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Gouf Custom LV4 is swallowed by a loose inflation environment.

Recently, Gouf Custom LV4 has been newly added to the DP Shop lineup. High cost units are generally expensive. This unit also costs slightly less than 100,000 DP. If you still have the appeal you want, you can consider purchasing.
This unit has been reinforced to resist attack. Walking speed is high enough and high speed movement is low. Especially, the high movement speed is a slow category for a 500 cost unit.
Gouf Custom's high-speed movement speed is considerably lower than that of "R-Jarja (initial level is 500 cost), which is regarded as particularly excellent. Rather, Gouf Custom rarely beat R-Jarja in status. The difference in power between a future generation unit and this unit is explicit.

Suppose you have a unit with an initial level of 500 costs. Suppose a unit with an initial level of 350 costs goes to a higher level and is a unit with a cost of 500. The current game environment is generally superior to the former (compared to the former and the latter).
In the comparison made earlier, R-Jarja LV1 >Gouf Custom LV4. This fact is exactly the epitome of this game. This element is not so interesting because the power relationship between the units is too tight and the user loses the freedom to choose.
What users want is that if they are the same cost, each one should have the performance corresponding to the cost.
That's correct for the user, but not for official operation. This is because official operation wants users to charge for the newly added units. The attraction of the newly added unit is that it "performs better than the existing unit" and is very convincing. I think that its unique visuals and presence are appealing, but it is very easy to understand that it has high performance. That's why there are probably many users who want R-Jarja, which is particularly good at the same cost range.

If it is currently popular, the scheme R-Jarja LV1 >Gouf Custom LV4 is correct.

There is no doubt that the game is out of balance if one is strong and the other is not. In short, the Gouf Custom LV4 is perfectly placed in the environment of today's cost range, a sort of outdated unit, requiring modern refurbishment.

The operation seems to recognize that leaving a unit with a low evaluation as it is is a factor that reduces the popularity. So it seems that there will be Gouf Custom LV4 enhancements in the next 1-3 months. Perhaps it means that it can be upgraded to the performance of a unit with a strong evaluation.
What I feel is that the Gouf Custom LV4 was also swallowed by this loose but reliable inflation. This is the current game environment.

Unit enhancement adjustments have been frequently made in the past. Many of the management's strengthening policies do not allow adjustments that greatly change the originality that the adjustment target could have at the initial level. In the high level cost range, the skills that are recognized as essential among users are not easily given, so it seems that growth is always hindered for users who want them.
The G-3 Gundam, for example, has had users who wanted evasion control skills around the time of its initial implementation, but it's only recently that the skills were implemented.
It's just a delusion that I come up with an adjustment proposal. I always wonder if reality can catch up with delusions.

It is a strengthening plan (delusion).
Should we specialize in defensive power in accordance with the strengthening policy that we have so far? Defensive power is appreciated when the unit has sufficient offensive power. Unfortunately, Gouf Custom's firepower is a bit lower than normal, so it's not considered a wonder to enemy teams.
Shooting attacks are easy to damage. On the other hand, it has a weak ability to restrain the enemy immediately and exposes itself when attacking, so it has the drawback of being easily noticed by the enemy. If it is an attacker, it works well, but if it goes to the recipient, it is brittle and easily collapses. In other words, it is a unit that always wants a shooting attack weapon that immediately restrains the enemy. Melee weapons now also have only standard firepower and lack the ability to do a lot of damage in a short time. In other words, I want attack power and binding power.

Here's a concrete plan:
Review the correction of the direction of melee attack damage.
Lateral attack has the same value as normal attack power (100%), strong attack slightly increases attack correction (140%).

・Change the firing mode of secondary weapon Gatling.
It consumes 3 bullets with a single trigger and shoots as a lump of bullets, with a firing rate of 10 (30) per second. Improved accuracy, increased damage (20%), halved attack power (60%), reload time (+2 seconds).

・Emergency avoidance control LV2 and damage control LV2 added.

・The damage of the heat rod is increased and the cool time is shortened.
LV1 Attack Power increased from 1600 to 2000. After that +100 every LVUP. Cool time from 6 seconds to 5 seconds.

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