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Higher rating than "Rating A+" (4)?

Stop binding users who don't participate in rating matches to rating rules. It is only necessary that the rating of the user who continues the rating match is evaluated correctly.

The same rating is used for both quick match and rating match.
It may not be fair to say that the fact that the rating doesn't change even if you don't play rating match forever pretends to be your identity.
I've heard that higher ratings mean higher rewards, but I didn't care. The desire to keep the highest position reached in the past (without knowing the current rating environment) may be for reward.
Ranking matches that haven't been heard for a while also have the concept of grouping by rating, so it's still important in terms of ease of receiving rewards.

Is it still just for rewards that many users continue to hold rating matches despite holding the highest position?
Probably not, but I don't know exactly because I rarely do rating matches.
For users who continue to have rating matches, they will always be bothered by "high-rated teammates who can be disguised as ratings and have no ability." Poorly performing players are much more annoying than strong enemy teams, as they cannot fulfill the team's ideals (plays that lead to victory) to other teammates.

In the current rating match, considering the rating based on the recognition that good luck is included, it is impossible to exclude the case where a high rating is reached by chance due to the strong allies. Therefore, so to speak, there are many high-rating users who do not have the ability. I think that's the idea.

The reason why I propose a plan to counter the "incompetent player" mentioned above is the desire to get closer to the rating environment in which the ability is correctly reflected.
Roughly speaking, the method is not to add a rating of A+ or higher, but rather to refresh the rating points and create an environment where it is easy to reflect the subsequent ratings on the user who is currently playing.

The idea is
The first thing to do is to regularly and uniformly reduce the "rating points for all users". The amount of reduction is assumed to be "the number of points that the rating drops by one to two steps per month". In addition, it should be emphasized that the amount of reduction is "to the extent that players rating daily do not feel burdened".
If the amount of decrease in rating points is small, it can be easily recovered, and if left too much, it may be reflected in a large decrease. Therefore, the rating points that decrease at each time division and the total amount of decrease per month are displayed.

・Every time the daily mission is updated, reduce the rating points of all players by 4.

Players lose 120 rating points per month on average. However, you lose 4 rating points in a day, so if you can beat the rating match once, it shouldn't be too much.

If you use this option, I think it would be better if there was a solid reduction in points only in the first month. It's not all initializing the user's rating points, but without proper refreshing, the effect of this idea becomes questionable. So only on the first day of adoption, reduce the rating points of all players by 120 points. After that, it will be reduced by 4 points every day.

What I would like to say is that I would like to change the rating of players who happen to be high ratings or who are retired from rating matches.
It reduces the chances that a player with no ability will play with a talented person, but such a player will be able to reach it immediately by fighting the appropriate rating first.
It is not necessary to guarantee the current rating of users who have not retired from this game but have retired from a rating match. Please recognize that this also created the need to show your current ability.

In addition, we need a mechanism to prevent high-class users from being demoted to the rating range where many low-class users, including new users, exist.
Roughly speaking, it means setting a lower limit for the reduction of rating points by class.
Note that this lower limit is the lower limit that applies to users who don't play any rating matches. That is, even if the rank is high, the rating of users who do not have any ability is lowered to the beginner level. The daily reduction of rating points will not be further reduced when the lower limit set for each class is reached, but the reduction due to rating match will be processed normally, that is, the proper rating.

I think that the lower limit of rating points for users who are probably captains is the point that stays around rating C. But if this user loses rating points in a losing match in a rating match, it will naturally be lower than C-.


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