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"Multi-unit build" team battle (Delusion)

Hello.
The game "Gundam Battle Operation 2" is about to reach its second anniversary soon. If you are a player who started from the beginning of the service, you probably have a large number of units.
If a game rule has a cost limit (including an unlimited cost rule), the player will choose the "handheld unit" with the highest chance of winning that rule.
Perhaps the units chosen will naturally be those that have a good reputation. The game made up of these teams has a sense of stability, but at the same time it feels like a similar game development. Furthermore, teammates and members of the enemy team are likely to have similar configurations in a cost range where there are not so many popular units to choose from. 
The environment of fighting with a limited team is excellent for measuring ability and competing. However, it seems difficult to fulfill the purpose of enjoying battle scenes under various circumstances.
Even if you have a lot of units, only the most powerful ones are selected, and it is unavoidable that you have few opportunities to choose other units.
It's fun to look at the unselected units as a collection. It can also be said that it is the correct reaction to make a request to strengthen the official management so that these units can participate in battle. In addition, some people may become more proficient in operating such units and compete with units that are evaluated as strong.
There is a way to enjoy the battle according to the situation by adopting the rules strictly managed by custom match.

I would like to propose a game where you can legally select various units according to the game rules and fight. However, I do not think about the team balance because it is somewhat doubtful that this proposed content can make a serious battle.
This rule is intended for quick matches and custom matches, but adds a time-consuming factor when building a team.
Therefore, it is necessary to have a mechanism that does not allow prepared users to match users who have not prepared in advance.

The elements to be prepared in advance are as follows.
First of all, each user should select five units that he/she thinks are appropriate in "each game cost limit rule". Next, each user should prioritize within them. The above is what to do in advance.
This is the units that each user will board in the game and the order in which they will be spawned.

The game rules themselves are:

The player cannot destroy the base.
You can get off the unit and fight as infantry.
Mobile Suits are never captured.
There is support shelling.
The team with 0 team points loses.

The rules adopted are generally similar to the mixup rules.

There are also differences.
When forming a team, select the first sortie unit "from the 5 pre-selected units" (this information is visible to the teammates, but the other four are unknown to the teammates).

If the first selected unit is destroyed, the "higher priority unit of the remaining four units" will spawn next." This procedure is repeated until "all five have spawned". After all units have spawned once, the first selected unit will spawn.
This rule seems to fight in the "common configuration" of reputation units at the beginning of the game, but each time the unit is destroyed, the formation of enemies and allies collapses.
The reason why I didn't choose the unit according to the situation is because I want to make it a situation that is unlikely to happen normally. However, if you don't have a special feeling, it seems to be good to choose one from the unselected ones at each spawn.

I wanted to show that the reason for these rules is that "the top units of each user's priority are almost the same, but the second to fifth places are totally different."
The winning/losing method by setting the team points to 0 is because "I wanted to make the situation where all five units are not used." Even if I mixed the different categories, I intended to make it possible to play without any discomfort.

Finally, I thought that it would be good if units that were not even candidates for this rule would be the criteria for being selected for enhancement. Although it is a delusion, there are many desires to use it.

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