SC#086: Aerial Tackle / ATA

[A.T.A. SYSTEM]

Aerial Tackle / ATA

sc-086 INTEGRATED AIR-TO-SURFACE ASSAULT PROTOCOL

An advanced tactical execution suite that enables high-velocity ramming maneuvers in mid-air. Unlike standard kinetic strikes, the ATA system utilizes directional thruster vectoring to maintain altitude, allowing for a **linear, horizontal strike** regardless of gravity. This module is a synthesis of multiple fundamental mobility systems optimized for sudden aerial interception.

INTEGRATED MODULE SPECS
  • Quick Boost Lv4: Jump Charge -70% / Thruster Consumption -30%
  • Fall Prevention: Reduced reaction from ranged fire during descent (Excl. High-Speed Maneuvers)
  • Leg Shock Absorber Lv3: Landing Load -30% / Recovery Speed +1%
  • Enhanced Tackle Lv5: Base Damage 600 + 200% / Travel Distance +30%

KINETIC IMPACT LOGIC

The ATA executes a linear assault that ignores standard stagger resistance. Upon a successful hit, the target is forced into a **Down** state.

CONDITION EFFECT / REWARD RISK LEVEL
Aerial Hit Success Thruster Recovery +30% (Applies during Overheat) N/A
Aerial Execution Tackle Function Lockout (10.0 sec) HIGH
Ground Execution Standard Tackle Processing LOW

OPERATIONAL LIMITATION

⚠️ **System Overload:** Initiating the ATA protocol in mid-air causes temporary thermal saturation of the actuator servos. Regardless of hit success, the Tackle function will be DISABLED for 10 seconds. Pilots must ensure the strike is decisive or have a secondary extraction plan.

SC#085: Synchronized Remote Fire-Unit / SRF

[REMOTE_LINK_ESTABLISHED]

Synchronized Remote Fire-Unit / SRF

sc-085 TACTICAL DRONE CONTROL INTERFACE

A high-precision manual drone control system that temporarily transfers the pilot's neural and operational focus to a remote fire-unit. Unlike Psycommu-based weaponry, this unit relies on a direct data link, enabling complex 3D maneuvers and manual tactical positioning.

DRONE OPERATIONAL DATA
  • Control Duration: 10 Seconds (Maximum)
  • Navigation: Full 3D Multi-Axis Mobility
  • Auto-Gimbal: Automatic Target Acquisition within Range
  • Host Status: Complete Functional Stasis

Logic: "Processor Overload"

Executing the SRF sequence requires the entire OS and pilot cognitive capacity to be dedicated to the remote unit. During the 10-second window, the main mobile suit becomes a "dead weight"—unable to move, defend, or react. The link is immediately severed if the fire trigger is pulled, the time limit expires, or the host unit sustains a Level 1 (Stun) impact or higher.

Tactical Profile: "The Glass Sniper"

The system allows for "Safe-Zone Striking," attacking enemies from behind cover or around corners. The integrated auto-gimbal ensures the turret is always oriented toward the nearest threat, simplifying the pilot's task. However, the inherent risk of leaving the host body defenseless demands absolute situational awareness to avoid being neutralized by infiltrators.

SC#084: Minovsky Tactical Dispersion / MTD

[FIELD_INTERFERENCE]

Minovsky Tactical Dispersion / MTD

sc-084 DEPLOYMENT-PHASE RADAR SUPPRESSION LOGIC

A strategic particle dispersal system designed to mask the unit's entry into the combat zone. By releasing high-density Minovsky particles upon deployment, it creates a localized "blind spot" on enemy radar, securing a safe window for initial positioning and base capturing.

DISPERSAL PARAMETERS
  • Activation Trigger: Initial Sortie & Respawn Phase
  • Effect Duration: 30 Seconds Fixed
  • Effective Range: 100m Radius (Deployment Point)
  • Concealment Level: Stealth Grade Level 3 (Radar Nullification)

Tactical Protocol: "Signal Ghost"

Upon landing or respawning, the unit automatically saturates the surrounding 100m area with interference particles. All friendly units within this radius vanish from the enemy's tactical display, allowing for "invisible" early-game maneuvers. This effect is static and centered on the deployment coordinates, serving as a protective veil during the most vulnerable transition from transit to combat.

Operational Limitation

Note that MTD does not provide visual transparency. While radar detection is fully suppressed, the unit remains clearly visible to the naked eye. It functions as a tactical "talisman" to prevent long-range pre-emptive strikes and to facilitate covert relay point captures, but it offers no protection against direct visual tracking once the enemy has established line-of-sight.

SC#083: Ablative Stealth Coating / ASC

[SYSTEM_INITIALIZING]

Ablative Stealth Coating / ASC

sc-083 DISPOSABLE OPTICAL CONCEALMENT LOGIC

A high-performance, single-use stealth solution that applies volatile optical particles to the unit's exterior. It grants total invisibility against both radar and visual observation, but at the cost of extreme structural and temporal fragility.

TECHNICAL SPECIFICATIONS
  • Stealth Efficiency: Grade Level 3 + Full Transparency
  • Operational Lifespan: 60 Seconds Max
  • Critical Integrity: 5% of Initial HP (Cumulative)
  • Recovery Logic: Irreversible / Non-Repairable

Logic: "Transient Invisibility"

While active, the unit remains completely undetectable. However, the coating is highly unstable. The system will permanently shut down if total damage exceeds 5% or if the 60-second limit is reached. Any offensive action temporarily reveals the unit, but the concealment will re-engage after a short delay if the coating remains intact.

Operational Risk Management

This system is designed to prevent passive "hit-and-run" tactics involving minor repairs. Since the threshold is based on initial sortie integrity, mid-battle repairs cannot extend the lifespan of the coating. Pilots are expected to complete the mission within the 60-second window without sustaining even minor grazing fire.

SC#082: Drill Spiral Tackle / DST

[KINETIC-PIERCE]

Drill Spiral Tackle / DST

sc-082 HIGH-OUTPUT IMPACT LOGIC

An evolved close-quarters tactical maneuver that integrates high-torque rotational drive into the unit's standard tackle. By concentrating 400% of the standard thruster output into a singular spiral impact point, it functions as a primary kinetic weapon capable of breaching heavy defenses.

DESTRUCTIVE PARAMETERS
  • Enhanced Impact (Lv6): Multiplies tackle damage by 400%, achieving a base power of 2400.
  • Reaction Overwrite: Forces a Heavy Stun reaction upon impact, completely bypassing the target's "Damage Reaction Reduction" skills.
  • Full Power Essence: Automatically upgrades the reaction priority during offensive drives, ensuring the target's posture is compromised.

Operational Limitation

While the kinetic shock ignores structural buffering (reduction skills), it is ineffective against Reaction Immunity (active negation effects). The spiral impact requires a direct physical hit to transfer its full energy; any form of total reaction nullification will halt the drive.

Strategic Value

The DST transforms a defensive tool into a lethal "Drill-Strike." It is specifically designed to punish units relying on passive damage reduction. By delivering a guaranteed Heavy Stun, it creates a fatal window for follow-up attacks, allowing the pilot to "drill through" the enemy's front line with overwhelming physical force.

SC#081: Vertical Aerial Anchor / VAA

[V-STABILIZER]

Vertical Aerial Anchor / VAA

sc-081 BALLISTIC FIXATION LOGIC

A tactical siege protocol that transforms mid-air vulnerability into a strategic advantage. By deploying a "Gravity Anchor" upon weapon trigger, the unit achieves absolute ballistic stability, enabling the use of heavy weaponry while suspended in the air.

CORE SYSTEM LOGIC
  • Aerial Siege Mode: Allows firing of stationary-stance weapons during jump maneuvers. The unit's vertical descent is halted upon firing.
  • Reaction Immunity: Grants complete resistance to Standard Stagger, Heavy Stun, and Knockdown effects from trigger-pull until landing.
  • Vulnerability: System remains susceptible to Melee Tackles and Accumulated Impact (Stun).
  • Charging Descent: During energy charging, the unit descends slowly; full stabilization and immunity activate only at the moment of discharge.

Recovery & Kinetic Management

Landing after system activation typically results in a Heavy Recovery Stiffness, leaving the unit exposed. However, this penalty can be neutralized through high-mobility maneuvers. By executing an Airborne Jump or Mid-Air Dash via the Flight Control Program before touching down, the pilot can reset the unit's kinetic state for immediate combat re-entry.

Operational Profile

VAA redefines the role of the aerial sniper. It allows a pilot to establish an unassailable "Vertical Nest" in the sky, ignoring enemy suppressive fire to deliver critical strikes. The sky is no longer a path of transit, but a fortified sniping platform where gravity itself is anchored to the pilot's will.

SC#080: Tactical Tracking Analysis / TTA

[LINK-SYNC]

Tactical Tracking Analysis / TTA

sc-080 MULTI-PHASE SENSOR LOGIC

An advanced sensor suite designed to maintain battlefield dominance through tiered data acquisition. By integrating "Precision Analysis System (PAS)" logic with an extended tracking algorithm, this system ensures critical enemy intel remains visible even after the initial high-intensity scan.

OPERATIONAL LOGIC: TARGETING PHASES
  • Initial Deep Scan (0-5s): Exposes Target Name, HP Gauge, and Unit Category.
  • Signature Persistence (5-45s): Transitions to "Category-Only" tracking for sustained tactical awareness.
  • Strategic Synergy: If within range of Observational Data Link, Phase 1 data density (Name/HP) is maintained for the full duration.
Feature Effect Details
Damage Amp Increases damage dealt to spotted targets by 5% for all allies.
Combat Utility Optimized for high-speed maneuvers; functional during thruster acceleration.

Tactical Profile

While standard spotting fades rapidly, TTA "locks" the enemy's role into the team's HUD. The first 5 seconds serve as a lethal "Identification Phase," while the subsequent 40 seconds provide a "Strategic Advantage Phase," allowing friendly forces to prioritize targets (Raid/General/Support) regardless of distance or visual obstruction.

SC#079: Shield Break Assault System / SBAS

[SBAS-079]

Shield Break Assault System / SBAS

sc-079 EMERGENCY OFFENSIVE DRIVE PROTOCOL

A high-risk tactical overwrite system that triggers upon the destruction of the unit's primary shield. Instead of suffering operational lag, the system utilizes the sudden weight reduction to re-route all auxiliary power to kinetic thrusters and melee actuators, transitioning the unit into a permanent high-mobility assault state.

INTEGRATED ACTIVATION LOGIC
  • Shield Break Stance Mastery: Nullifies all knockback reactions and stiffness upon shield loss.
  • Mobile Melee Program LV1: Enables high-speed dash attacks while wielding melee weaponry during boosting.
  • Maneuver Armor LV2: Greatly reduces damage and stagger accumulation during high-speed maneuvers.
Stat / Ability Post-Shield Break Effect
Stagger Resistance Enhanced (Maneuver Armor LV2)
Melee Capability Dash Attack Unlocked
Damage Reduction Active during High-Speed Movement
Duration Permanent (Until Unit Destruction)

Strategic Operational Profile

The SBAS logic shifts the pilot's psychology from "protection" to "annihilation." By integrating Maneuver Armor LV2, the unit becomes nearly unstoppable by standard ranged fire while closing the distance. The addition of the Mobile Melee Program ensures that the first contact after losing the shield is a lethal, high-velocity strike.

⚠️ Operational Note: Since this system only activates after shield destruction, intentional shield-tanking or "forced purging" via enemy fire is a viable tactical choice to gain immediate access to superior melee aggression.

SC#078: Electronic Countermeasure / ECM

[ECM-078]

Electronic Countermeasure / ECM

sc-078 WIDE-AREA SIGNAL SUPPRESSION SYSTEM

A standardized high-output jamming system that generates a persistent electronic interference field within a 150m radius. By saturating the local airspace with noise-frequency waves, this unit paralyzes automated fire-control systems and wireless remote weaponry.

CORE LOGIC MODULES
  • Self-Defense: Integrated Anti-Jamming LV2. Nullifies hostile jamming and secures internal data integrity.
  • ASL Nullification: Disables all Auto-Locking Systems for enemy units within the 150m radius.
  • Signal Friction: Causes massive latency in wireless tactical communications.

Tactical Interference Matrix

The ECM field is specifically tuned to disrupt high-frequency brainwave transmission and wireless drone control. While standard weapon cycling remains unaffected, the acquisition phase for remote-guided assets is severely crippled.

Target System Interference Effect
Wireless Psycommu Lock-on Time Extended by +200%
Auto-Locking (ASL) Operational Termination (DISABLED)
Field Durability Constant Passive Activation (150m Radius)

Operational Limitation

⚠️ Manual/Wired Exception: This system targets wireless frequency bands. Consequently, line-of-sight (LOS) guided weaponry and wired-type remote units are immune to this interference.

Enemy units equipped with Anti-Jamming capabilities can bypass this field. Tactical discretion is advised when engaging specialized electronic warfare units.

SC#077: Electronic Warfare Suite / EWS

[EWS-077]

Electronic Warfare Suite / EWS

sc-077 INTEGRATED E-WARFARE & ARTILLERY CONTROL

A comprehensive electronic warfare package designed for elite intelligence units. This suite merges Anti-Jamming, Anti-Stealth, and Observational Data Link to secure information dominance, while redefining the "Marker" logic from a passive survival tool into an offensive tactical trigger.

INTEGRATED LOGIC MODULES
  • Sensor Suite: Anti-Jamming LV1 / Anti-Stealth LV1.
  • Data Link: Shares enemy HP and coordinates with all allies.
  • Marker Logic: Allows allies to target this unit for support fire. Grants massive damage reduction and reaction immunity during the strike.

Active Ordnance: Signal Flare [Buster]

The signature capability of the EWS. This flare allows the pilot to manually hijack and redirect any pending ally support fire to their current position. Crucially, this command can be executed even without capturing a single relay point, turning an isolated unit into a mobile artillery beacon.

Feature Specification
Deployment Limit 1 Unit per Sortie
Fire Control Bypasses Relay Point Requirements
Tactical Priority Overrides existing Support Fire requests

Critical Operational Risk

⚠️ Signal Overlap: If an ally has already designated this unit as a "Marker" target for support fire before the flare is deployed, the Signal Flare [Buster] will fail due to frequency collision. The flare is consumed, and manual redirection becomes impossible.

The pilot remains subject to the "Luck Factor" of ally coordination, where excessive goodwill from the team can inadvertently paralyze the unit's independent tactical options.

SC#076: Cavalry Overdrive / COD

[COD-076]

Cavalry Overdrive / COD

sc-076 LATENCY-TRIGGERED ASSAULT LOGIC

A high-output combat tactical program designed for North American frontline assault units. Initially, the system operates as a standard Emergency Evasion System LV1. However, upon reaching a critical mission threshold or re-deployment, the "Cavalry" logic overwrites safety protocols, maximizing melee kinetic energy and reaction stability.

ACTIVATION REQUIREMENTS
  • Condition A: 240 seconds (4:00) elapsed in combat.
  • Condition B: Unit re-deployment (Post-Respawn).
Ability Category Standard Mode Overdrive Mode
Evasion Control Level 1 Level 2 (Consecutive)
Kinetic Buffer None Power Accelerator LV2
Melee Combat ±0 Attack/Resist +15

Strategic Operational Profile

The core value of COD lies in its "Phase 2" transformation. By upgrading to Emergency Evasion LV2, the unit gains the ability to perform back-to-back maneuvers to bait enemy fire. Simultaneously, the Power Accelerator LV2 integration allows the pilot to cancel "Bounce" stiffness during melee clashes, ensuring the assault never loses momentum.

⚠️ Operational Risk: Before the 4-minute mark or first destruction, the unit relies on standard evasion. Pilots must survive the early phase or utilize the re-deployment window to spearhead the final breakthrough with the +15 Melee buff.

SC#075: Universal Weapon Optimizer / UW-O

[SYS-OPT]

Universal Weapon Optimizer / UW-O

sc-075 CROSS-CATEGORY SWAP OPTIMIZATION

An advanced fire-control integration system designed to standardize weapon cycling. By bypassing the individual mechanical reload and draw-time constraints of designated armament categories, it recalibrates the tactical swap interval to a fixed, high-response value.

SYSTEM SPECIFICATIONS
  • Optimized Swap Cycle: Fixed at 0.5 Seconds
  • Target Logic: Inter-category synchronization
  • Bypass Logic: Sequential Buffer Access (Expert Tech)
  • Default Reset: Active when switching from non-optimized gear

Operational Profile: Fixed Cycle Logic

Unlike standard cooling systems, this optimizer forces the OS to ignore pre-set mechanical latencies (often up to 1.5s). Regardless of the weapon's weight or complexity, the swap is finalized in 0.5 seconds, ensuring a relentless offensive pressure that surpasses conventional loadout limitations.

Switching Path Resulting Swap Time
Target A ↔ Target B 0.5s (Standard Optimized)
Non-Target → Target A Default (Standard Mechanical Latency)
Non-Target → A → B 0.5s (Sequential Bypass Applied)

Technical Advisory

⚠️ Input Sensitivity: The "Sequential Bypass" requires precise timing. Inputting the command for Target B before Target A is fully drawn triggers the optimization protocol even from a default state.
⚠️ Category Lock: Optimization is only valid between weapons registered within the same tactical link-system.

SC#074: Low-Altitude Flight / LAF

[FL-SPEC]

Low-Altitude Flight / LAF

sc-074 GROUND-EFFECT STABILIZATION LOGIC

A specialized flight protocol that anchors the unit's altitude within the ground-effect zone. By sacrificing vertical climb, it provides immediate Shock Dampener benefits and maintains a permanent "In-Air" status. This enables tactical superiority in littoral combat by staying physically out of reach from melee-oriented units, though it demands rigorous thruster resource management.

CORE LOGIC PARAMETERS
  • Impact Resistance: Reaction Tier -1 (Shock Dampeners Equivalent)
  • Status Logic: Permanent Aerial Classification (Syncs with AMS)
  • Recovery Logic: Standard Ground-Level Recovery Frames
  • Activation Cost: 40 Thruster Units (Instant Consumption)

Tactical Advantage: Littoral Melee Denial

When operating over water, the unit maintains a critical altitude gap, causing standard melee attacks from water-submerged or shore-based units to physically miss. This allows for high-efficiency "Kiting" from the water's surface while remaining immune to cinematic counter-attacks due to aerial melee logic.

Condition System Response
Aerial Melee Clash Knockdown occurs if tackled, but counter-cinematics/damage are nullified.
Thruster Logic Natural regeneration is DISABLED while active. High cost on start/end.
Water Impact ⚠️ CRITICAL: Flinching over water triggers an immediate "Crash" state.

Operational Limitations

⚠️ Resource Strain: Both activation and deactivation consume 40 Thruster units. Reckless switching leads to immediate Overheat.
⚠️ Motion Lock: Vertical ascent, Jumping, and Tackling are strictly disabled.
⚠️ AA Vulnerability: Still classified as a Flight System; susceptible to anti-air weaponry.

SC#073: Armor Purge (Alex) / AP-ALX

[SYSTEM_RELIEF_ALX]

Armor Purge (Alex) / AP-ALX

sc-073 CHOBAM ARMOR DETACHMENT & LOGIC RELEASE

A high-priority tactical shift program unique to the RX-78NT-1. By shedding the Chobam Armor(Sub-Weapon/Shield), either manually or upon structural failure, the unit bypasses hardware limiters to restore its original high-spec mobility and combat functions.

PURGE SEQUENCE BENEFITS
  • STATUS RECOVERY: Clears all damage, accumulation, and reactions. Restores all part HP.
  • MOBILITY BOOST: MS Speed +10 / HSM +10 / Enhanced Turning.
  • LOGIC UNLOCK: Melee Combo Controller Lv1 / Emergency Evasion Lv2.

Phase Shift: From Fortress to Striker

The purge sequence initiates a momentary "Absolute Defense" state, neutralizing all incoming kinetic energy during the detachment phase. Once the heavy armor plates are discarded, the reactor's output—previously consumed by stabilizing the added mass—is diverted entirely to the actuators and thrusters, shifting the MS into its intended high-maneuverability profile.

Operational Vulnerability

While the Chobam Armor provides immense protection, it remains susceptible to high-torque structural stress. Attacks that bypass external plating—specifically Heavy Attacks and Close-Quarters Counters Action—will transmit damage directly to the internal frame, potentially compromising the unit before the purge logic can be activated.

SC#068: Emergency Execution Protocol / EEP

[TERMINAL LOGIC]

Emergency Execution Protocol / EEP

sc-068 [FINAL SCYTHE PROGRAM]

The EEP is a dual-layered combat logic designed to prevent unit neutralization without significant enemy attrition. By integrating a "Time-Elapsed" trigger alongside the standard "Critical Damage" sensor, the system ensures that the unit eventually evolves into an unstoppable juggernaut, regardless of early-game performance.

ACTIVATION PARAMETERS & LOGIC
  • Trigger A (Emergency): Activates at <30% HP. Duration: 15s.
  • Trigger B (Temporal): Activates at 04:00 Minutes. Duration: Permanent.
  • Overlap State: If both triggers are met, Maneuver Armor logic upgrades to its maximum level.

Combat Modification Matrix

Logical Trigger Offensive / Defensive Buff Mobility Logic
Trigger A Only Dmg +20% / Resist +50% Maneuver Armor (15s)
Trigger B Only Standard Output Permanent Maneuver Armor
Double Trigger MAX Peak Performance Maneuver Armor LV-UP

Strategic Value: The Grim Reaper's Gambit

Standard "desperation" skills often fail if the unit is focused down before activation. The EEP solves this by guaranteeing Permanent Maneuver Armor after the 4-minute mark. In the late game, the unit becomes a constant threat that requires high-level coordination to stop. Should the enemy fail to secure a quick kill, the HP threshold trigger will overlap, granting a 50% Resistance buffer that effectively turns the unit into an indestructible "Grim Reaper" for its final 15-second charge.

SC#069: Rapid Combat Evolution / RCE

[EVOLUTION LOGIC]

Rapid Combat Evolution / RCE

sc-069 [STIMULATED COMBAT PROTOCOL]

A rapid-growth combat logic designed to force immediate tactical viability upon deployment or during mid-mission transitions. By bypassing standard warm-up protocols, the RCE unlocks high-tier melee capabilities, transforming the unit into a lethal interceptor that can effectively "trade" damage with specialized CQC units.

ACTIVATION PARAMETERS
  • Trigger A: Post-Respawn Initialization.
  • Trigger B: Mission Time Elapsed (4:00 Minutes).
  • Logic Duration: Permanent until unit neutralization.

Melee Optimization Matrix

Category Logic Protocol Performance Adjustment
System Unlock Mobility Control Unlocks [Resist Move Lv1]
Combat Logic Offensive Maneuver Unlocks [Offensive System]
Melee Grade Priority Overhaul Set to [Medium Priority (Lv2)]
Output Spike Strike Calibration Melee Strength +15 / Unlocks [ Melee Combo Controller Lv1]

Strategic Value: The Jaburo Counter-Measure

The RCE transforms the unit's melee swing into a Stability-Locked Offensive. By integrating Offensive System and Resist Move, the unit gains significant stagger resistance during melee motions. This allows the pilot to ignore light staggers and "trade" hits with aggressive CQC units, effectively neutralizing their initiation advantage and forcing a lethal close-quarters confrontation.

SC#072: Limited Maneuver Assist / LMA

[OS_PATCH_v0.72]

Limited Maneuver Assist / LMA

sc-072 FRONTAL-CENTRIC STABILIZATION LOGIC

An emergency optimization of the "Maneuver Armor" protocol, tailored for Support-type units with limited processing power. This system sacrifices omnidirectional coverage to maintain a stable firing or repositioning platform during high-speed maneuvers.

TECHNICAL OPERATIONAL SPECS
  • STUN MITIGATION: Reduces Standard Stun to Flinch during High-Speed Maneuvers.
  • DEFENSIVE VECTOR: Effective only against impacts from the Forward Arc (180°).
  • SYSTEM PRIORITY: Overridden by Melee, Tackle, and Accumulation Stun.

Operational Profile

The LMA logic is hardcoded to synchronize with the unit's frontal sensors. While active during boosting, it utilizes the forward inertial dampers to mitigate kinetic impact. Unlike the standard Maneuver Armor, it cannot compensate for flank or rear vulnerabilities, making positioning relative to the threat the primary survival factor.

Strategic Risk Assessment

This program is a "last resort" for repositioning under fire. It provides zero protection against aggressive melee closing or high-impact ballistic saturation. Pilots must maintain visual contact with the aggressor to ensure the stabilization logic remains active.

SC#071: ENGINE BERSERK / EBE

[OVERLOAD-SYS]

ENGINE BERSERK / EBE

sc-071 CRITICAL LIMITER RELEASE PROTOCOL

A high-risk tactical gambit triggered when armor integrity drops below 50%. This protocol forcibly bypasses reactor safety limiters for 30 seconds, transforming the unit into an unstoppable engine of aerial destruction. Once deactivated, the system's thermal components are rendered inert, preventing re-activation for the remainder of the sortie.

BERSERKER STATUS SPECIFICATIONS
  • Operational Duration: 30 Seconds (Max)
  • Accumulated Impact Resistance: +30% Dampening
  • Reaction Immunity: All Ranged Stagger/Down Negated (During Flight)
  • Thruster Capacity: Infinite Output

UNSTOPPABLE AERIAL SUPERIORITY

During the EBE window, the H-4 gains absolute immunity to all kinetic and beam-induced stagger effects while airborne. This allows the pilot to ignore incoming suppressive fire and execute direct-assault trajectories. The reactor's raw output sustains infinite thrust, ensuring the enemy has no escape from the unit's reach.

IRREVERSIBLE THERMAL DECAY

The immense heat generated by this protocol triggers a 2% HP reduction per second, but exclusively while the Flight System is active. Pilots must strategically toggle flight states to manage their remaining structural integrity. The choice is binary: maintain the flight and risk immediate disintegration, or descend to preserve the frame at the cost of tactical momentum.

SC#070: Interrupt Step

[MNV-SYS]

INTERRUPT STEP / INT-S

sc-070 KINETIC INERTIA INTERRUPTION LOGIC

A specialized high-mobility tactical protocol designed to eliminate landing rigidity and static intervals during ground maneuvers. Unlike standard forced injectors, this system integrates advanced balancing algorithms to convert vertical impact energy into horizontal thrust, enabling instantaneous redirection even after high-altitude drops or short-jump recoveries.

CORE PERFORMANCE METRICS
  • Initial Thrust Consumption: 50% Reduction
  • Chain Execution Efficiency: Additional 25% Reduction
  • Structural Strain Dampening: 90% Leg Shock Reduction
  • Vector Velocity: Enhanced Burst Distance & Speed

TACTICAL OVERVIEW

The system prioritizes Burst Velocity over sustained cruising range. By re-igniting thrusters at the precise moment of ground contact (Interrupt), the pilot can execute a "Step-to-Step" chain that surpasses standard dash speeds. While the total operational distance per fuel unit is reduced, the ability to vanish from enemy tracking through high-speed vectoring is unparalleled.

LANDING CANCELLATION MECHANISM

Unlike conventional "Forced Injector" units that only trigger after a dash, the INT-STEP functions as a High-Performance Balancer. It actively mitigates 90% of landing shock, allowing the unit to transition into a high-speed step immediately upon touching the surface, effectively negating the vulnerability window inherent in vertical descents.

SC#019: Tactical Reserve Logic [TRL]

🔄

Tactical Reserve Logic

GENERAL LOGIC: sc-019 [Dual-Cycle Reload Bypass]

A combat OS modification that simulates the "Chambered Round" mechanic. It allows a pilot to utilize a secondary reserve slot while the primary magazine is being exchanged in the background, effectively weaponizing the reload window.

The Bypass Logic Flow
  • Trigger: Initiated ONLY by Manual Reload while ammunition remains.
  • Reserve State: System hotswaps to a "Chambered Round" (1-shot slot).
  • Animation Skip: Primary reload completion lag is skipped because the OS is focusing on the Reserve Slot.
  • Requirement: Must be spent or held until Background Reload hits 100% to ensure zero-frame transition.
Operational Condition Tactical Reload (Pre-Depletion)
Buffer Capacity +1 Round (Instant Access)
Internal Cooldown 10s (Reset after Reserve Shot)

Tactical Merit: The Paradox of Reloading

The sc-019 allows for a "Perpetual Threat" state. By treating the last round as an independent entity, the pilot bypasses the rigid "Reload Finish" animation lock. This frame-perfect skip ensures that when the reserve is fired, the primary weapon is already synced and ready, leaving no gap for enemy retaliation.

"One in the chamber, a whole belt in the back. A professional doesn't wait for the click; they create their own opening."
#MIR-Passion: Tactical Evolution [General Purpose / Blue]