Zero-Shiki (Added on update ver.0129)

Hello.
This time, I will talk about "Zero-Shiki" from the manga "Mobile Suit Z Gundam Define".
The origin of "Zero-Shiki" is "Hyaku-Shiki" of the original "Mobile Suit Z Gundam". It seems that the author of the comic book has doubts that "Gundam Mk-II (developed by Earth Federation Force)" and "Hyaku-Shiki (developed by Anaheim Electronics)" have a strange similarity. 

If you interpret that "Hyaku-Shiki" was completed by incorporating the technology of "Gundam Mk-II" into the succeeding unit of "Rick Dias", the succeeding unit becomes "Zero-Shiki".
As you can see how the technology was applied, the "Zero-Shiki" design may have been positioned between the "Rick Dias" manufactured in the early technology and the "Hyaku-Shiki" in the later technology.

The performance in the game is getting little by little from "Rick Dias" and "Hyaku-Shiki". However, it seems that it cannot be said that only good points have been adopted. "Zero-Shiki" lost the "Maneuver Armor" that the above two units had in common, and "Melee Priority" was Lv2, so it was downgraded to standard performance. When you notice it, it doesn't look very much like "Rick Dias" or "Hyaku-Shiki", but rather much like "Alex".
The beam rifle, which has a low heat rate and is easy to fire continuously, can be said to be an evolution of the "Alex" beam rifle. High turning performance is still "Alex". However, it's a pity that "Zero-Shiki" can't have "Emergency Evasion Controller Lv2" which has "Hyaku-Shiki" and "Alex".
I think that the evaluation as a unit is an image like "Alex", but it may have a different image as it is actually operated.

Zock LV1 (Added to the Recycle Counter from 6/25/2020~6/26/2020)

Hello.
Let's talk about the unit "Zock" that was first released on the recycling counter. Also, as there is a description of defect correction in this update, please check on the official website.

Let's start with the unique shape of this unit. The front and rear are symmetrical design, and this unit can be "Reverse". When flipped, the "back" becomes "front", making it difficult for the enemy to determine which is behind. The elbows of both arms can be bent 180 degrees back and forth, so a melee attack can be done with ease even if you "Reverse" it.

The main weapons are Mega Particle Cannons equipped with four front gates, four rear gates, and a total of eight gates. Perform a shooting attack with this weapon unfocused or focused.

A distinctive weapon is the "Phonon Maser Cannon" mounted on the top of the head. This weapon is the first irradiation beam weapon in the game, and it continuously damages units within sight. Possibly because he has the heaviest weight in the game, he possesses the skill "Shock Dampeners" to reduce all stun effects. And the melee attack with the claws of the arm has the highest firepower among the support types, and has the effect of forcibly downing the hit opponent.

"Zock" has low mobility and low turning ability due to its huge physical structure. Thanks to Anti-Stealth and Anti-Jamming, it is strong against disturbance and easy for the support of allies. Since the operation method of "Zock" has an element that emphasizes fixed-point shooting, it can exhibit high performance on the battlefield where shooting attacks are easy. Its weaknesses are that it cannot avoid most attacks due to its huge physique, and it has no resistance to melee attacks. Even if you can move without being restrained by covering with excellent defense skills, you still do not have durability. 

Although "Zock" is a unit that was supposed to be bombarded from the water in the original setting, there is no water field in this game at this time. It is unclear if this unit will be further favored by adding underwater maps and rules in the future. Even so, it is still reasonably good.