Special Analysis: The Stealth-Beacon Paradox
Analyzing the structural flaws of "Fake Beacon" and a proposal for Skill Synergy.
The Reality of Deception: Why Fake Beacon Fails
The core issue is the activation gap. An approaching Raid is first identified as a "Threat" (300m+) before Fake Beacon overwrites the signal to "Ally" (250m).
This "delayed spoofing" acts as an unintentional alarm. The enemy is already alert to the anomaly before the deception begins.
Proposed Refurbishment: Synergy of Shadow and Steel
- Integration of Stealth LV1: Limits detection to 100m, ensuring the first radar ping seen is already spoofed as "Ally."
- Stagger Resistance: Pairing Damage Control LV3 with Shock Dampeners to secure the assault.
- Armament Restoration: Reverting accumulation values to allow stuns in two uncharged shots—restoring lethal binding power.
- Marker Optimization: Enhancing visibility of the Marker skill to bridge communication gaps in solo-queue play.
Evolution or Obsolescence
Deception requires masking the entry. Without the synergy of Stealth and modern stagger-resistance, these units will be replaced by high-spec brawlers. The environment waits for a patch that understands this paradox.