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High-cost GM Striker enhancement plan (Delusion).

I have the ideal that "the range of play expands when a unit that is considered weak by the user's perception is strengthened." This is the reason for writing a strengthening plan even though it is a delusion.
The ideal of the user is high, and they tend to seek the ability to upset the current situation. If a unit is strengthened, it will be used more often. However, if there were many units that were less frequently used because of that effect, the enhancement would be completely ruined.
After all, it needs to be strengthened, but the degree is "to the extent that the play is widened".
Perhaps the reason why the sluggish unit is not adjusted easily is that the extent to which it does not "strengthen too much" is not understood. But the fact that a long time has passed is a pain for users who are waiting for enhancement.

It is a user's feeling that "a high-level unit that is reasonably good on the battlefield at the initial level, but outdated on a high-cost battlefield" needs its capability increased until it matches the battlefield at that cost.
Even if it is "correct" to "standardize" those units, the development and management of this game may fear the burial of individuality due to the disparity between units.
One of the reasons is that "They want to avoid similar combat styles to the units that are planned to be added." The situation where a new unit is recognized as a reuse of an existing unit will reduce the number of people who want it.

For example, in GM Striker, "Melee Combo Controller Lv1" does not become "Lv2" from the initial level to 4th level.
On the other hand, "Striker Custom", which is the successor unit in the setting, is "Lv2" from the initial level. This fact is not limited to these units.

GM Striker Lv4 and Striker Custom Lv1 are units of the same cost. If standardized, GM Striker's "Melee Combo Controller Lv1" will be "Lv2". Possibly, abilities other than "Demon Blade System Ability Boost LV1" are likely to be strengthened more than Striker Custom. It is a possible story if standardization is to eliminate the difference between the same costs.

In fact, in many cases, reinforcement is done so that the superiority or inferiority between units is not filled.
The result has led to "increased durability" with many unit adjustment results. Any adjustments that increase attack power can be postponed because they can exceed units that are considered superior. An important element is to solve the problem of not being able to handle mobility at high cost. The GM Striker, which isn't that fast at the cost of 300, can't afford the maneuverability of high cost. If you want to strengthen it, you can simply increase the Top Speed (HSM). However, it may be interesting to have a skill that "you can move at maximum speed in the game for 0.5 seconds". It is the fastest in sprinting. Endurance is slow. I thought these skills were necessary for the Raid Mobile Suit.

High-cost GM Striker enhancement plan (summary).

・I want Melee Combo Controller Lv2.
・I want the skill "you can move at maximum speed in the game for 0.5 seconds".
・Increased attack power.
・Improved mobility.

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