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Act Zaku Bullpup Machine Gun (Update on ver.0130)

In the middle of the 2nd Anniversary event, it may be a little blurry from my point of view to talk about one weapon that hasn't received much attention (I'm asking myself that there are other better topics). However, not everyone handles it specially, so I took up this one weapon adjustment.

This time we will talk about Act Zaku Bullpup Machine Gun.
Since the name of the weapon includes "Mobile Suit name", it seems to be a special weapon only for the unit with that name, but it is a general-purpose weapon that can be equipped with Act Zaku, Act Zaku Commander Type, Pezun Dwadge, Galbaldy Alpha.
The reason for this weapon's enhancements in this update is to give you more opportunities to use this weapon than it currently is. In fact, the fact that this weapon was not a candidate for selection is nothing but the excellent performance of other weapons.

Then, when compared and evaluated among other machine gun weapons, the performance of this weapon is excellent in rapid fire performance even before adjustment, and boasts high power. Probably it will be in the upper class. Nonetheless, the low selection of machine gun-based main weapons is partly due to the environment in this game. In this game, it is important to do more damage to the enemy, but the most effective source of damage is melee attack. Weapons, such as bazookas and beam rifles, that instantly restrain an enemy immediately do less damage than machine guns in a given amount of time. However, an additional melee attack against an enemy in captivity knocks the enemy down, taking a counterattack opportunity and increasing the chance of damaging further attacks.

There is also a merit that the melee attack combo, which causes a lot of damage in a short period of time, has less time to be exposed to the enemy's counterattack than the machine gun which causes a lot of damage over a long time. This tactic is used by many players. Nonetheless, using machine guns against popular tactics often causes discord with teammates.

Although a personal battle evaluation with a machine gun in the main weapon can give a high score, the team tactic is likely to be broken. If the weaknesses are put into the opponent team, there is a risk of a big loss.
Currently, there is a special situation where only units with excellent secondary armament are allowed for units that can use machine gun weapons as their main armament.

In that situation, the environment in which the "non-special unit" machine gun main armament can be operated is limited to operations with the understanding that the teammates such as friends and clans will be overloaded.
Any other use will be difficult unless the environment changes or strengthened adjustments that make it even more heavily armed.

The Act Zaku Bullpup Machine Gun, which has been enhanced by this update adjustment, will not take precedence over other weapons yet.
However, I think it has become a powerful firepower weapon rather than a weapon that cannot be used. Even so, the existing tactics will not be updated now, so they will be kept cold.

From this update, additional adjustment items will be evaluated, so it is possible to see the development action after adjustment. If I strengthened it, but the usage rate did not increase and the track record was still poor, I was wondering if there were further adjustment adjustments or comments that gave up strengthening.
In other words, the next step, whether it should be seen as a sign of environmental changes or whether heavy armed adjustment can be expected, will be the focus.

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