survive in aggressive close-quarters skirmishes.

Waiting for a New Battlefield Role

While current adjustments only touch the surface of its damage numbers, the true potential of the WD spec lies in its "versatility." Until it can wield multiple binding tools and move with the grace of its namesake, it will remain a nostalgic choice for fans of Rise from the Ashes, rather than a meta-defining General.

Special Analysis #091: Rick Dias Lv2

Special Analysis: Rick Dias LV2 (Update 07/2020)

The heavyweight shooter that bridges the gap between 500 and 550 costs.

The Versatile Powerhouse: Dom-Lineage Evolution

While the Gundam Mk-II dominates with raw melee power, the Rick Dias excels through a high-pressure shooting cycle. Its synergy of Maneuver Armor and a vast arsenal—including the high-performance Vulcan Phalanx and dual Beam Pistols—allows it to maintain aggression while hovering through the battlefield with deceptive durability.

Tactical Advantage: With the release of LV2 (550 cost), the shooting environment of high-cost battles is expected to intensify. Its visual similarity to the Support-type Schuzrum Dias [NZ] also offers a unique psychological edge, forcing enemies to hesitate on category identification.

Operational Analysis: Skills and Space Adaptation

The LV2 maintains the core strengths that made the base unit a 500-cost staple:

  • High-Spec Firepower: The Knuckles Sealant Launcher and Vulcan Phalanx create a relentless stagger-to-damage loop that few General units can match at mid-range.
  • Space Optimization: Removing the ground-hover constraint in space transforms it into a highly agile weapons platform, capable of complex 3D maneuvers.
  • Sustainability: Unlike the Mk-II, which relies on high-risk melee, the Rick Dias LV2 offers a safer, more consistent performance growth that veterans can rely on.

Conclusion: A Confident Investment

The Rick Dias LV2 isn't just a level-up; it's a statement of durability in an evolving meta. While Mk-II LV3 is the flashy pick, the Rick Dias provides the depth and tactical variety needed to survive the shift toward a 600-cost future. It remains an excellent choice for those who value consistent pressure over singular bursts.

Special Analysis #090: Gundam Mk-II Lv3

Special Analysis: Gundam Mk-II LV3 (Update 07/2020)

The King of Melee enters the 600-cost fray with a whisper, not a roar.

The Dominance of Melee Priority LV3

The Gundam Mk-II has long defined the high-cost meta through its straightforward yet devastating combat logic. With Melee Priority LV3 and exceptional maneuverability, it can cut through rival Generals and even suppress Support units in close quarters. Its classic "stun-to-down" style remains a benchmark for tactical efficiency.

The Glass Cannon Risk: The unit's inherent fragility is its greatest undoing. Low MS HP means that in an mirror-match or under persistent mid-range fire, the Mk-II can be dismantled as quickly as it destroys others. Success relies entirely on seizing the initiative.

LV3 Analysis: The "+25" Controversy

The addition of the LV1 (600 cost) variant was expected to bring the Mk-II's majesty to a new tier, but the specific adjustments suggest a heavy-handed balancing act:

  • Stagnant Weapon Growth: The Beam Saber LV3 saw an almost negligible increase in power—rising from 2625 (LV2) to just 2650. This +25 increment feels more like a soft-nerf to prevent the unit from overwhelming the 600-cost environment.
  • Diminishing Returns: While its base melee correction remains high, the lack of significant stat growth across the board means the LV3's influence is nearly identical to that of the LV2, despite the higher stakes of 600-cost battles.

Conclusion: Spin with Caution

The Gundam Mk-II LV3 is a testament to the developers' fear of power creep. While it remains a top-tier melee threat due to its fundamental kit, the "explicitly modest" upgrades make it a questionable target for Gacha investment. Veterans should carefully examine if this marginal increase in power justifies the cost of admission in an increasingly diverse 600-cost field.

Special Analysis #089: High-cost GM Striker enhancement plan (Delusion).

Special Analysis: GM Striker Enhancement Plan (Delusion)

Bridging the gap between nostalgia and the high-cost meta through tactical individuality.

The Dilemma of High-Level Units

Strengthening "outdated" units expands the range of play, yet development often hesitates to avoid overshadowing newer units like the Striker Custom. However, leaving high-level units as mere "weaker versions" of successors kills the diversity of the battlefield. The GM Striker LV4 deserves to match its cost environment without losing its unique identity.

The Gap: While Striker Custom (Cost 450) enjoys Melee Combo Controller LV2, the GM Striker at the same cost remains stuck at LV1. True standardization should mean eliminating these arbitrary skill gaps to allow veterans a fighting chance.

Delusional Proposal: "The Instant Flash"

Beyond simple HP or Speed buffs, the GM Striker needs a signature movement logic to survive the 450-cost skirmishes:

  • Melee Combo Controller LV2: Essential for a melee-specialist to maintain pressure and compete with modern native units.
  • New Skill - "Burst Step": A skill allowing 0.5 seconds of maximum game-speed movement. This "sprint-focused" mobility provides the sudden closing power required for a Raid unit without the need for high sustained speed.
  • Lethality Buff: Increasing raw attack power to ensure that once the Striker closes the distance, the reward matches the high risk taken.

Conclusion: For the Love of the Unit

The current trend of "durability-only" adjustments is a safety net for developers, but it often ignores the mobility crisis at high costs. By introducing unique skills like the 0.5-second burst, we can transform the GM Striker from a nostalgic relic into a terrifyingly sharp blade on the modern battlefield. We wait for a reality that catches up to these ideals.

Special Analysis #088: Gundam Unit 5 [Lv4]

Special Analysis: Gundam Unit 5 [LV4] (Update 07/2020)

Analyzing the heavy-gunner Raid in the 600-cost environment.

All-Range Offensive: The Gatling Powerhouse

Gundam Unit 5 is a rare Raid unit that balances balanced offensive corrections with exceptional durability. Its centerpiece, the Giant Gatling Cannon, offers immense ammunition capacity and range, allowing for a relentless barrage that requires minimal downtime. Combined with the Hyper Beam Rifle and Beam Gun Unit, it can generate consistent pressure at almost any distance.

The Defensive Edge: Boasting a high MS HP pool and superior Melee Resistance, this unit is designed to stay on the battlefield longer than most of its peers, slowly dismantling the enemy front line through attrition.

The High-Cost Crisis: Mobility and Predators

As the battlefield shifts to 600 cost, the inherent weaknesses of Unit 5 become increasingly fatal:

  • The Mobility Gap: Its relatively low speed makes it easy prey for high-mobility Generals like the Gundam Mk-II or Galbaldy Beta once spotted. Retiring from a bad situation is often impossible.
  • Natural Enemies: The rise of the Dijeh—a predator of many Raids—and long-range threats like Gundam Mk-III or Asshimar force Unit 5 into a precarious "pre-emptive or perish" dynamic.
  • No Room for Error: With limited self-defense tools when cornered, the pilot must maintain absolute situational awareness to ensure they are the ones initiating the engagement.

Conclusion: Foundation of the Frontline

Gundam Unit 5 is not a unit built for dramatic reversals. Instead, it thrives in a dominant army, extending its control through constant damage. On the 600-cost battlefield, it requires a disciplined pilot who can judge the flow of war without becoming passive. It is a sharp, yet heavy blade that excels when the foundation for victory has already begun to be built.

Special Analysis #087: Dom Cannon Single Gun Type [Lv1]

Special Analysis: Dom Cannon Single Gun Type [LV1]

Analyzing the Clan Match reward and its tactical divergence from the Multi-Gun variant. (Context: July 2020)

Comparative Data: Single vs. Multi

Stat / Equipment Single Gun Type Multi Gun Type
MS HP1300014000
Ranged Strength3530
Thruster Gauge5040
Shoulder CannonLong (650m)Twin Middle (400m)
Radar / ScopeLV3LV1
Unique SkillPrecision ShellingSpecial Leg Buffer

Tactical Breakdown: Sniper or Brawler?

While both units share the high-mobility DNA of the Dom series, the DCSG pivots toward a dedicated sniping role. The Shoulder Long Cannon extends its reach to 650m, paired with Precision Shelling to maximize damage from a stationary position. The improved thruster gauge and turning speed suggest a unit that can reposition quickly, though it lacks the close-quarters durability of its sibling.

The Trade-off: Losing the Special Leg Buffer and Cracker makes the DCSG significantly more vulnerable to aggressive Raids. It is less of a front-line brawler and more of a tactical observer, utilizing its LV3 Radar to command the battlefield from a distance.

Conclusion: Reliability in Range

Early data suggests that the Dom Cannon Single Gun Type will perform admirably for those who prefer high-precision support over chaotic front-line skirmishing. As more operational data becomes available, we expect it to find a stable niche alongside the DCMG, offering a refined, long-range alternative for Dom enthusiasts.

Special Analysis #086: Gundam Unit 4 [Lv4]

Special Analysis: Gundam Unit 4 [LV4] (Update 07/2020)

Analyzing the ephemeral glory of the "One-Shot Specialist" in the 600-cost meta.

The Evolution of a Gunner: From Utility to Romance

At its debut (450 cost), Gundam Unit 4 was a versatile asset, bridging the gap with Observational Data Link LV1 when suitable Support units were scarce. However, as specialized frontliners like Guncannon Heavy Type D emerged, Unit 4's role shifted drastically toward its unique characteristic: the Mega Beam Launcher (MBL).

The Environmental Shift: In a meta dominated by the raw aggression of Gundam Mk-II and the relentless pressure of Rick Dias, the fragile Unit 4 struggled to find its footing. It evolved from a reliable gunner into an "Unreliable Sniper" who waits for that one perfect, glittering moment.

LV4 Analysis: Glory in the 600-Cost Fray

The addition of the LV4 variant highlights the unit's struggle for survival in the high-cost power creep:

  • Low Versatility: Weak melee resistance and subpar turning performance make it a liability in close-quarters dogfights common at 600 cost.
  • MBL Specialization: The unit is now almost entirely defined by its ability to deliver a one-shot kill. While beautiful when successful, it often renders the unit "inconspicuous" for the majority of the match.
  • A Choice of Passion: The LV4 variant is no longer a "meta" pick but a choice for those who harbor a particular emotional attachment to its high-risk, high-reward gameplay.

Conclusion: The Beautiful Ephemerality

Gundam Unit 4 [LV4] is an ephemeral existence on the battlefield. It lacks the reversal power of a true frontline General, but in that one moment when the Mega Beam Launcher connects, it shines brighter than any other. It is recommended for the sentimental pilot who values that singular flash of brilliance over steady, ordinary results.

Special Analysis #085: Hambrabi

Special Analysis: Hambrabi (Update 07/2020)

The transformation specialist that defied early skepticism to dominate the 600-cost meta.

Breaking the Meta: More than a Flying Marasai

Upon release, Hambrabi was compared to the Gaplant, with many doubting its necessity. However, it quickly carved a niche as a hard-counter to the GP02 [MLRS]. Unlike its peers (Marasai and Gabthley), Hambrabi boasts Melee Priority LV3, granting it a significant edge in the high-stakes melee clashes of the 600-cost battlefield.

The Sea Serpent Factor: The Hambrabi's version of the Sea Serpent is noticeably more powerful than the Marasai's, delivering a "Heavy Stun" that serves as the perfect bridge for its high-impact melee combos.

The Aerial Assassin: Unique Transformation Logic

What truly sets Hambrabi apart is its specialized flight mechanics:

  • Efficient Desaturation: The unit features a unique specification where thruster consumption upon exiting transformation is significantly reduced. This allows for fluid transitions between strafing runs and ground assaults.
  • Nimble Hitbox: Despite its large wings, the core unit is surprisingly "small," contributing to its top-tier turning performance and rumors of exceptional lateral and backward movement speeds.
  • Technical Mastery: While it lacks the sheer stability of the Gaplant, Hambrabi rewards high-skill pilots who can leverage its complex sub-weapons and movement quirks.

Conclusion: The Predator of the Skies

Hambrabi is a unit with a high ceiling for technical intervention. It isn't just a high-cost Raid; it's a precision tool designed to dismantle the strongest Support units. For those who can master its unique flight logic and timing, it stands as one of the most terrifying predators on the battlefield—a small, fast, and high-priority threat that leaves no room for error.

Special Analysis #084: Full Armor Gundam Lv4

Special Analysis: Full Armor Gundam [LV4] (Update 07/2020)

The veteran sniper faces the harsh reality of the 600-cost evolution.

Classic Artillery: High-Ground Stability

The Full Armor Gundam remains a reliable specialist in "high-ground suppressive fire." Its 360mm Cannon creates a large-scale blast upon impact, making it excellent for restraining enemy movement. Combined with a multi-shot Beam Rifle that boasts long range and high accumulation damage, it provides a stable foundation for team fire support in open areas.

The Isolation Risk: With mobility ranked low for its category, the unit is prone to isolation. In the fast-paced 600-cost environment, once separated from the frontline defense, its survival rate drops drastically due to its inability to retreat or regroup quickly.

The Shadow of "Type-B" and Rarity

As more modern Support units enter the fray, the original FA Gundam's position becomes precarious:

  • The Type-B Superiority: In a head-to-head comparison at the same cost, the Full Armor Gundam Type-B is generally considered superior, offering more versatile options for high-cost skirmishes.
  • Accessibility vs. Value: The addition of LV4 makes the unit easier to obtain and strengthen, but this comes at the cost of the "rarity" it once held. It has transformed from a prestigious high-cost asset into a common veteran of the hangar.
  • Defensive Reliance: Success at 600 cost depends entirely on the effectiveness of ally screening. It is a unit that can shine in any era, provided its "nest" remains protected.

Conclusion: An Enduring Legacy

The Full Armor Gundam [LV4] is a testament to the longevity of early-game design. While it may struggle against the specialized firepower of newer rivals, its straightforward artillery logic still has a place on the battlefield. It is a unit for those who find beauty in traditional support roles—beautiful, ephemeral, and still capable of glittering if given the right enhancement and a solid frontline.

Special Analysis #083: Gelgoog Cannon Lv4

Special Analysis: Gelgoog Cannon [LV4] (Update 07/2020)

Analyzing the struggle of the "Old Guard" in the crowded 600-cost Support meta.

The 600-Cost Support Landscape

As of July 2020, the 600-cost battlefield hosts 7 distinct Support units. The Gelgoog Cannon finds itself in a precarious position against modern rivals like G-Line Full Custom. While its durability and high-power Beam Cannon remain top-tier, the unit lacks the agility and sophisticated reaction-reduction skills of its newer competitors.

The Double-Stagger Edge: Despite its age, the ability to cycle between two immediate-stagger weapons is a significant advantage in mid-to-short range skirmishes, providing essential stopping power for the team.

Operational Flaws: Switch Times and Vulnerability

The transition to 600 cost exposes critical weaknesses in the Gelgoog Cannon's core design:

  • Defensive Deficit: Lacking a shield and stability-enhancing skills, any hit received is a guaranteed interruption. Even high durability cannot compensate for constant restraint in a high-speed environment.
  • The "Heavy" Cannon: The Beam Cannon's switch time is slow by modern standards, creating anxiety-inducing gaps during intensive high-cost firefights. Success hinges entirely on the pilot's ability to land that singular, high-damage shot.
  • Hangar Limitations: Its ★★★ rarity prevents it from gaining the additional parts slots that a ★★ unit would benefit from, limiting its ultimate customization potential.

Conclusion: A Specialist’s Resolve

The Gelgoog Cannon [LV4] is a unit that demands precision and situational awareness. It is not an easy "meta" pick, but for those who value its massive single-shot output and staggering reliability, it remains a potent tool. While its flaws are explicit, its reputation can still be saved by a pilot who refuses to miss.

G-3 Gundam LV3 (Added to the DP Exchange Counter from ver.0129)

Hello.
"G-3 Gundam" was implemented in the early days of the game service, and at that time it was useful. Then, each time a new unit was added, the difference in performance began to appear, and it lost its position.
However, I think that I am now able to regain that position due to repeated enhancements.

It is the performance after Lv2 that the adjustment is significantly effective, and Lv3 introduced this time is also included in it.
"G-3 Gundam" is good at long-range shooting attacks by "Hyper Bazooka x2" or "Beam Rifle", which are easy to hit. Although it has low melee attack power, it has high mobility, excellent responsiveness, and easy to exert power regardless of the battlefield.
As expected, "Gaplant" will come out in the environment where Lv3 can be released, and the priority will be lowered, but "G-3 Gundam" may be preferred because of its ease of operation and stability. ..
As long as the rank is reached, it is now available on the DP Exchange Counter, and there is likely to be further demand. It was a rewarding feeling for the "G-3 Gundam" to experience the days of suffering, as it quickly established itself as a high-cost entry-level unit.