Special Analysis: #092: GM Sniper II [WD]

Special Analysis: GM Sniper II [WD] (Post-Update 07/2020)

Evaluating the limitations of the long-range meta and a "Dual-Weapon" blueprint.

The Sniper's Paradox: Strength vs. Practicality

The July 2020 update increased the damage of the Long Range Beam Rifle (Enhanced Type). While this solidifies its role as a persistent harasser, the unit still suffers from critical weaknesses: low HP, sluggish mobility, and a lack of deterrent power against multiple enemies. It remains a "long-distance specialist" in a General's slot.

The Reality Check: Despite its high-spec lore—purportedly outperforming the RX-78-2—the GBO2 implementation tethers it to a rigid, sniping playstyle that lacks the "Universal" versatility required for the 400-cost frontline.

Refurbishment Proposal: The "Reborn" Concept

To bridge the gap between lore and gameplay, I propose a fundamental shift in its weapon logic:

  • The 2nd Main Weapon System: Allowing the unit to carry two primary binding weapons simultaneously, significantly improving weapon rotation and pressure.
  • Secondary Armament Rework: Moving the 100mm Machine Gun from a Main slot to a Sub-Weapon slot, granting defense and chip damage without sacrificing tactical options.
  • Mobility & Durability Buff: Increasing base HP and Top Speed to allow the WD team's "white" ghost to survive in aggressive close-quarters skirmishes.

Waiting for a New Battlefield Role

While current adjustments only touch the surface of its damage numbers, the true potential of the WD spec lies in its "versatility." Until it can wield multiple binding tools and move with the grace of its namesake, it will remain a nostalgic choice for fans of Rise from the Ashes, rather than a meta-defining General.