Delusion-MS #025: Guncannon A

Delusion-MS #025: RX-77-1A Guncannon A

The machine performance and armament described in this article are all based on our own research and are unsubstantiated delusions.

MS Name: RX-77-1A Guncannon A

Source: Missing Mobile Suit Variations (M-MSV)

Referenced: Guncannon, Guncannon SML, Guntank (Weapon Arms)

Machine Concept

An experimental enhancement of the standard Guncannon. While maintaining the iconic shoulder-mounted 240mm cannons, it incorporates unique 3-tube missile launchers into its forearms. It offers slightly improved mobility compared to the base model, functioning as a more versatile mid-range fire support platform.

Combat Characteristics: A reliable 350-cost Support unit. It excels at a "double-stun" routine: using the shoulder cannons to break an enemy's posture, then following up with the high-accumulation arm missiles. Unlike Guntank models, its manipulators remain fully functional for melee self-defense.

Equipped Weapons
  • Guncannon Beam Rifle
  • 240mm Cannon x2 (Shoulder)
  • 3-tube Arm Missile (Sub-Weapon / Wince)
  • Blow (Melee Priority 1)
  • Head-Mounted Vulcan
Key Skills
  • Observational Data Link
  • High Performance Radar: LV1
  • High Performance Scope: LV1
  • High Performance Balancer
  • High Performance Aerospace Gimbal
  • Frontline Support System: LV1
3-tube Arm Missile [Sub-Weapon #021]

Integrated forearm weaponry that does not hinder the use of manipulators. With a 300-damage rating per missile and 9 rounds in the magazine, it serves as an excellent tool for dealing consistent damage or building up stagger accumulation while the main cannons are on cooldown.


Tactical Versatility

Possesses High Performance Balancer, a rarity for pure support tanks of its era, allowing for immediate melee defense or dash-cancel maneuvers. This makes it significantly harder to pin down than a standard RGM-77.


240mm Cannon x2

The bread and butter of the Guncannon line. Provides the necessary instant-stun to set up the rest of the unit's toolkit, including the specialized arm missiles and the high-output beam rifle.

Unit Type: Support Melee Priority: 1 Environment: Space / Ground

Delusion-MS #011: Gelgoog (EB)

Delusion-MS #011: MS-14A Gelgoog (Erik Blanke)

The machine performance and armament described in this article are all based on our own research and are unsubstantiated delusions.

MS Name: MS-14A Gelgoog Erik Blanke Custom

Source: Battlefield Record: Avant-Title

Referenced: MS-14A Gelgoog, High Mobility G Rocket Launcher

Machine Concept

A custom-tuned Gelgoog for the Invisible Knights' leader, Erik Blanke. While sharing the 350-cost baseline with the mass-production type, it shifts its shield to the left arm for improved reactive defense and reallocates parameters toward high-output melee combat, optimized for frontline engagement.

Combat Characteristics: A versatile General unit that excels in CQC. By utilizing a compact version of the High Mobility Rocket Launcher as a sub-weapon, it can secure stuns independently before closing in with its high-damage Beam Naginata. It maintains excellent maneuverability in space.

Equipped Weapons
  • Gelgoog Beam Rifle
  • Beam Naginata (High Melee Correction)
  • High Mobility G Rocket Launcher (Sub / 3 Rounds)
  • Hand Grenade Z
  • Gelgoog Shield (Left Arm Equipped)
Key Skills
  • Melee Combo Controller: LV1
  • Emergency Evasion Controller: LV1
  • High Performance Balancer
  • High Spec AMBAC
  • Special Leg Buffer: LV1
High Mobility G Rocket Launcher [Sub-Weapon #028]

A secondary version of the rocket launcher. While its capacity (3 rounds) and power (1100) are reduced, it retains full Stun capability. This allows the Erik Custom to stagger enemies even when the beam rifle is on cooldown or reloading.


Arm-Mounted Shield [Tactical Shift]

Moving the shield from the back to the left arm significantly changes the unit's defensive profile. It allows for more consistent protection during frontal advances and firing stances compared to the standard model.


Frontline Specialization

With tuned melee attack parameters and the Space environmental specialization, this machine is designed to lead charges and win duels in low-gravity environments, echoing Erik Blanke's prowess during the final stages of the war.

Unit Type: General Melee Priority: 2 Environment: Space / Ground