SC#086: Aerial Tackle / ATA

[A.T.A. SYSTEM]

Aerial Tackle / ATA

sc-086 INTEGRATED AIR-TO-SURFACE ASSAULT PROTOCOL

An advanced tactical execution suite that enables high-velocity ramming maneuvers in mid-air. Unlike standard kinetic strikes, the ATA system utilizes directional thruster vectoring to maintain altitude, allowing for a **linear, horizontal strike** regardless of gravity. This module is a synthesis of multiple fundamental mobility systems optimized for sudden aerial interception.

INTEGRATED MODULE SPECS
  • Quick Boost Lv4: Jump Charge -70% / Thruster Consumption -30%
  • Fall Prevention: Reduced reaction from ranged fire during descent (Excl. High-Speed Maneuvers)
  • Leg Shock Absorber Lv3: Landing Load -30% / Recovery Speed +1%
  • Enhanced Tackle Lv5: Base Damage 600 + 200% / Travel Distance +30%

KINETIC IMPACT LOGIC

The ATA executes a linear assault that ignores standard stagger resistance. Upon a successful hit, the target is forced into a **Down** state.

CONDITION EFFECT / REWARD RISK LEVEL
Aerial Hit Success Thruster Recovery +30% (Applies during Overheat) N/A
Aerial Execution Tackle Function Lockout (10.0 sec) HIGH
Ground Execution Standard Tackle Processing LOW

OPERATIONAL LIMITATION

⚠️ **System Overload:** Initiating the ATA protocol in mid-air causes temporary thermal saturation of the actuator servos. Regardless of hit success, the Tackle function will be DISABLED for 10 seconds. Pilots must ensure the strike is decisive or have a secondary extraction plan.

SC#085: Synchronized Remote Fire-Unit / SRF

[REMOTE_LINK_ESTABLISHED]

Synchronized Remote Fire-Unit / SRF

sc-085 TACTICAL DRONE CONTROL INTERFACE

A high-precision manual drone control system that temporarily transfers the pilot's neural and operational focus to a remote fire-unit. Unlike Psycommu-based weaponry, this unit relies on a direct data link, enabling complex 3D maneuvers and manual tactical positioning.

DRONE OPERATIONAL DATA
  • Control Duration: 10 Seconds (Maximum)
  • Navigation: Full 3D Multi-Axis Mobility
  • Auto-Gimbal: Automatic Target Acquisition within Range
  • Host Status: Complete Functional Stasis

Logic: "Processor Overload"

Executing the SRF sequence requires the entire OS and pilot cognitive capacity to be dedicated to the remote unit. During the 10-second window, the main mobile suit becomes a "dead weight"—unable to move, defend, or react. The link is immediately severed if the fire trigger is pulled, the time limit expires, or the host unit sustains a Level 1 (Stun) impact or higher.

Tactical Profile: "The Glass Sniper"

The system allows for "Safe-Zone Striking," attacking enemies from behind cover or around corners. The integrated auto-gimbal ensures the turret is always oriented toward the nearest threat, simplifying the pilot's task. However, the inherent risk of leaving the host body defenseless demands absolute situational awareness to avoid being neutralized by infiltrators.

SC#084: Minovsky Tactical Dispersion / MTD

[FIELD_INTERFERENCE]

Minovsky Tactical Dispersion / MTD

sc-084 DEPLOYMENT-PHASE RADAR SUPPRESSION LOGIC

A strategic particle dispersal system designed to mask the unit's entry into the combat zone. By releasing high-density Minovsky particles upon deployment, it creates a localized "blind spot" on enemy radar, securing a safe window for initial positioning and base capturing.

DISPERSAL PARAMETERS
  • Activation Trigger: Initial Sortie & Respawn Phase
  • Effect Duration: 30 Seconds Fixed
  • Effective Range: 100m Radius (Deployment Point)
  • Concealment Level: Stealth Grade Level 3 (Radar Nullification)

Tactical Protocol: "Signal Ghost"

Upon landing or respawning, the unit automatically saturates the surrounding 100m area with interference particles. All friendly units within this radius vanish from the enemy's tactical display, allowing for "invisible" early-game maneuvers. This effect is static and centered on the deployment coordinates, serving as a protective veil during the most vulnerable transition from transit to combat.

Operational Limitation

Note that MTD does not provide visual transparency. While radar detection is fully suppressed, the unit remains clearly visible to the naked eye. It functions as a tactical "talisman" to prevent long-range pre-emptive strikes and to facilitate covert relay point captures, but it offers no protection against direct visual tracking once the enemy has established line-of-sight.

SC#083: Ablative Stealth Coating / ASC

[SYSTEM_INITIALIZING]

Ablative Stealth Coating / ASC

sc-083 DISPOSABLE OPTICAL CONCEALMENT LOGIC

A high-performance, single-use stealth solution that applies volatile optical particles to the unit's exterior. It grants total invisibility against both radar and visual observation, but at the cost of extreme structural and temporal fragility.

TECHNICAL SPECIFICATIONS
  • Stealth Efficiency: Grade Level 3 + Full Transparency
  • Operational Lifespan: 60 Seconds Max
  • Critical Integrity: 5% of Initial HP (Cumulative)
  • Recovery Logic: Irreversible / Non-Repairable

Logic: "Transient Invisibility"

While active, the unit remains completely undetectable. However, the coating is highly unstable. The system will permanently shut down if total damage exceeds 5% or if the 60-second limit is reached. Any offensive action temporarily reveals the unit, but the concealment will re-engage after a short delay if the coating remains intact.

Operational Risk Management

This system is designed to prevent passive "hit-and-run" tactics involving minor repairs. Since the threshold is based on initial sortie integrity, mid-battle repairs cannot extend the lifespan of the coating. Pilots are expected to complete the mission within the 60-second window without sustaining even minor grazing fire.

SC#082: Drill Spiral Tackle / DST

[KINETIC-PIERCE]

Drill Spiral Tackle / DST

sc-082 HIGH-OUTPUT IMPACT LOGIC

An evolved close-quarters tactical maneuver that integrates high-torque rotational drive into the unit's standard tackle. By concentrating 400% of the standard thruster output into a singular spiral impact point, it functions as a primary kinetic weapon capable of breaching heavy defenses.

DESTRUCTIVE PARAMETERS
  • Enhanced Impact (Lv6): Multiplies tackle damage by 400%, achieving a base power of 2400.
  • Reaction Overwrite: Forces a Heavy Stun reaction upon impact, completely bypassing the target's "Damage Reaction Reduction" skills.
  • Full Power Essence: Automatically upgrades the reaction priority during offensive drives, ensuring the target's posture is compromised.

Operational Limitation

While the kinetic shock ignores structural buffering (reduction skills), it is ineffective against Reaction Immunity (active negation effects). The spiral impact requires a direct physical hit to transfer its full energy; any form of total reaction nullification will halt the drive.

Strategic Value

The DST transforms a defensive tool into a lethal "Drill-Strike." It is specifically designed to punish units relying on passive damage reduction. By delivering a guaranteed Heavy Stun, it creates a fatal window for follow-up attacks, allowing the pilot to "drill through" the enemy's front line with overwhelming physical force.

SC#081: Vertical Aerial Anchor / VAA

[V-STABILIZER]

Vertical Aerial Anchor / VAA

sc-081 BALLISTIC FIXATION LOGIC

A tactical siege protocol that transforms mid-air vulnerability into a strategic advantage. By deploying a "Gravity Anchor" upon weapon trigger, the unit achieves absolute ballistic stability, enabling the use of heavy weaponry while suspended in the air.

CORE SYSTEM LOGIC
  • Aerial Siege Mode: Allows firing of stationary-stance weapons during jump maneuvers. The unit's vertical descent is halted upon firing.
  • Reaction Immunity: Grants complete resistance to Standard Stagger, Heavy Stun, and Knockdown effects from trigger-pull until landing.
  • Vulnerability: System remains susceptible to Melee Tackles and Accumulated Impact (Stun).
  • Charging Descent: During energy charging, the unit descends slowly; full stabilization and immunity activate only at the moment of discharge.

Recovery & Kinetic Management

Landing after system activation typically results in a Heavy Recovery Stiffness, leaving the unit exposed. However, this penalty can be neutralized through high-mobility maneuvers. By executing an Airborne Jump or Mid-Air Dash via the Flight Control Program before touching down, the pilot can reset the unit's kinetic state for immediate combat re-entry.

Operational Profile

VAA redefines the role of the aerial sniper. It allows a pilot to establish an unassailable "Vertical Nest" in the sky, ignoring enemy suppressive fire to deliver critical strikes. The sky is no longer a path of transit, but a fortified sniping platform where gravity itself is anchored to the pilot's will.

SC#080: Tactical Tracking Analysis / TTA

[LINK-SYNC]

Tactical Tracking Analysis / TTA

sc-080 MULTI-PHASE SENSOR LOGIC

An advanced sensor suite designed to maintain battlefield dominance through tiered data acquisition. By integrating "Precision Analysis System (PAS)" logic with an extended tracking algorithm, this system ensures critical enemy intel remains visible even after the initial high-intensity scan.

OPERATIONAL LOGIC: TARGETING PHASES
  • Initial Deep Scan (0-5s): Exposes Target Name, HP Gauge, and Unit Category.
  • Signature Persistence (5-45s): Transitions to "Category-Only" tracking for sustained tactical awareness.
  • Strategic Synergy: If within range of Observational Data Link, Phase 1 data density (Name/HP) is maintained for the full duration.
Feature Effect Details
Damage Amp Increases damage dealt to spotted targets by 5% for all allies.
Combat Utility Optimized for high-speed maneuvers; functional during thruster acceleration.

Tactical Profile

While standard spotting fades rapidly, TTA "locks" the enemy's role into the team's HUD. The first 5 seconds serve as a lethal "Identification Phase," while the subsequent 40 seconds provide a "Strategic Advantage Phase," allowing friendly forces to prioritize targets (Raid/General/Support) regardless of distance or visual obstruction.

SC#079: Shield Break Assault System / SBAS

[SBAS-079]

Shield Break Assault System / SBAS

sc-079 EMERGENCY OFFENSIVE DRIVE PROTOCOL

A high-risk tactical overwrite system that triggers upon the destruction of the unit's primary shield. Instead of suffering operational lag, the system utilizes the sudden weight reduction to re-route all auxiliary power to kinetic thrusters and melee actuators, transitioning the unit into a permanent high-mobility assault state.

INTEGRATED ACTIVATION LOGIC
  • Shield Break Stance Mastery: Nullifies all knockback reactions and stiffness upon shield loss.
  • Mobile Melee Program LV1: Enables high-speed dash attacks while wielding melee weaponry during boosting.
  • Maneuver Armor LV2: Greatly reduces damage and stagger accumulation during high-speed maneuvers.
Stat / Ability Post-Shield Break Effect
Stagger Resistance Enhanced (Maneuver Armor LV2)
Melee Capability Dash Attack Unlocked
Damage Reduction Active during High-Speed Movement
Duration Permanent (Until Unit Destruction)

Strategic Operational Profile

The SBAS logic shifts the pilot's psychology from "protection" to "annihilation." By integrating Maneuver Armor LV2, the unit becomes nearly unstoppable by standard ranged fire while closing the distance. The addition of the Mobile Melee Program ensures that the first contact after losing the shield is a lethal, high-velocity strike.

⚠️ Operational Note: Since this system only activates after shield destruction, intentional shield-tanking or "forced purging" via enemy fire is a viable tactical choice to gain immediate access to superior melee aggression.

SC#078: Electronic Countermeasure / ECM

[ECM-078]

Electronic Countermeasure / ECM

sc-078 WIDE-AREA SIGNAL SUPPRESSION SYSTEM

A standardized high-output jamming system that generates a persistent electronic interference field within a 150m radius. By saturating the local airspace with noise-frequency waves, this unit paralyzes automated fire-control systems and wireless remote weaponry.

CORE LOGIC MODULES
  • Self-Defense: Integrated Anti-Jamming LV2. Nullifies hostile jamming and secures internal data integrity.
  • ASL Nullification: Disables all Auto-Locking Systems for enemy units within the 150m radius.
  • Signal Friction: Causes massive latency in wireless tactical communications.

Tactical Interference Matrix

The ECM field is specifically tuned to disrupt high-frequency brainwave transmission and wireless drone control. While standard weapon cycling remains unaffected, the acquisition phase for remote-guided assets is severely crippled.

Target System Interference Effect
Wireless Psycommu Lock-on Time Extended by +200%
Auto-Locking (ASL) Operational Termination (DISABLED)
Field Durability Constant Passive Activation (150m Radius)

Operational Limitation

⚠️ Manual/Wired Exception: This system targets wireless frequency bands. Consequently, line-of-sight (LOS) guided weaponry and wired-type remote units are immune to this interference.

Enemy units equipped with Anti-Jamming capabilities can bypass this field. Tactical discretion is advised when engaging specialized electronic warfare units.

SC#077: Electronic Warfare Suite / EWS

[EWS-077]

Electronic Warfare Suite / EWS

sc-077 INTEGRATED E-WARFARE & ARTILLERY CONTROL

A comprehensive electronic warfare package designed for elite intelligence units. This suite merges Anti-Jamming, Anti-Stealth, and Observational Data Link to secure information dominance, while redefining the "Marker" logic from a passive survival tool into an offensive tactical trigger.

INTEGRATED LOGIC MODULES
  • Sensor Suite: Anti-Jamming LV1 / Anti-Stealth LV1.
  • Data Link: Shares enemy HP and coordinates with all allies.
  • Marker Logic: Allows allies to target this unit for support fire. Grants massive damage reduction and reaction immunity during the strike.

Active Ordnance: Signal Flare [Buster]

The signature capability of the EWS. This flare allows the pilot to manually hijack and redirect any pending ally support fire to their current position. Crucially, this command can be executed even without capturing a single relay point, turning an isolated unit into a mobile artillery beacon.

Feature Specification
Deployment Limit 1 Unit per Sortie
Fire Control Bypasses Relay Point Requirements
Tactical Priority Overrides existing Support Fire requests

Critical Operational Risk

⚠️ Signal Overlap: If an ally has already designated this unit as a "Marker" target for support fire before the flare is deployed, the Signal Flare [Buster] will fail due to frequency collision. The flare is consumed, and manual redirection becomes impossible.

The pilot remains subject to the "Luck Factor" of ally coordination, where excessive goodwill from the team can inadvertently paralyze the unit's independent tactical options.

SC#076: Cavalry Overdrive / COD

[COD-076]

Cavalry Overdrive / COD

sc-076 LATENCY-TRIGGERED ASSAULT LOGIC

A high-output combat tactical program designed for North American frontline assault units. Initially, the system operates as a standard Emergency Evasion System LV1. However, upon reaching a critical mission threshold or re-deployment, the "Cavalry" logic overwrites safety protocols, maximizing melee kinetic energy and reaction stability.

ACTIVATION REQUIREMENTS
  • Condition A: 240 seconds (4:00) elapsed in combat.
  • Condition B: Unit re-deployment (Post-Respawn).
Ability Category Standard Mode Overdrive Mode
Evasion Control Level 1 Level 2 (Consecutive)
Kinetic Buffer None Power Accelerator LV2
Melee Combat ±0 Attack/Resist +15

Strategic Operational Profile

The core value of COD lies in its "Phase 2" transformation. By upgrading to Emergency Evasion LV2, the unit gains the ability to perform back-to-back maneuvers to bait enemy fire. Simultaneously, the Power Accelerator LV2 integration allows the pilot to cancel "Bounce" stiffness during melee clashes, ensuring the assault never loses momentum.

⚠️ Operational Risk: Before the 4-minute mark or first destruction, the unit relies on standard evasion. Pilots must survive the early phase or utilize the re-deployment window to spearhead the final breakthrough with the +15 Melee buff.

SC#075: Universal Weapon Optimizer / UW-O

[SYS-OPT]

Universal Weapon Optimizer / UW-O

sc-075 CROSS-CATEGORY SWAP OPTIMIZATION

An advanced fire-control integration system designed to standardize weapon cycling. By bypassing the individual mechanical reload and draw-time constraints of designated armament categories, it recalibrates the tactical swap interval to a fixed, high-response value.

SYSTEM SPECIFICATIONS
  • Optimized Swap Cycle: Fixed at 0.5 Seconds
  • Target Logic: Inter-category synchronization
  • Bypass Logic: Sequential Buffer Access (Expert Tech)
  • Default Reset: Active when switching from non-optimized gear

Operational Profile: Fixed Cycle Logic

Unlike standard cooling systems, this optimizer forces the OS to ignore pre-set mechanical latencies (often up to 1.5s). Regardless of the weapon's weight or complexity, the swap is finalized in 0.5 seconds, ensuring a relentless offensive pressure that surpasses conventional loadout limitations.

Switching Path Resulting Swap Time
Target A ↔ Target B 0.5s (Standard Optimized)
Non-Target → Target A Default (Standard Mechanical Latency)
Non-Target → A → B 0.5s (Sequential Bypass Applied)

Technical Advisory

⚠️ Input Sensitivity: The "Sequential Bypass" requires precise timing. Inputting the command for Target B before Target A is fully drawn triggers the optimization protocol even from a default state.
⚠️ Category Lock: Optimization is only valid between weapons registered within the same tactical link-system.

SC#074: Low-Altitude Flight / LAF

[FL-SPEC]

Low-Altitude Flight / LAF

sc-074 GROUND-EFFECT STABILIZATION LOGIC

A specialized flight protocol that anchors the unit's altitude within the ground-effect zone. By sacrificing vertical climb, it provides immediate Shock Dampener benefits and maintains a permanent "In-Air" status. This enables tactical superiority in littoral combat by staying physically out of reach from melee-oriented units, though it demands rigorous thruster resource management.

CORE LOGIC PARAMETERS
  • Impact Resistance: Reaction Tier -1 (Shock Dampeners Equivalent)
  • Status Logic: Permanent Aerial Classification (Syncs with AMS)
  • Recovery Logic: Standard Ground-Level Recovery Frames
  • Activation Cost: 40 Thruster Units (Instant Consumption)

Tactical Advantage: Littoral Melee Denial

When operating over water, the unit maintains a critical altitude gap, causing standard melee attacks from water-submerged or shore-based units to physically miss. This allows for high-efficiency "Kiting" from the water's surface while remaining immune to cinematic counter-attacks due to aerial melee logic.

Condition System Response
Aerial Melee Clash Knockdown occurs if tackled, but counter-cinematics/damage are nullified.
Thruster Logic Natural regeneration is DISABLED while active. High cost on start/end.
Water Impact ⚠️ CRITICAL: Flinching over water triggers an immediate "Crash" state.

Operational Limitations

⚠️ Resource Strain: Both activation and deactivation consume 40 Thruster units. Reckless switching leads to immediate Overheat.
⚠️ Motion Lock: Vertical ascent, Jumping, and Tackling are strictly disabled.
⚠️ AA Vulnerability: Still classified as a Flight System; susceptible to anti-air weaponry.

SC#073: Armor Purge (Alex) / AP-ALX

[SYSTEM_RELIEF_ALX]

Armor Purge (Alex) / AP-ALX

sc-073 CHOBAM ARMOR DETACHMENT & LOGIC RELEASE

A high-priority tactical shift program unique to the RX-78NT-1. By shedding the Chobam Armor(Sub-Weapon/Shield), either manually or upon structural failure, the unit bypasses hardware limiters to restore its original high-spec mobility and combat functions.

PURGE SEQUENCE BENEFITS
  • STATUS RECOVERY: Clears all damage, accumulation, and reactions. Restores all part HP.
  • MOBILITY BOOST: MS Speed +10 / HSM +10 / Enhanced Turning.
  • LOGIC UNLOCK: Melee Combo Controller Lv1 / Emergency Evasion Lv2.

Phase Shift: From Fortress to Striker

The purge sequence initiates a momentary "Absolute Defense" state, neutralizing all incoming kinetic energy during the detachment phase. Once the heavy armor plates are discarded, the reactor's output—previously consumed by stabilizing the added mass—is diverted entirely to the actuators and thrusters, shifting the MS into its intended high-maneuverability profile.

Operational Vulnerability

While the Chobam Armor provides immense protection, it remains susceptible to high-torque structural stress. Attacks that bypass external plating—specifically Heavy Attacks and Close-Quarters Counters Action—will transmit damage directly to the internal frame, potentially compromising the unit before the purge logic can be activated.

SC#068: Emergency Execution Protocol / EEP

[TERMINAL LOGIC]

Emergency Execution Protocol / EEP

sc-068 [FINAL SCYTHE PROGRAM]

The EEP is a dual-layered combat logic designed to prevent unit neutralization without significant enemy attrition. By integrating a "Time-Elapsed" trigger alongside the standard "Critical Damage" sensor, the system ensures that the unit eventually evolves into an unstoppable juggernaut, regardless of early-game performance.

ACTIVATION PARAMETERS & LOGIC
  • Trigger A (Emergency): Activates at <30% HP. Duration: 15s.
  • Trigger B (Temporal): Activates at 04:00 Minutes. Duration: Permanent.
  • Overlap State: If both triggers are met, Maneuver Armor logic upgrades to its maximum level.

Combat Modification Matrix

Logical Trigger Offensive / Defensive Buff Mobility Logic
Trigger A Only Dmg +20% / Resist +50% Maneuver Armor (15s)
Trigger B Only Standard Output Permanent Maneuver Armor
Double Trigger MAX Peak Performance Maneuver Armor LV-UP

Strategic Value: The Grim Reaper's Gambit

Standard "desperation" skills often fail if the unit is focused down before activation. The EEP solves this by guaranteeing Permanent Maneuver Armor after the 4-minute mark. In the late game, the unit becomes a constant threat that requires high-level coordination to stop. Should the enemy fail to secure a quick kill, the HP threshold trigger will overlap, granting a 50% Resistance buffer that effectively turns the unit into an indestructible "Grim Reaper" for its final 15-second charge.

SC#069: Rapid Combat Evolution / RCE

[EVOLUTION LOGIC]

Rapid Combat Evolution / RCE

sc-069 [STIMULATED COMBAT PROTOCOL]

A rapid-growth combat logic designed to force immediate tactical viability upon deployment or during mid-mission transitions. By bypassing standard warm-up protocols, the RCE unlocks high-tier melee capabilities, transforming the unit into a lethal interceptor that can effectively "trade" damage with specialized CQC units.

ACTIVATION PARAMETERS
  • Trigger A: Post-Respawn Initialization.
  • Trigger B: Mission Time Elapsed (4:00 Minutes).
  • Logic Duration: Permanent until unit neutralization.

Melee Optimization Matrix

Category Logic Protocol Performance Adjustment
System Unlock Mobility Control Unlocks [Resist Move Lv1]
Combat Logic Offensive Maneuver Unlocks [Offensive System]
Melee Grade Priority Overhaul Set to [Medium Priority (Lv2)]
Output Spike Strike Calibration Melee Strength +15 / Unlocks [ Melee Combo Controller Lv1]

Strategic Value: The Jaburo Counter-Measure

The RCE transforms the unit's melee swing into a Stability-Locked Offensive. By integrating Offensive System and Resist Move, the unit gains significant stagger resistance during melee motions. This allows the pilot to ignore light staggers and "trade" hits with aggressive CQC units, effectively neutralizing their initiation advantage and forcing a lethal close-quarters confrontation.

SC#072: Limited Maneuver Assist / LMA

[OS_PATCH_v0.72]

Limited Maneuver Assist / LMA

sc-072 FRONTAL-CENTRIC STABILIZATION LOGIC

An emergency optimization of the "Maneuver Armor" protocol, tailored for Support-type units with limited processing power. This system sacrifices omnidirectional coverage to maintain a stable firing or repositioning platform during high-speed maneuvers.

TECHNICAL OPERATIONAL SPECS
  • STUN MITIGATION: Reduces Standard Stun to Flinch during High-Speed Maneuvers.
  • DEFENSIVE VECTOR: Effective only against impacts from the Forward Arc (180°).
  • SYSTEM PRIORITY: Overridden by Melee, Tackle, and Accumulation Stun.

Operational Profile

The LMA logic is hardcoded to synchronize with the unit's frontal sensors. While active during boosting, it utilizes the forward inertial dampers to mitigate kinetic impact. Unlike the standard Maneuver Armor, it cannot compensate for flank or rear vulnerabilities, making positioning relative to the threat the primary survival factor.

Strategic Risk Assessment

This program is a "last resort" for repositioning under fire. It provides zero protection against aggressive melee closing or high-impact ballistic saturation. Pilots must maintain visual contact with the aggressor to ensure the stabilization logic remains active.

SC#071: ENGINE BERSERK / EBE

[OVERLOAD-SYS]

ENGINE BERSERK / EBE

sc-071 CRITICAL LIMITER RELEASE PROTOCOL

A high-risk tactical gambit triggered when armor integrity drops below 50%. This protocol forcibly bypasses reactor safety limiters for 30 seconds, transforming the unit into an unstoppable engine of aerial destruction. Once deactivated, the system's thermal components are rendered inert, preventing re-activation for the remainder of the sortie.

BERSERKER STATUS SPECIFICATIONS
  • Operational Duration: 30 Seconds (Max)
  • Accumulated Impact Resistance: +30% Dampening
  • Reaction Immunity: All Ranged Stagger/Down Negated (During Flight)
  • Thruster Capacity: Infinite Output

UNSTOPPABLE AERIAL SUPERIORITY

During the EBE window, the H-4 gains absolute immunity to all kinetic and beam-induced stagger effects while airborne. This allows the pilot to ignore incoming suppressive fire and execute direct-assault trajectories. The reactor's raw output sustains infinite thrust, ensuring the enemy has no escape from the unit's reach.

IRREVERSIBLE THERMAL DECAY

The immense heat generated by this protocol triggers a 2% HP reduction per second, but exclusively while the Flight System is active. Pilots must strategically toggle flight states to manage their remaining structural integrity. The choice is binary: maintain the flight and risk immediate disintegration, or descend to preserve the frame at the cost of tactical momentum.

SC#070: Interrupt Step

[MNV-SYS]

INTERRUPT STEP / INT-S

sc-070 KINETIC INERTIA INTERRUPTION LOGIC

A specialized high-mobility tactical protocol designed to eliminate landing rigidity and static intervals during ground maneuvers. Unlike standard forced injectors, this system integrates advanced balancing algorithms to convert vertical impact energy into horizontal thrust, enabling instantaneous redirection even after high-altitude drops or short-jump recoveries.

CORE PERFORMANCE METRICS
  • Initial Thrust Consumption: 50% Reduction
  • Chain Execution Efficiency: Additional 25% Reduction
  • Structural Strain Dampening: 90% Leg Shock Reduction
  • Vector Velocity: Enhanced Burst Distance & Speed

TACTICAL OVERVIEW

The system prioritizes Burst Velocity over sustained cruising range. By re-igniting thrusters at the precise moment of ground contact (Interrupt), the pilot can execute a "Step-to-Step" chain that surpasses standard dash speeds. While the total operational distance per fuel unit is reduced, the ability to vanish from enemy tracking through high-speed vectoring is unparalleled.

LANDING CANCELLATION MECHANISM

Unlike conventional "Forced Injector" units that only trigger after a dash, the INT-STEP functions as a High-Performance Balancer. It actively mitigates 90% of landing shock, allowing the unit to transition into a high-speed step immediately upon touching the surface, effectively negating the vulnerability window inherent in vertical descents.

SC#019: Tactical Reserve Logic [TRL]

🔄

Tactical Reserve Logic

GENERAL LOGIC: sc-019 [Dual-Cycle Reload Bypass]

A combat OS modification that simulates the "Chambered Round" mechanic. It allows a pilot to utilize a secondary reserve slot while the primary magazine is being exchanged in the background, effectively weaponizing the reload window.

The Bypass Logic Flow
  • Trigger: Initiated ONLY by Manual Reload while ammunition remains.
  • Reserve State: System hotswaps to a "Chambered Round" (1-shot slot).
  • Animation Skip: Primary reload completion lag is skipped because the OS is focusing on the Reserve Slot.
  • Requirement: Must be spent or held until Background Reload hits 100% to ensure zero-frame transition.
Operational Condition Tactical Reload (Pre-Depletion)
Buffer Capacity +1 Round (Instant Access)
Internal Cooldown 10s (Reset after Reserve Shot)

Tactical Merit: The Paradox of Reloading

The sc-019 allows for a "Perpetual Threat" state. By treating the last round as an independent entity, the pilot bypasses the rigid "Reload Finish" animation lock. This frame-perfect skip ensures that when the reserve is fired, the primary weapon is already synced and ready, leaving no gap for enemy retaliation.

"One in the chamber, a whole belt in the back. A professional doesn't wait for the click; they create their own opening."
#MIR-Passion: Tactical Evolution [General Purpose / Blue]

SC#018: Melee Scaling Logic [MSL]

⚔️

Melee Scaling Logic / MSL

sc-018 [Overload Drive Protocol]

A high-risk output regulation protocol that forcibly destabilizes the melee armament's plasma containment field. By channeling the reactor's main bus directly into the emitter, it executes a high-speed, high-density strike using the primary weapon's heavy attack vector. This overwhelming energy surge grants immunity to projectile impact while active, though it leads to temporary circuit burnout.

DRIVE SPECIFICATION: OVERLOAD SABER
  • Logic Trigger: Activation of Sub-Weapon [MSL]
  • Damage Multiplier: 300% of Main Melee Base Power
  • Combat Defense: Active Hyper Armor (Nullifies Ranged Reaction)
  • Penetration Logic: Ignores Shields & Buffer Skill Resistance
  • Main Weapon Lock: 4.0 Seconds (Circuit Re-sync Phase)
  • Recycle Period: 15.0 Seconds (Fixed / Non-reducible)
Execution Mode Motion Logic Critical Effect Stun Tier
Direct Drive High-Speed Down-Swing Shield Bypass Hard Knockdown

Tactical Profile: The Executioner's Edge

The [MSL] is designed for "decisive elimination." By utilizing the Active Hyper Armor, the pilot can ignore incoming fire to deliver a 300% damage strike that bypasses all defense buffers. The motion is an accelerated version of the unit's standard heavy swing, ensuring a knockdown. However, the 4-second lockout post-swing means the unit cannot immediately follow up with a standard melee combo, necessitating support or secondary fire weapons to secure the kill.

Operational Risk: Plasma Instability

Activating the [MSL] causes immediate plasma instability. Whether the strike connects or misses, the 15-second recycle period is mandatory. Pilots must account for the 4-second interlock where the primary melee weapon is disabled; a missed swing leaves the unit completely vulnerable to close-quarters counter-attacks. Precision is the only survival factor.

SC#017: Beam Scaling Logic [BSL]

💠

Beam Scaling Logic / BSL

sc-017 [Limiter Override Protocol]

A high-output firing control protocol that temporarily bypasses the safety limiters of the primary beam rifle. By rerouting energy through a dedicated acceleration circuit, the [BSL] achieves devastating kinetic force and increased projectile velocity. However, the extreme thermal load triggers a safety interlock, mandating a brief operational lockout of the main armament.

SYSTEM OVERLOAD SPECIFICATIONS
  • Logic Trigger: Activation of Sub-Weapon [BSL]
  • Damage Multiplier: 180% of Main Armament Base Power
  • Projectile Velocity: Accelerated (High-Velocity Pulse)
  • Main Weapon Lock: 4.0 Seconds (Mandatory Cooling Phase)
  • Recycle Period: 15.0 Seconds (Fixed / Reactor Stabilization)
Level / Adaptation Unit Type Enhanced Tactical Logic
Level 1 General Purpose Range +100m / 100% Stagger Accumulation
Level 2 Assault Lv1 Features + Unit & Shield Penetration
Level 3 Support Lv2 Features + 30% Damage Buffer/Resist Pierce

Tactical Profile: The Burst Link

The primary doctrine of [BSL] is the "Quick-Swap Burst." By firing the main rifle and immediately pivoting to [BSL], the pilot can maximize burst DPS before the interlock kicks in. When used as an opener to halt high-mobility targets, the 100% accumulation (Lv1+) is lethal, but the 4-second lockout creates a "dead zone." Coordination with secondary stagger-lock tools like Vulcans or Missiles is vital to bridge the gap during the cooling phase.

Operational Risk: Circuit Interlock

Execution of [BSL] ignores the current reload status but enforces a strict 4.0s weapon lock. Failure to neutralize the target during this window leaves the unit vulnerable to counter-fire. Strategic discipline is required: do not initiate [BSL] without a secondary defense plan or nearby allied cover.

SC#016: Anti-Armor Tactics [AAT]

[WEAPON TRAIT]

Anti-Armor Tactics / AAT

sc-016 Special Ammo Swap Logic

A tactical ammunition conversion sequence designed for live-ammo primary armaments. By activating the [AAT] sub-weapon, the system temporary overrides the primary weapon's chamber to fire a single, high-velocity armor-piercing shell. This single-shot logic delivers devastating kinetic energy at the cost of intense system strain.

CORE OVERRIDE SPECS
  • Damage Multiplier: x1.5 (Based on Primary Weapon)
  • Ammo Capacity: 1 Round (Fixed)
  • Primary Weapon Lock: 4.0 Seconds (Post-Firing)
  • System Cool-down: 15.0 Seconds (Fixed)

Technical Grade Matrix

The performance of the armor-piercing shell evolves based on the machine's combat role.

Level / Unit Type Tactical Enhancements
Lv1 (General Purpose) Range +100m / Accumulative Stun: 130%
Lv2 (Raid) Lv1 Features + Shield Penetration
Lv3 (Support) Lv2 Features + Anti-Armor Bypass (Enemy Defense -30%)

Operational Protocol

Upon discharge, the primary weapon is electronically locked for 4 seconds for recalibration. While other sub-weapons remain functional, the pilot must account for this brief loss of primary firepower. The Lv3 variant's ability to ignore 30% of the target's physical resistance makes it a definitive counter to heavy-armored frontline units.

SC#015: Recoil Override Device [ROD]

[SYSTEM]

Recoil Override Device / ROD

sc-015 Action Override System

A high-risk tactical intervention unit designed to hack the machine's primary movement OS. By synchronizing the firing trigger with the attitude control system, it allows the pilot to bypass the mandatory rigidity window following high-altitude landings or thruster deceleration. This "Action Override" effectively enables immediate offensive transitions in scenarios where the machine would normally be immobile.

OPERATIONAL PARAMETERS
  • Landing Rigidity: Instant Cancel via Trigger
  • Firing Interval: +50% Delay Penalty
  • System Strain: +5.0s Fixed Cool-down (Non-reducible)

Tactical Exploitation

Unlike standard balancers, this system is exclusively compatible with heavy-recoil armaments (Designated Compatible Armaments). While it allows for "Bug-like" rapid-fire sequences—such as firing immediately upon a dive-descent—the bypass puts immense stress on the weapon's cycling mechanism.

Action State Standard Logic ROD Override
High-Altitude Landing Locked (Rigidity) Combat Ready (Cancel)
Post-Firing Cycle Nominal Delay +50% Delay / +5s CD

Pilot Warning

The 5.0-second cooldown extension is a hardware-level safety lock and cannot be bypassed by external cooling parts. Overriding the machine's natural physics is a gamble; ensure the shot connects, or the resulting recovery window will become your grave.

SC#014: Desert Specification [DES]

Desert Specification

[DES]

SUPPORT LOGIC: sc-014 [Thermal Cycle Optimization]

A rational overhaul of the unit's thermal management system, shifting from niche environmental adaptation to a generalized high-performance cooling module. By streamlining propellant flow and cooling vent geometry, it significantly reduces the window of vulnerability inherent in high-output thruster usage.

Mobility Cycle Enhancement
Thruster Recovery Speed Rapid Recovery
Overheat (OH) Time Significant Reduction
Tactical Intent High-Frequency Skirmishing

Kinetic Continuity

In combat, "downtime" is fatal. sc-014 minimizes the machine's cooling intervals, allowing for more frequent evasive maneuvers and repositioning. This ensures the MS remains a constant threat on the battlefield, out-lasting opponents who are forced into stillness by their own heat build-up.

"Rationality dictates that survival isn't about fighting the storm, but moving faster than it. Mobility is the only true defense."
#MIR-Passion: Tactical Evolution [Support / Yellow]

SC#013: Cold District Equipment [CDE]

❄️

Cold District Equipment

[CDE]

SUPPORT LOGIC: sc-013 [Minor Ground Utility]

Originally specialized for sub-zero environments, this module has been redesigned as a generalized ground utility. By enhancing internal thermal management and actuator responsiveness, it provides a consistent performance baseline across all terrestrial theaters, effectively functioning as "Minor Ground Compatibility."

Terrestrial Utility Specs
Turning / Movement Speed +3 points
Thruster / OH Recovery Minor Passive Buff
Optimization Strategy Reliable Response Tuning

The "Professional's Edge"

Instead of situational dominance, sc-013 offers meticulous calibration that remains viable in any ground operation. It ensures the machine's handling remains sharp and its cooling systems efficient, providing the subtle edge in mobility and recovery that professional pilots demand for consistent results.

"Adaptation is not just surviving the cold—it's maintaining your edge on any ground you stand upon. Precision tuning for the professional."
#MIR-Passion: Tactical Evolution [Support / Yellow]

SC#012: Spatial Tactical Frame [STF]

🌌

Spatial Tactical Frame

[STF]

GENERAL LOGIC: sc-012 [Zero-G Optimized Structure]

A high-performance internal reconfiguration designed for absolute dominance in zero-gravity combat. By removing terrestrial-specific components—such as dust-proofing and heavy shock absorbers—this frame redirects all structural capacity toward AMBAC-integrated stress distribution and cooling efficiency.

Zero-G Adaptation Data
Void Integrity +10% HP
Kinetic Dispersion x 0.94 (Round Up)
Operational Environment Space Only

The "Zero-G Stability" Logic

Mirroring the terrestrial variant, this module's primary strength is its 94% impact mitigation. In the vastness of space where cover is scarce, the ability to withstand a 35% accumulation shot three times (99% total) without flinching is a decisive advantage, ensuring high-speed maneuvers remain uninterrupted.

"True engineering leaves no room for mystery. If a machine excels in the void, it is because it was built for it—shedding the weight of the earth to reach the stars."
#MIR-Passion: Tactical Evolution [General Purpose / Blue]

SC#011: Terrestrial Tactical Frame [TTF]

🌍

Terrestrial Tactical Frame

[TTF]

GENERAL LOGIC: sc-011 [Gravity-Optimized Structure]

A specialized internal frame reconfiguration that omits space-combat equipment—such as AMBAC stabilizers and apogee motors—to optimize the unit exclusively for 1G environments. By redistributing weight and energy to structural reinforcement, it achieves durability and impact resistance far beyond standard terrestrial specifications.

Structural Enhancement Data
Max Armor Integrity +10% HP
Impact Dispersion x 0.94 (Round Up)
Operational Environment Ground Only

The "94% Threshold" Logic

The core tactical value lies in the stagger resistance math. By reducing accumulation values to 94% (rounded up), the unit can survive sequences that would normally result in a stun. For example, a weapon with 35% accumulation is processed as 33%, allowing the unit to withstand 3 consecutive hits (99% total) without staggering.

"To shed the stars is to gain the earth. This frame doesn't just resist gravity; it uses it as a shield against the chaos of battle."
#MIR-Passion: Tactical Evolution [General Purpose / Blue]

SC#010: Fast Melee Enhancement [FME]

Fast Melee Enhancement / FME

sc-010 KINETIC IMPACT CONTROL [REVISION 2.0]

A specialized offensive protocol that converts high-speed kinetic energy into a devastating melee strike. By maintaining a continuous dash, the OS synchronizes thruster output with weapon actuators to execute a unique charging assault. This motion bypasses standard recovery frames and allows for relentless pressure.

ACTIVATION REQUIREMENTS & OUTPUT
  • Pre-run Acceleration: Maintain High-Speed Movement for 0.8s to prime the system.
  • Weapon Lock: Melee armament must remain equipped. Switching weapons during dash cancels the charge.
  • Damage Multiplier: Melee power is standardized at 160% (x1.6) for the integrated strike.
Protocol Phase System Effect Resistances
Initial Charge Melee Stance (High Visibility) N/A
Attack Motion Specific Charging Strike Ranged Flinch/Stun Nullified
Post-Attack Instant Dash Recovery Maneuver Armor Sync

OPERATIONAL LIMITS & DEFENSE

While the strike offers Immunity to Ranged Stagger during the motion, it remains vulnerable to Accumulation Stun, Melee Priority, and Tackles. The 0.8s charging period increases unit visibility, signaling an imminent assault to the enemy. However, the ability to seamlessly transition back into High-Speed Movement upon hit makes it an elite tool for "Hit and Run" tactics.

SC#009: Anti-Aircraft Capability [AAC]

🏹

Anti-Aircraft Capability / AAC

sc-009 TACTICAL INTERCEPTION LOGIC

A specialized fire-control protocol designed to neutralize aerial threats. By optimizing impact vectors and energy output against targets with active flight modules, the system forces a loss of altitude or structural stability. This logic scales automatically based on the machine's operational category.

TECHNICAL GRADE MATRIX
  • Level 1 (General-Purpose): Altitude Suppression. Impact force is converted into downward momentum, increasing descent speed upon hit.
  • Level 2 (Raid): Accumulation Overload. Doubles the stagger accumulation value (+100%) against flying targets.
  • Level 3 (Support): Dual-Interception Integration. Simultaneous activation of Level 1 and Level 2 protocols.
Unit Category Applied Grade Core Effect
General-Purpose LV 1 Forced Altitude Drop
Raid LV 2 x2.0 Stagger Accumulation
Support LV 3 Hybrid AA Suppression

OPERATIONAL PROFILE

The system eliminates the "altitude advantage" of enemy units. While General units focus on dragging targets to the ground, and Raid units prioritize instant grounding through burst accumulation, Support units exert absolute dominance over the airspace by combining both methods. This ensures that no aerial unit can maintain a stable firing position under focused AA fire.

SC#008: Reaction Recovery Control (RRC)

🛡️

Reaction Recovery Control

[RRC]

GENERAL LOGIC: sc-008 [Input Window Optimization]

An advanced cockpit interface logic that prioritizes pilot input over standard OS recovery sequences. It does not alter the physical animation of the unit's reaction, ensuring visual consistency, but significantly advances the "Input Enable" frame for counter-maneuvers.

Recovery Logic Matrix
Metric Standard sc-008 Logic
Visual Animation 100% Duration Unchanged
Input Acceptance Post-Recovery Early Trigger*
Wake-up Invuln. Standard (8s) Extended (+10%)

*Allows Emergency Evasion or Tackle inputs while the unit is still in the final frames of the recovery animation.

Tactical Breakdown

  • Stun-Break Maneuver: By enabling thruster ignition 10% earlier within the stun animation, it creates a "ghost window" to escape combos that are theoretically guaranteed.
  • Post-Knockdown Grace: The invulnerability extension applies specifically during the non-input state after standing up, providing a critical buffer against "wake-up" suppression fire or timed melee strikes.
  • Psychological Edge: Opponents following standard frame-data timing will find their "confirmed" follow-ups intercepted by active defenses.
"Recovery is not about how fast you stand, but how soon you take back the ghost in the machine."
#MIR-Passion: Tactical Evolution [General Purpose / Blue]

SC#007: Cascade Breach Driver [CB]

👊

Cascade Breach Driver

[CB]

ASSAULT LOGIC: sc-007 [Sequential Armor Penetration]

A specialized assault algorithm that optimizes kinetic energy distribution during multi-hit melee sequences. It eliminates standard damage decay for finishing blows and initiates structural breach protocols as the combo escalates, ensuring maximum damage efficiency against heavily armored targets.

Melee Output Logic
Chain Base Modifier Breach Protocol
1st Hit 100% Standard
2nd Hit 80% / 100%* Shield Piercing
3rd Hit 64% / 100%* FULL BREACH

*Modifier is fixed at 100% when using Down-Attribute attacks.

Advanced Breach Mechanics

The Full Breach (active from the 3rd Hit) applies the following:

  • Defense Penetration: Ignores 30% of the target's total Melee Resistance.
  • Buffer Suppression: Completely overrides Special Buffer damage reduction (Legs, Back, etc.).
  • Kinetic Continuity: Ensures that the 3rd blow maintains maximum structural impact despite target's defensive stance.
"Armor is merely a delay. By the third strike, the enemy's structural integrity becomes irrelevant to the outcome."
#MIR-Passion: Tactical Evolution [Assault / Red]