SC#019: Tactical Reserve Logic [TRL]

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Tactical Reserve Logic

GENERAL LOGIC: sc-019 [Dual-Cycle Reload Bypass]

A combat OS modification that simulates the "Chambered Round" mechanic. It allows a pilot to utilize a secondary reserve slot while the primary magazine is being exchanged in the background, effectively weaponizing the reload window.

The Bypass Logic Flow
  • Trigger: Initiated ONLY by Manual Reload while ammunition remains.
  • Reserve State: System hotswaps to a "Chambered Round" (1-shot slot).
  • Animation Skip: Primary reload completion lag is skipped because the OS is focusing on the Reserve Slot.
  • Requirement: Must be spent or held until Background Reload hits 100% to ensure zero-frame transition.
Operational Condition Tactical Reload (Pre-Depletion)
Buffer Capacity +1 Round (Instant Access)
Internal Cooldown 10s (Reset after Reserve Shot)

Tactical Merit: The Paradox of Reloading

The sc-019 allows for a "Perpetual Threat" state. By treating the last round as an independent entity, the pilot bypasses the rigid "Reload Finish" animation lock. This frame-perfect skip ensures that when the reserve is fired, the primary weapon is already synced and ready, leaving no gap for enemy retaliation.

"One in the chamber, a whole belt in the back. A professional doesn't wait for the click; they create their own opening."
#MIR-Passion: Tactical Evolution [General Purpose / Blue]

SC#018: Melee Scaling Logic [MSL]

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Melee Scaling Logic

[MSL]

WEAPON TRAIT: sc-018 [Overload Drive Protocol]

A high-risk output regulation protocol that forcibly destabilizes the beam saber's plasma containment field. By channeling the reactor's main bus directly into the emitter, it manifests a catastrophic blade capable of severing any modern armor at the cost of severe system strain.

Drive Specification: Overload Saber
Attack Power 300% (3.00x)
Reaction Grade Hard Knockdown
Combat Defense Active Hyper Armor (Anti-Stun)
Penetration Logic Ignore Shield & Buffers

System Risk & Cooling Logic

Activating the drive via the reload command enables a psychological advantage, allowing the pilot to feint and force enemy evasions. However, the plasma instability demands a heavy price:

  • On Hit: Immediate 10s Weapon Lockout due to circuit burnout.
  • On Miss: Overheated cooldown is increased by 200% (2x Base).
  • On Manual Cancel: No penalty. Returns to standard standby.
"It's not about making the pilot stronger—it's about making the sword sharper. A desperate, mathematical plea for the relevance of legacy steel."
#MIR-Passion: Tactical Evolution [Weapon Trait / Green]

SC#017: Beam Scaling Logic [BSL]

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Beam Scaling Logic

[BSL]

WEAPON TRAIT: sc-017 [Limiter Override Protocol]

An output modulation protocol designed to enhance single-shot beam rifles. It temporarily transforms the armament into a high-precision tactical asset by overriding energy safety limiters, integrated with a dynamic cooling cycle.

Dynamic Recalibration Cycle
Base Power Boost 1.80x Static
Standard Recast 10 Seconds
Manual Cancel Instant Reset (10s Recast)
Confirmed Hit Penalty +100% Recast (20s Total)
Level Scaling Logic
Level 1 Range +100m / Accumulation 100%
Level 2 Lv1 + Unit & Shield Penetration
Level 3 Lv2 + 30% Resist Pierce / Anti-Buffer

Tactical Utility: The Chain-Link Drive

The system allows for Instant Decoupling post-firing, enabling an immediate return to standard fire. Pilots can use Overcharge Mode to force a stun on high-mobility targets (via 100% accumulation) and then link to a standard combo. Strategic cancellation via the reload button preserves the reactor's cycle, allowing for flexible psychological pressure on the frontlines.

"Energy management is the difference between a soldier and a master. Control the pulse, control the battlefield."
#MIR-Passion: Tactical Evolution [Weapon Trait / Green]

SC#016: Anti-Armor Tactics [AAT]

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Anti-Armor Tactics

[AAT]

WEAPON TRAIT: sc-016 [Special Ammo Swap Logic]

A tactical weapon swap system for live-ammo armaments (Bazookas/Cannons). This skill grants a secondary "Special Ammo" sub-weapon that, upon activation, overrides the primary weapon's firing cycle to deliver a high-velocity, armor-piercing strike.

Operational Sequence
Activation Method Select [Special Ammo] Sub-Weapon
Primary Weapon Status Locked During Override
Ammo Capacity 1-3 Rounds (x10 for Rapid Fire)
Cool-down Phase 10 Seconds (Post-Usage)

Tactical Protocol: Swap & Strike

Selecting the Special Ammo icon initiates a Structure Drive. While active, the primary weapon is temporarily disabled as the system primes Hypersonic Penetrators. The override ends immediately after firing or by pressing the reload button, returning the unit to its standard combat cycle after a brief system recalibration.

"Old iron, new fangs. We don't need a bigger explosion; we just need a single round that ignores the enemy's shield—at the speed of sound."
#MIR-Passion: Tactical Evolution [Weapon Trait / Green]

SC#015: Recoil Override Device [ROD]

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Recoil Override Device

[ROD]

TACTICAL SYSTEM: sc-015 [Action Override System]

A tactical intervention unit designed to hack the machine's basic control sequence. It functions as a ballistics-based equivalent to the High-Performance Balancer, prioritizing offensive momentum by allowing the pilot to bypass mandatory recovery frames through weapon discharge.

Override Specifications
Landing Rigidity Instant Cancel (via Trigger)
Reload Posture 0 Frame Bypass
Firing Interval +50% Delay Penalty

Strategic Exploitation

While the +50% delay between shots is severe for rapid-fire armaments, it becomes a negligible trade-off for high-caliber, single-shot weapons. The system effectively deletes the vulnerability window following a high-altitude landing or a reload completion, allowing a continuous offensive flow that defies standard mechanical logic.

"Structure is just a suggestion. If the machine refuses to move because of a little impact or a fresh mag, force the trigger. Let the recoil be your reset."
#MIR-Passion: Tactical Evolution [Tactical System / Purple]

SC#014: Desert Specification [DES]

Desert Specification

[DES]

SUPPORT LOGIC: sc-014 [Thermal Cycle Optimization]

A rational overhaul of the unit's thermal management system, shifting from niche environmental adaptation to a generalized high-performance cooling module. By streamlining propellant flow and cooling vent geometry, it significantly reduces the window of vulnerability inherent in high-output thruster usage.

Mobility Cycle Enhancement
Thruster Recovery Speed Rapid Recovery
Overheat (OH) Time Significant Reduction
Tactical Intent High-Frequency Skirmishing

Kinetic Continuity

In combat, "downtime" is fatal. sc-014 minimizes the machine's cooling intervals, allowing for more frequent evasive maneuvers and repositioning. This ensures the MS remains a constant threat on the battlefield, out-lasting opponents who are forced into stillness by their own heat build-up.

"Rationality dictates that survival isn't about fighting the storm, but moving faster than it. Mobility is the only true defense."
#MIR-Passion: Tactical Evolution [Support / Yellow]

SC#013: Cold District Equipment [CDE]

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Cold District Equipment

[CDE]

SUPPORT LOGIC: sc-013 [Minor Ground Utility]

Originally specialized for sub-zero environments, this module has been redesigned as a generalized ground utility. By enhancing internal thermal management and actuator responsiveness, it provides a consistent performance baseline across all terrestrial theaters, effectively functioning as "Minor Ground Compatibility."

Terrestrial Utility Specs
Turning / Movement Speed +3 points
Thruster / OH Recovery Minor Passive Buff
Optimization Strategy Reliable Response Tuning

The "Professional's Edge"

Instead of situational dominance, sc-013 offers meticulous calibration that remains viable in any ground operation. It ensures the machine's handling remains sharp and its cooling systems efficient, providing the subtle edge in mobility and recovery that professional pilots demand for consistent results.

"Adaptation is not just surviving the cold—it's maintaining your edge on any ground you stand upon. Precision tuning for the professional."
#MIR-Passion: Tactical Evolution [Support / Yellow]

SC#012: Spatial Tactical Frame [STF]

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Spatial Tactical Frame

[STF]

GENERAL LOGIC: sc-012 [Zero-G Optimized Structure]

A high-performance internal reconfiguration designed for absolute dominance in zero-gravity combat. By removing terrestrial-specific components—such as dust-proofing and heavy shock absorbers—this frame redirects all structural capacity toward AMBAC-integrated stress distribution and cooling efficiency.

Zero-G Adaptation Data
Void Integrity +10% HP
Kinetic Dispersion x 0.94 (Round Up)
Operational Environment Space Only

The "Zero-G Stability" Logic

Mirroring the terrestrial variant, this module's primary strength is its 94% impact mitigation. In the vastness of space where cover is scarce, the ability to withstand a 35% accumulation shot three times (99% total) without flinching is a decisive advantage, ensuring high-speed maneuvers remain uninterrupted.

"True engineering leaves no room for mystery. If a machine excels in the void, it is because it was built for it—shedding the weight of the earth to reach the stars."
#MIR-Passion: Tactical Evolution [General Purpose / Blue]

SC#011: Terrestrial Tactical Frame [TTF]

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Terrestrial Tactical Frame

[TTF]

GENERAL LOGIC: sc-011 [Gravity-Optimized Structure]

A specialized internal frame reconfiguration that omits space-combat equipment—such as AMBAC stabilizers and apogee motors—to optimize the unit exclusively for 1G environments. By redistributing weight and energy to structural reinforcement, it achieves durability and impact resistance far beyond standard terrestrial specifications.

Structural Enhancement Data
Max Armor Integrity +10% HP
Impact Dispersion x 0.94 (Round Up)
Operational Environment Ground Only

The "94% Threshold" Logic

The core tactical value lies in the stagger resistance math. By reducing accumulation values to 94% (rounded up), the unit can survive sequences that would normally result in a stun. For example, a weapon with 35% accumulation is processed as 33%, allowing the unit to withstand 3 consecutive hits (99% total) without staggering.

"To shed the stars is to gain the earth. This frame doesn't just resist gravity; it uses it as a shield against the chaos of battle."
#MIR-Passion: Tactical Evolution [General Purpose / Blue]

SC#010: Fast Melee Enhancement [FME]

Fast Melee Enhancement

[FME]

ASSAULT LOGIC: sc-010 [Kinetic Impact Control]

A high-mobility combat program that merges High-Speed Movement with heavy-impact offensive logic. By integrating Shock Dampeners, it realizes an unstoppable strike that preserves kinetic energy while forcing a tactical reset on the target.

Combat Engagement Logic
Trigger Condition During High-Speed Movement (Dash)
Melee Priority Tier 3
Reaction Grade Knockdown
Movement State Seamless Dash Continuity

Integrated Fortress Protocols

  • Kinetic Dash Attack: Execute a melee strike while maintaining full thruster output. High-Speed Movement continues uninterrupted upon completion of the attack motion.
  • Multi-Layered Resistance:
    • Inherent Shock Dampeners: Reduced reaction from stagger.
    • Maneuver Armor Sync: Active during the dash, reducing damage and reaction tiers.
    • Note: Reaction reduction effects do not stack.
  • Counter-Proof Logic: As a "Ram-type" strike, it cannot be countered. Only a direct collision with a Tackle can halt the unit.

⚠️ OPERATIONAL LIMITS

The unit will still be halted by Heavy Stun or Knockdown reactions. Resistance is only applicable to standard stagger effects.

"Energy is never lost, only converted. This strike is the ultimate expression of kinetic preservation—speed transformed into a falling verdict."
#MIR-Passion: Tactical Evolution [Assault / Red]

SC#009: Anti-Aircraft Capability [AAC]

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Anti-Aircraft Capability

[AAC]

SUPPORT LOGIC: sc-009 [Gravity Anchor System]

⚠️ OPERATIONAL LIMITATION:

This skill is strictly limited to [Anti-Air] designated armaments. It optimizes firing solutions specifically for neutralizing aerial threats by manipulating their altitude and structural stability.

Technical Grade Matrix
Level Applied Logic
Lv 1 Gravity Anchor (Altitude Suppression)
Lv 2 Burst Optimization (x2.0 Accumulation)
Lv 3 Dual-Interception (Lv1 + Lv2 Combined)

The "Gravity Anchor" Protocol

At Level 1, the system focuses on "Forced Descent." Every hit from an AA-designated weapon like a Gatling (10-hit drop) forces the target to lose flight altitude, regardless of stagger. Level 2 doubles the accumulation pressure, allowing AA Missiles or MPC volleys to drop flying units instantly.

Designated Support Samples
  • GM Sniper II: High-precision long-range AA fire.
  • Juaggu: Rapid altitude suppression via MPC burst.
  • Zaku Tank: Sustained suppressive fire with AA-cannons.
"Precision is the ultimate counter to height. Only those with the right tools can effectively claim the sky."
#MIR-Passion: Tactical Evolution [Support / Yellow]

SC#008: Reaction Recovery Control (RRC)

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Reaction Recovery Control

[RRC]

GENERAL LOGIC: sc-008 [Input Window Optimization]

An advanced cockpit interface logic that prioritizes pilot input over standard OS recovery sequences. It does not alter the physical animation of the unit's reaction, ensuring visual consistency, but significantly advances the "Input Enable" frame for counter-maneuvers.

Recovery Logic Matrix
Metric Standard sc-008 Logic
Visual Animation 100% Duration Unchanged
Input Acceptance Post-Recovery Early Trigger*
Wake-up Invuln. Standard (8s) Extended (+10%)

*Allows Emergency Evasion or Tackle inputs while the unit is still in the final frames of the recovery animation.

Tactical Breakdown

  • Stun-Break Maneuver: By enabling thruster ignition 10% earlier within the stun animation, it creates a "ghost window" to escape combos that are theoretically guaranteed.
  • Post-Knockdown Grace: The invulnerability extension applies specifically during the non-input state after standing up, providing a critical buffer against "wake-up" suppression fire or timed melee strikes.
  • Psychological Edge: Opponents following standard frame-data timing will find their "confirmed" follow-ups intercepted by active defenses.
"Recovery is not about how fast you stand, but how soon you take back the ghost in the machine."
#MIR-Passion: Tactical Evolution [General Purpose / Blue]

SC#007: Cascade Breach Driver [CB]

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Cascade Breach Driver

[CB]

ASSAULT LOGIC: sc-007 [Sequential Armor Penetration]

A specialized assault algorithm that optimizes kinetic energy distribution during multi-hit melee sequences. It eliminates standard damage decay for finishing blows and initiates structural breach protocols as the combo escalates, ensuring maximum damage efficiency against heavily armored targets.

Melee Output Logic
Chain Base Modifier Breach Protocol
1st Hit 100% Standard
2nd Hit 80% / 100%* Shield Piercing
3rd Hit 64% / 100%* FULL BREACH

*Modifier is fixed at 100% when using Down-Attribute attacks.

Advanced Breach Mechanics

The Full Breach (active from the 3rd Hit) applies the following:

  • Defense Penetration: Ignores 30% of the target's total Melee Resistance.
  • Buffer Suppression: Completely overrides Special Buffer damage reduction (Legs, Back, etc.).
  • Kinetic Continuity: Ensures that the 3rd blow maintains maximum structural impact despite target's defensive stance.
"Armor is merely a delay. By the third strike, the enemy's structural integrity becomes irrelevant to the outcome."
#MIR-Passion: Tactical Evolution [Assault / Red]

SC#006: Instant Heavy Logic [IH]

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Instant Heavy Logic

[IH]

ASSAULT LOGIC: sc-006 [Crushing Torque Drive]

A high-output torque optimization program designed to eliminate the operational "dead time" of heavy melee armaments. By converting the impact of a successful down-strike into auxiliary actuator energy, the unit can bypass standard cooldown cycles and deliver a lethal finishing blow.

Impact Success Rewards
Activation Trigger Manual Down-Swing Hit
Weapon Cooltime Reduced by 50%
Pursuit Damage +15% (for 4.0 seconds)
Stacking Logic Stacks with "Pursuit Melee Aux. Program"

The "Execution Window"

Upon a successful down-strike, the pilot enters a 4-second "Execution Phase." During this window, all grounded targets within reach are subject to the damage bonus. Note that this effect does not re-trigger or stack if another down-strike is landed within the 4-second duration; it is a single, concentrated burst of lethality that demands precise follow-up.

"There is no need to wait for the machine to catch up. Once they are on the ground, the torque is yours to command. Finish it."
#MIR-Passion: Tactical Evolution [Assault / Red]

SC#005: Arc Output Optimization [AOO]

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Arc Output Optimization

[AOO]

GENERAL LOGIC: sc-005 [Lateral Kinetic Drive]

A combat logic overhaul that redefines lateral melee strikes from mere area-suppression tools into high-utility tactical openers. By synchronizing the frame's actuators with the swing arc, it ensures every horizontal strike carries enough kinetic force to destabilize even the most stable hostiles.

Optimization Parameters
Lateral Swing Property Upgraded to DOWN 
Activation Reward Melee DMG +5% (Permanent)
Stacking Logic Single Trigger / Non-Stackable

Tactical Utility: The Down-Opener

The primary advantage of this skill is the conversion of horizontal swings into Down-inducing strikes. This allows units with slower or shorter-range vertical attacks to safely neutralize targets using the superior speed and width of their lateral swings. Once the target is grounded, the inherent 5% damage boost ensures that the follow-up execution is more lethal than standard configurations.

"Do not mistake the width of the arc for a lack of focus. A horizontal strike is the perfect bridge between a neutral stance and a definitive end."
#MIR-Passion: Tactical Evolution [General Purpose / Blue]

SC#004: Burst Shooting Control [BSC]

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Burst Shooting Control

SUPPORT LOGIC: sc-004 [Weapon Structure Drive]

A high-output weapon override logic that bypasses standard thermal and ammunition constraints. This system does not alter the base weapon; instead, it initiates a "Structure Drive" to temporary swap into a high-burst configuration, enabling a continuous offensive chain even during weapon recovery.

Tactical Engagement Loop
Combat Step System Status
1. Standard Use Fires until Overheat / Empty
2. Drive Ignition Overrides OH; Deploys Burst-Spec (100% Ammo)
3. Drive Termination Original Weapon returns Fully Loaded
4. Recharge Cycle Skill CD: 400% of Standard Load Time

Structure Drive Specifications

  • ■ Machine Guns [Rapid-Config]:
    Fire interval -50% / DMG -50%. Specializes in rapid stagger accumulation to force-stop CQC rushers.
  • ■ Beam Weapons [Burst-Config]:
    Mandatory 3-Round Burst. Triggers 100% Heat. Engineered to deliver fatal impact and heavy stun in a single pull.
"Three distinct firing phases. The 400% penalty is not a weakness, but the weight of the absolute tactical advantage granted to the Support."
#MIR-Passion: Tactical Evolution [Support / Yellow]

SC#003: Impulse Override [IO]

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Impulse Override 

[IO]

ASSAULT LOGIC: sc-003 [Tactical Hierarchy Re-evaluation]

A strategic adaptation program that rewrites the frame’s Melee Priority in real-time. By analyzing impact feedback from melee collisions, this skill allows units to transcend their category-based limitations and establish a new dominant hierarchy on the battlefield.

Evolutionary Logic Table
Classification Activation Trigger Post-Activation Bonus
Lv.1 (Defensive) Successful Counter (Tackle) Priority +1
Lv.2 (Offensive) Melee Hit / Clash / Tackle Hit Priority +1

*Bonuses remain active until unit destruction.

Strategic Value Analysis

Level 1: Category Parity (Support Strategy)
Support units naturally possess a damage advantage over General units but are often suppressed by lower Melee Priority. Activating this logic through a counter-tackle elevates the unit to Priority 2. This allows the Support to trade blows or win clashes against Generals, fundamentally shifting the damage-race in their favor.

Level 2: Absolute Supremacy (Melee Specialist)
Designed to break the stalemate between high-priority Raid units. Once triggered via any melee engagement, the unit ascends to Priority 4 (Limit Break). This ensures a unilateral victory against standard high-priority targets, ending the "Clash-Loop" and enabling an immediate, lethal follow-up.

"Hierarchy is not a fixed law, but a boundary to be shattered. The moment you strike back, you cease to be a victim and become the architect of your enemy's destruction."
#MIR-Passion: Tactical Evolution [Assault / Red]

SC#002: Assault Armor Operation [AAO]

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Assault Armor Operation

[AAO]

ASSAULT LOGIC: sc-002 [Ver.3.4 Integrated Breaker]

A high-output breaching system that filters low-yield interference and hardens the chassis against suppressive fire. It allows units to sprint through dense fire zones by freezing the stun accumulation gauge and neutralizing ranged reactions.

Technical Specifications
Passive Filter Nullify if DMG < 500
(DMG/Accumulation = 0)
Active Reaction Ranged Immunity (Excl. Melee/Tackles)
Active DMG Cut -50.0% Reduction
Cycle (Dur/Reload) 10.0 sec / 40.0 sec

Operational Philosophy

The 500 DMG Passive Filter is a dedicated suppression-negator, erasing the damage and accumulation of stray projectiles. During its 10s active window, the unit gains complete immunity to ranged reactions and halves incoming damage. To ensure combat fairness, Melee attacks and Tackles always bypass these defenses, regardless of the calculated damage value.

"Your chip damage is irrelevant. Only your physical resolve can stop this charge."
#MIR-Passion: Tactical Evolution [Assault / Red]

SC#001: Emergency Affinity Neutralizer [EAN]

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Emergency Affinity Neutralizer(EAN)

WEAPON LOGIC: sc-001 [Reactive Defense System]

A reactive defensive logic engineered to mitigate fatal tactical errors. It automatically triggers upon impact, granting Initial Hit Immunity to standard hit reactions. Note that Knockdown Melee attacks and Tackles remain valid exceptions to ensure combat integrity, while the system recalibrates affinity to suppress incoming damage.

Defense Synchronization Logic
LEVEL DISADV. DMG ADJ. RELOAD
Lv.1 100% (Neutral) 30.0s
Lv.2 90% (Resist) 25.0s
Lv.3 80% (Advantage) 20.0s

The "2-Second Denial"

This system provides a 2.0s tactical window. By ignoring the first staggering hit (excluding heavy knockdown and tackles), it breaks the typical stun-lock cycle from support fire or funnel swarms. It forces the enemy to commit to risky melee maneuvers or waste their optimal firing window against your neutralized armor.

"A momentary defiance. When the system ignores the law of tactical superiority, even a cornered prey becomes the hunter."
#MIR-Passion: Tactical Evolution [Weapon Trait / Green]

CD#022: [MS-07A] Gouf (Lou Roher Custom)

πŸ”° PILOT'S BRIEFING: QUICK GUIDE

A frontline "General" that discards the Gouf’s signature heat rod for raw ballistic versatility. It dominates 300-cost CQC by overwhelming enemies with Melee Priority 3 tackle-strikes and anti-General optimization.

Tactical Tip: Use the 120mm Assault Rifle to build 51% stagger accumulation per burst. Use "Resist Move" to tank a hit, then close the gap with the Shoulder Spike Charge to override any standard melee defense.

BREAK THE METAL MIRROR
THE BRAWLING FENRIR

"We don't need fancy whips. A solid shoulder and a sharp blade are all it takes to shatter the meta."

[ ARCHIVE ID: #022 ]
MS-07A GOUF [LOU ROHER CUSTOM]
Role: General | Cost: 300 | Environment: Ground Only
HP: 13,500
Shield: Spike Shield (L)
Ballistic Res: 12
Beam Res: 6
Melee Res: 18
Ranged Strength: 15
Melee Strength: 25
Melee Priority: 2 (Special: 3)
[ MAIN ARMS ]
Zaku Bazooka, Heat Sword, 120mm Assault Rifle (51% Accumulation), Spike Shield
[ KEY SKILLS ]
Maneuver Armor Lv1, Resist Move Lv2, Shield Tackle, Shield Break Stance Mastery, High Performance Balancer
[✦] TECHNICAL ANALYSIS: MIRROR OPTIMIZATION (sc-039)
Specifically tuned for 2026's General-heavy meta. This unit deals 3% more damage to and takes 3% less damage from other Generals. In the 300-cost bracket, where every hit counts, Lou Roher’s Gouf ensures a structural advantage in "mirror" duels.
[+] SPECIAL ABILITY: SHOULDER SPIKE CHARGE (sc-061)
While the unit maintains standard Priority 2, activating the Shoulder Spike during a dash attack boosts Melee Priority to Level 3. It forces a clash or wins outright against most other Generals, creating an immediate window for a high-damage Heat Sword follow-up.

2026 TACTICAL OVERVIEW

In an environment dominated by high-mobility Acguys (TB) and precision shooters, the Lou Roher Custom plays as a "Heavy Interceptor." Use Resist Move to ignore the first instant stagger, then counter-accumulate with the 120mm Assault Rifle. Once the enemy is forced to melee, the Priority 3 Shoulder Charge becomes your ultimate trump card to shatter their rhythm and secure the kill.

EDITOR'S POSTSCRIPT

Lou Roher was always the "pragmatist" of the Midnight Fenrir Corps. This build honors that by stripping away the Gouf's temperamental wires in favor of raw impact. It’s a machine built for pilots who trust their shield more than their sensors.

© 2026 Kojiman’s GBO2 Archive | Gouf [LR] Revised

SA#114: Structural Disparity (Cost 400-600 General)

Special Analysis: Structural Disparity (Cost 400-600 General)

An analysis of the "Tactical Gap" created by the intentional coordination of weapon assets and skill limitations.

Current Limitation: The "Shackles" of Skill Composition

The disparity in GBO2 is not merely a numbers game but a structural design. Units like the ReGelgu and Gelgoog Vertex Kyanos possess high-tier Damage Control, yet they lack Maneuver Armor. Despite their massive frames, they cannot negate Instant Stagger during high-speed movement, preventing them from utilizing their high melee potential.

Tactical Gap: The absence of Maneuver Armor on large-hitbox units creates a fatal vulnerability to Instant Stagger, rendering their Build-up Stagger resistance (Damage Control) irrelevant in frontline breakthroughs.

Proposed Role: Redefining the Stun Loop Borderline

The Gundam (Cost 400) has transitioned from a niche pick to a meta staple due to its Beam Rifle's 1-second focus and CT. To survive, non-meta units must bridge the gap by securing a "Stun Loop" through precise weapon rotation rather than relying on outdated single-shot tactics.

Technical Upgrades:
  • Damage Control Lv2: Increases stun threshold to 160%, essential for mitigating Build-up Stagger.
  • Quick Turn: Exclusive to Kyanos; provides a theoretical window to nullify reactions, though requiring extreme pilot proficiency.

Conclusion

The "Disparity" is a stabilized intentionality by the developers. By maintaining a clear hierarchy through "Asset Value" (e.g., high-performance rifles) and "Skill Shackles," the environment remains predictable for new pilots while offering a "standard" to aim for in an ever-inflating meta.