Delusion-MS #018: Gouf M'Quve Custom

Delusion-MS #018: MS-07B Gouf M'Quve Custom

The machine performance and armament described in this article are all based on our own research and are unsubstantiated delusions.

MS Name: Gouf (M'Quve Custom / MC Spec)

Source: Mobile Suit Variations (MSV)

Machine Concept

A high-spec Raid unit masking its lethal intent behind ceremonial aesthetics. Unlike the standard Gouf, this unit is built to duel Generals head-on. By utilizing a high-speed, long-range Heat Rod (180m) and a precision Heat Sword motion (similar to the R-Jarja), it dictates the flow of melee combat with aristocratic grace.

Tactical Focus: Superior Dueling. Combines Damage Reduction From General Type with the Emergency Shield Removal Device to ensure that Maneuver Armor remains unbroken even if its shield is destroyed.

Melee Style Thrust-heavy (R-Jarja style) / Priority 3
Detection Anti-Stealth LV1 / Anti-Jamming LV1 / Radar LV2
General Counter -15% Damage from Generals

Equipped Weapons

  • Heat Rod (Custom) (180m Range / Fast Recovery)
  • Heat Sword (MC Spec) (High knockdown potential)
  • 5-Barrel Finger Vulcan
  • Gouf Shield (Emergency Removal compatible)

Key Skills

  • Emergency Shield Removal Device
  • Damage Reduction From General Type
  • Melee Combo Controller LV2
  • Emergency Evasion Controller LV1

Emergency Shield Removal Device [D-Skill #014]
Prevents the stagger reaction typically triggered by shield destruction. This ensures the Maneuver Armor remains active during the break, allowing the pilot to continue their charge without interruption.


Damage Reduction From General Type [D-Skill #001]
Reduces incoming damage from General-type MS by 15%. This rare defensive logic for a Raid unit allows it to survive the high-density General frontlines typical of the One Year War battlefield.

Unit Type: Raid Specialization: Ground Specialist Melee Priority: 3

Delusion-MS #029: Zaku II (Mass Productive)

Delusion-MS #029: MS-06F Zaku II (Mass Productive)

The machine performance and armament described in this article are all based on our own research and are unsubstantiated delusions.

MS Name: Mass Productive Zaku II (F-Type)

Source: Mobile Suit Gundam

Machine Concept

Positioned as the Zeon counterpart to the GM Trainer, this Zaku focuses on "Battlefield Longevity" and "Shooting Efficiency." Unlike standard Zakus, it features a higher walk speed (115) and specialized reaction-recovery skills. It trades high burst damage for the ability to recover from stuns faster than any other mass-produced unit, making it a reliable choice for maintaining frontline pressure.

Tactical Focus: Reaction Mitigation. Utilizing Damage Recovery System and Shock Absorbing Shield, this Zaku can shrug off fire that would ground other units, maintaining its firing posture with its 8-round/sec Machine Gun.

Movement Speed Walking: 115 / Enhanced Mobility
Recovery Logic -10% Reaction Time (Stun/Knockdown)
Melee Priority 2 (Reliable Heat Hawk)

Equipped Weapons

  • Zaku Machine Gun BM (Burst Mode)
  • Zaku Bazooka [Sub] (Tactical Stun)
  • Heat Hawk
  • Cracker

Key Skills

  • Damage Recovery System
  • Shock Absorbing Shield
  • Emergency Evasion Controller LV1
  • Left-Arm Special Cushioning LV1

Damage Recovery System [D-Skill #007]
Reduces the duration of stuns, heavy stuns, and knockdowns by 10%. This allows the pilot to perform a dodge roll 0.14s sooner, often escaping a follow-up melee combo that would destroy a standard Zaku.


Shock Absorbing Shield [D-Skill #009]
Unlike a traditional shield, this part (the left shoulder armor) has no HP. Instead, it acts as a passive reactive surface that negates shooting stuns upon hit, effectively turning the shoulder spike into a defensive tool.

Unit Type: General Environment: Ground / Space Melee Priority: 2

Delusion-MS #056: Alex [Chobam Armor]

Delusion-MS #056: RX-78NT-1 Alex [Chobam Armor]

The machine performance and armament described in this article are all based on our own research and are unsubstantiated delusions.

MS Name: Gundam NT-1 Alex (CA Spec)

Source: Mobile Suit Gundam 0080: War in the Pocket

Machine Concept

A Support-type reimagining of the Alex, focusing on overwhelming ballistic suppression. While equipped with Chobam Armor, it functions as a nearly immovable fortress, trading speed for a massive HP pool and stagger resistance. Its shooting-to-melee correction ratio (9:1) defines it as a pure long-range gatling platform.

Tactical Focus: Armor Shedding. Initiates combat in "Fortress Mode" with 5000 Shield HP. Once the armor is purged, it restores the Alex's legendary turning speed and mobility to adapt to a standard skirmisher role.

Armament Balance Shooting 9 : Melee 1 / Balancer Equipped
Chobam Logic Full-body Shield (5000 HP) / Reactive Protection
Key Feature Dual Arm Gatlings (LH variant range: 250m)

Equipped Weapons

  • Alex Beam Rifle / Bazooka
  • Arm 90mm Gatling (Dual) (RH/LH)
  • Alex Beam Saber (Priority 2)
  • Head Vulcan (Late Model)

Key Skills

  • Forced Injector LV1
  • Precision Shelling
  • Shield Tackle (Armor Integration)
  • Observational Data Link

Alex Chobam Armor [Sub-Weapon #033]
A full-body reactive armor system with approx. 5000 HP. While active, it significantly dampens impact reactions (stagger). Upon destruction, the unit's base walk speed and turning performance are greatly enhanced, shifting the MS from a Support-style "Heavy Turret" back to its original high-mobility state.

Unit Type: Support Environment: Space / Ground Melee Priority: 2

Delusion-MS #040: GM Sniper Custom [HA]

Delusion-MS #040: RGM-79SC GM Sniper Custom [HA]

The machine performance and armament described in this article are all based on our own research and are unsubstantiated delusions.

MS Name: GM Sniper Custom (Heavy Armament Spec)

Source: Mobile Suit Variations (MSV)

Machine Concept

A "Counter-Support" Raid unit that subverts the standard Sniper archetype. While it retains the sniper moniker, its logic is built for mid-to-short range suppression through an overwhelming array of firearms. It excels at neutralizing targets by methodically destroying critical parts (Head/Legs) rather than relying on pure melee burst damage.

Tactical Focus: Strategic Neutralization. Utilizing High-Precision Shooting Support, it deals massive HP-independent part damage, crippling enemies before they can react. High mobility (210 HSM) ensures it can engage and disengage at will.

Mobility Profile Speed: 135 / HSM: 210 / Turn: 70
Weapon Variety 6+ Weapon Slots (Beam & Ballistic Mix)
Special Logic +50% Global Part Damage / -15% OH Recovery

Equipped Weapons

  • R-4 Type Beam Rifle
  • Hyper Bazooka [Sub] (Instant Stun)
  • 2-Barrel Beam Gun [Sub]
  • Beam Saber Unit / Hand Beam Gun

Key Skills

  • High-precision Shooting Support System
  • External Auxiliary Reactor
  • High Performance Radar/Scope LV3
  • Scouting Parallel Processing Device

High-Precision Shooting Support System [D-Skill #012]
A lethal offensive skill that grants +50% additional part damage to any area hit (Head/Back/Legs). This enables the GM Sniper Custom [HA] to effectively disable enemy movement or sensors regardless of where its barrage lands.


External Auxiliary Reactor [D-Skill #017]
Reduces beam weapon overheat recovery time by 15%. This allows for a more aggressive rotation between the R-4 Rifle and the 2-Barrel Beam Gun, maintaining high DPS against Raid and General targets alike.

Unit Type: Raid Env: Space Specialization Melee Priority: 2

Delusion-MS #009: Gouf Custom [Weis Rose]

Delusion-MS #009: MS-07B-3 Gouf Custom [Weis Rose]

The machine performance and armament described in this article are all based on our own research and are unsubstantiated delusions.

MS Name: Gouf Custom "White Rose" (Lance Garfield Custom)

Source: The Plot to Assassinate Gihren / 08th MS Team

Machine Concept

An elite Raid unit optimized for low-temperature assassination missions (Operation Niflheimr). This "White Rose" variant trades raw fire rate for tactical stealth and high-accumulation suppression. It bridges the gap between the raw power of the Efreet Nacht and the versatility of the Desert Gelgoog, utilizing a "shotgun-like" Gatling to initiate lethal melee combos.

Tactical Focus: Stealth Stagger Initiation. Features Stealth LV2 and Anti-Jamming LV2. Its 3-Barrel Gatling guarantees a stagger on almost any unit, allowing its unique dual-sword logic (Right Hand Main / Left Hand Sub) to dismantle the enemy.

Mobility Profile High Walk Speed (Dom-class) / Forced Injector LV2
Stealth / Radar Stealth LV2 / Anti-Jamming LV2 / Anti-Blast
Environment Cold District Equipment (Thruster Buff) / Ground

Equipped Weapons

  • 3-Barrel Gatling (Enhanced) (Stun initiation)
  • Heat Sword (Modified) (Main Melee)
  • Heat Sword LH (Modified) (Sub Melee)
  • Cracker (Flash) / Heat Rod (Enhanced)

Key Skills

  • Maneuver Armor LV2
  • Emergency Evasion Controller LV2
  • Emergency Shield Removal Device
  • Power Accelerator / Combo Controller LV2

3-Barrel Gatling (Enhanced) [M-Weapon #016]
Designed for immediate stagger. Fires all 10 rounds instantly at 25% accumulation per shot. Despite the 150m range and 15s reload, it allows firing while moving/jumping, serving as the perfect opener for melee combat.


Cold District Equipment [D-Skill #010]
Valid in all areas: +5% Thruster recovery & -5% Overheat recovery. Effectively negates environmental penalties in hypothetical "Cold Climate" zones.

Unit Type: Raid Priority: 3 Spec: Cold/Ground Specialist

Delusion-MS #003: Zaku Flipper [EH]

Delusion-MS #003: MS-06E-3 Zaku Flipper [EH]

The machine performance and armament described in this article are all based on our own research and are unsubstantiated delusions.

MS Name: Zaku Flipper (Ethelbert Hincapie Custom)

Source: MSV / A.O.Z: The Traitor to Destiny

Machine Concept

A modernized refurbishment of the venerable Zaku Flipper for the Gryps Conflict era. It functions as a dual-role Sniper and Spotter. By utilizing long-range weaponry borrowed from the Zudah F or Hi-Zack Custom, it suppresses enemies from extreme distances while neutralizing their tactical advantages with elite electronic warfare capabilities.

Tactical Focus: Electronic Suppression. Equipped with Anti-Stealth LV3 and High Accuracy Analysis System. It identifies cloaked threats and applies a damage-increasing debuff via its Camera Gun (Modified).

Detection Suite Anti-Stealth LV3 / Anti-Jamming LV2 / Radar LV3
Analysis Logic High Accuracy Analysis / Observational Data Link
Melee Priority 1 (Self-defense Blow only)

Equipped Weapons

  • 95mm Sniper Rifle / Beam Launcher
  • Camera Gun (Modified) (Stun + Spot)
  • Blow
  • Modernized Sensor Array

Key Skills

  • High Accuracy Analysis System LV1
  • Stealth LV1 (Self-preservation)
  • Flight Control Program LV1
  • High Spec AMBAC

Camera Gun (Modified) [Sub-Weapon #027]
A non-damaging electronic tool that triggers Instant Stun and Spot. Combined with the High Accuracy Analysis System, it creates a debuff where the target takes increased damage from all sources. Its range exceeds standard radar distance, though it requires the MS to remain stationary during use.

Unit Type: Support Spec: Space Optimization Priority: 1

Delusion-MS #055: Gaza-E

Delusion-MS #055: AMX-007 Gaza-E

The machine performance and armament described in this article are all based on our own research and are unsubstantiated delusions.

MS Name: Gaza-E (Strategic Bomber Spec)

Source: Gundam Sentinel / Z Gundam: A New Translation

Machine Concept

A heavy transformation Support unit that prioritizes Mobile Armor (MA) performance over its Mobile Suit (MS) form. Designed as a "Bombing Unit," it utilizes high-output Beam Cannons and an unorthodox Grenade Launcher pod to suppress ground and space theaters from above. Its structural reinforcements make it exceptionally difficult to shoot down while in flight.

Tactical Focus: Aerial Fortress. While in MA mode, it gains Shock Dampeners and Damage Control LV2, allowing it to sustain fire while maintaining its bombing run. Special cushioning on the shoulder weaponry further increases its survivability.

Unit Logic MA-Centric Fire Support / Strategic Bombing
MA Resilience Shock Dampeners / Damage Control LV2
Melee Priority 1 (Self-defense Beam Saber)

Equipped Weapons

  • Gaza E Beam Cannon x2 (High Output)
  • Grenade Launcher (WP) (Area Denial)
  • Gaza E Bazooka (Main Stun)
  • Gaza C Beam Saber

Key Skills (MA)

  • Shock Dampeners
  • Damage Control LV2
  • Bider / Shoulder Special Cushioning
  • Ram Attack
Unit Type: Support Specialization: Transformation / Bombing Radar: LV3

Special Analysis: #100

Special Analysis: The Evolution of Beam Weaponry

Comparing the "Bayonet Beam Rifle" system with traditional Heat Gauge mechanics. (Context: 2020)

A New Paradigm: R-Jarja's Bayonet Rifle

The Bayonet Beam Rifle redefined portable weaponry by combining "Ammo-based count" with "Charge capabilities," eliminating overheat risks.

The Advantage: Unmatched ease of use. No heat management required—allowing the pilot to focus entirely on the melee transition.

Proposal: Revitalizing the Heat Gauge System

To keep traditional rifles competitive, enhancing the Auxiliary Generator part is essential:

Metric Current (2020) Proposed Plan
Recovery Rate 10% / sec 15% / sec
Recovery during Cool Time (3s) 30% 45%

Case Study: Gunner Gundam

With a 15% recovery, legacy units like the Gunner Gundam could potentially fire endlessly (3.5s charge + cool time), bridging the gap with modern ammo systems without breaking game balance.

Adaptive evolution—ensuring the coexistence of classic and modern armaments.

Special Analysis: #099

Special Analysis: Gouf Custom LV4 vs. The Meta

Analyzing the cost-efficiency gap and a proposal for "Modern Refurbishment." (Context: 2020)

The Epitome of GBO2: R-Jarja vs. Gouf Custom

In the 500-cost environment, the R-Jarja (LV1) eclipses the Gouf Custom in nearly every metric. High-level units often struggle to compete with native cost powerhouses.

The Reality:
"Outdated" units are inevitably swallowed by power inflation. To survive, they require more than just stat bumps; they need a fundamental rework of their tactical role.

Proposed Refurbishment (Delusion Plan)

  • Weapon Rework: Gatling Shield to a 3-bullet burst mode for increased hit density and restraint.
  • Heat Rod Buff: Damage 1600 → 2000, Cool time 6s → 5s. Make it a lethal tactical tool.
  • Melee Multipliers: Directional corrections (Lateral: 100%, Downward: 140%) to reward successful aggression.
  • Survival Skills: Addition of Damage Control LV2 and Evasion LV2 to survive the 500-cost focus fire.

Waiting for Reality to Catch Up

The Gouf Custom remains a brittle attacker. While iconic, it requires these "delusional" adjustments to be anything more than a nostalgic choice. We wait for official operations to bridge the gap.

#000: A tribute to the Blue Giant's successor.